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Showing results for tags 'dungeon'.
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Hello, I was in a NHC dungeon yesterday and had a Warrior who went in as a tank, went on Fury and basically cleared the whole dungeon by himself. Trash fights went maybe max 5 seconds depending on size, bosses were felt to be 1 hit, the total damage at the end was 2.79mio according to details. i mean that it was fully bought gear with item level around 360-375, but even with my 430, 440 gear chars, i didn't kill any bosses in under 2 seconds. i just wanted to find out if this is really legit for warrior, because it definitely doesn't seem that way to me?
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Hello, under this heading, let's share the errors(bugs) we found in DUNGEON and RAID in the Dragonflight version. (Legion RAID) Skorpyron, the first boss in The Nighthold, does not activate and the door does not open. I tried this in both Mythic and Heroic mode. Has this happened to any other player? If you write down the bugs you find in other Dungeons and Raids here, you can quickly proceed with a solution-oriented approach. Thnx..
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All the instances listed were tested over a solid week of solo grind (unless stated), using Horde character's. If you become stuck but this list says it works then check the dungeon/raid guides or check the comments for tips on wowhead by clicking the instance names below. Most issues aren't actually issues and are either waiting for script timings to play out, an interactive object to be used or you killed the boss too quick. A tip: Try not to one shot the bosses, let them hurt you for a bit. Raids were tested on the hardest mode available, while Dungeons on Heroic and Normal when forced, check side notes if issues persist in a specific version. As Shadowkeep is the current realms expansion any issues in those instances get fixed pretty quick so they won't be listed. A seperate list for Legacy Dungeon Mythics is in production. In no means is this a "fix it now" list for Devs, this is for the community, to save time when farming content. If anything below is different for you, if something works or doesnt, leave a comment or shoot me an ingame message. Open: Is Instance available to enter? Loot: Does Instance have the correct loot table? Script: Is the Instance scripted enough to complete? Press F3 and type the name of a specific Instance for easier navigation. Edit: Missed instances are at the bottom. Instance Open Loot Script Issue / Notes Blackfathom Deeps YES YES NO Aku'mais chamber doors won't open after killing Twilight Lord Bathiel and interacting with Fire of Aku'mai braziers - Unable to finish the dungeon. Blackrock Depths YES YES NO All encounters inside the Grim Guzzler are non interactive, exit is locked until they are completed - Unable to finish the dungeon. The Deadmines YES YES NO Gunpowder to use on Defias Cannon for opening the final area is an attackable object, not usable - Unable to finish the dungeon. Dire Maul YES YES YES Gordok Ogre Suit doesnt work. Gnomeregan YES YES YES Grubbis can't spawn as Blastmaster Emi Shortfuse's script doesnt exist, Pressing the 'PUSH ME' button doesn't summon Endgineer Omegaplugg. Lower Blackrock Spire YES YES YES Rotating bridge geometry is aligned incorrectly, appears closed but can be walked through just fine. Maraudon YES YES YES Working as Intended. Razorfen Downs YES NO YES Aarux, Mordresh Fire Eye, Death Speaker Blackthorn, Amnennar the Coldbringer, = No Loot Razorfen Kraul YES YES YES Working as Intended. Scarlet Halls YES YES YES Bucket of Meaty Dog Food stunlocks the player, requires Unstuck to fix. Obedient Hound not scripted, Scarlet Guardian's are unkillable, unscripted. Scarlet Monastery YES YES NO High inquisitor Whitemane is unattackable - Unable to finish the dungeon. Scholomance YES YES YES Working as Intended. Shadowfang Keep YES YES YES Working as Intended. Stratholme YES YES YES Working as Intended. The Stockade YES YES YES Working as Intended. The Temple of Atal'Hakkar YES NO YES Avatar of Hakkar, Weaver, Dreamscythe, Morphaz, Hazzas = No Loot, Egg of Hakkar is dropping it should no longer drop. Uldaman YES YES NO Archaedas isn't scripted after activating his trigger to start the encounter - Unable to finish the dungeon. Wailing Caverns YES YES YES Working as Intended. Zul'Farrak YES YES YES Working as Intended. Molten Core YES YES YES Majordomo Executus is already dead, his loot cache is available nearby. Onyxia's Lair YES YES YES Working as Intended. Blackwing Lair YES YES YES Working as Intended. Ruins of Ahn'Qiraj YES YES YES Working as Intended. Temple of Ahn'Qiraj YES YES YES Working as Intended. Instance Open Loot Script Issue / Notes Auchenai Crypts YES YES YES Working as Intended. Hellfire Ramparts YES YES YES Working as Intended. Magisters' Terrace YES YES YES Scrying Orb Camera isn't scripted properly and it can stack summon Kalecgos an infinite number of times. Mana-Tombs YES YES YES Working as Intended. Old Hillsbrad Foothills YES YES NO After escorting Thrall to Taretha, Epoch Hunter doesnt spawn - Unable to finish the dungeon. Sethekk Halls YES YES YES Working as Intended. Shadow Labyrinth YES YES YES Working as Intended. The Arcatraz YES YES YES Working as Intended. The Black Morass YES NO NO Chrono Lord Deja, Temporus = No Loot, Aeonus doesn't spawn - Unable to finish the dungeon. The Botanica YES YES YES Working as Intended. The Mechanar YES YES YES Working as Intended. The Shattered Halls YES YES YES Working as Intended. The Slave Pens YES YES YES Working as Intended. The Steamvault YES YES YES Working as Intended. The Underbog YES YES YES Working as Intended. Karazhan YES YES NO Nightbane is already free and wil head straight for the player through geometry. Opera Hall stop's progressing and player will become stuck, teleporting or Unstucking will lock you out of the instance - Unable to finish the raid. Gruul's Lair YES YES YES Working as Intended. Magtheridon's Lair YES YES YES Working as Intended. Serpentshrine Cavern YES YES YES The Lurker Below can't be encountered as fishing in central area isn't allowed. The Eye YES YES YES Kael'thas Sunstrider takes his sweet time between phases, just be patient. The Battle for Mount Hyjal YES YES YES Working as Intended. Black Temple YES YES NO Shade of Akama encounter won't start, Illidan Stormrage stops working when dialogue with Maiev ends - Unable to finish the raid. Sunwell Plateau YES YES YES Brutallus is immune to attacks, Workaround: restarting encounter with suicide fixes this. Instance Open Loot Script Issue / Notes Ahn'kahet: The Old Kingdom YES NO YES Prince Taldaram, Amanitar = No Loot Azjol-Nerub YES YES YES Working as Intended. Drak'Tharon Keep YES YES YES Scourge Reanimator's will aggro but are unattackable, Risen Drakkari Bat Rider's are non interactive yet aggro and attack the player. Gundrak YES YES YES Working as Intended. Halls of Lightning YES YES YES Working as Intended. Halls of Reflection YES YES YES During escape phase make sure to kill all the minions that get summoned to move through each phase, DO NOT run to the end until Arthas starts running. Halls of Stone YES YES NO Tribunal of Ages not scripted properly, one shots the player and then dungeon becomes soft locked - Unable to finish the dungeon. Pit of Saron YES YES YES Working as Intended. The Culling of Stratholme YES YES YES Working as Intended. The Forge of Souls YES YES YES Working as Intended. The Nexus YES YES NO Keristrasza when awakened, becomes unattackable but can still attack the player - Unable to finish the dungeon. The Oculus YES YES NO Ley-Guardian Eregos does not spawn - Unable to finish the dungeon. The Violet Hold YES ? NO Lieutenant Sinclari can't be interacted with to start the encounter - Unable to finish the dungeon. Trial of the Champion YES YES NO After defeating Argent Confessor Paletress No chest spawns - Unable to finish the dungeon. Utgarde Keep YES YES YES Working as Intended. Utgarde Pinnacle YES YES YES Svala Sorrowgrave isn't attackable and loses intelligence after her conversation with the Lich King. Vault of Archavon YES YES YES Working as Intended. Naxxramas YES YES NO Kel'Thuzad isn't damagable during second phase of fight when he should be (tested with multiple players) - Unable to finish the raid. The Obsidian Sanctum YES YES YES Working as Intended. The Eye of Eternity YES ? NO Malygos is not attackable - Unable to finish the raid. Ulduar YES YES NO Thorim has script failure, unable to challenge him, General Vezax doesn't spawn, Mimiron's railway doesn't work - Unable to finish the raid. Trial of the Crusader YES ? NO Barrett Ramsey can't be interacted with to start the encounter - Unable to finish the raid. Icecrown Citadel YES NO NO Too many issues to list, the worst version of ICC i've played on Firestorm realms, can't activate final elevator - Unable to finish the raid. The Ruby Sanctum YES YES YES Working as Intended. Instance Open Loot Script Issue / Notes Blackrock Caverns YES YES YES Working as Intended. End Time YES YES YES Working as Intended. Grim Batol YES YES YES Working as Intended. Halls of Origination YES YES YES Working as Intended. Hour of Twilight YES YES YES Working as Intended. Lost City of the Tol'Vir YES YES YES Working as Intended. The Stonecore YES YES YES Working as Intended. The Vortex Pinnacle YES YES YES Working as Intended. Throne of the Tides YES YES NO Commander Ulthok doesn't spawn, Tentacles blocking the way to Ozumat and Mindbender Ghur'sha cannot be removed - Unable to finish the dungeon. Well of Eternity YES ? NO Completely empty of NPC's and Enemies, first fire wall cannot be disabled due to this - Unable to finish the dungeon. Zul'Aman YES YES YES Working as Intended. Zul'Gurub YES YES NO Cache of Madness event won't activate. Jin'do the Godbreaker fails to leave stage 2 - Unable to finish the dungeon. Baradin Hold YES YES YES Working as Intended. Blackwing Descent YES YES YES Working as Intended. The Bastion of Twilight YES YES YES Working as Intended. Throne of the Four Winds YES YES YES Working as Intended. Firelands YES YES YES Killing Ragnaros too quick can cause his corpse/hammer to become un-lootable. Dragon Soul YES YES NO Ultraxion is invisible, non targetable/damagable she continues to hit you with a melee, perma aggro - Unable to finish the raid. Instance Open Loot Script Issue / Notes Gate of the Setting Sun YES NO YES Raigonn has incorrect loot pool. Mogu'shan Palace YES NO YES Gekkan's pile of loot gives no loot, vault boxes can't be looted either. Shado-Pan Monastery YES ? NO Gu Cloudstrike starts the fight stuck in phase 2 and the Azure Serpent isn't targetable - Unable to finish the dungeon. Siege of Niuzao Temple YES YES NO After defeating General Pa'valak an endless stream of Sik'thik Soldier's spawn, invisible barrier blocking way to final boss - Unable to finish the dungeon. Stormstout Brewery YES YES YES Working as Intended. Temple of the Jade Serpent YES YES YES Working as Intended. Mogu'shan Vaults YES YES YES Working as Intended. Heart of Fear YES YES YES Working as Intended. Terrace of Endless Spring YES YES YES Working as Intended. Throne of Thunder YES YES NO Megaera fight doesnt exist, door to next encounter locked - Unable to finish the raid. Siege of Orgrimmar YES NO NO Immerseus = No Loot, Dragonmaw Cannoneer will attach to cannon's making cannon and themself immune to damage, softlocking the instance in Dranosh'ar Landing - Unable to finish the raid. Instance Open Loot Script Issue / Notes Auchindoun YES YES NO Barrier blocking access to Teron'gor won't open - Unable to finish the dungeon. Bloodmaul Slag Mines YES ? NO Barrier blocking entry into dungeon won't open - Unable to finish the dungeon. Grimrail Depot YES NO YES Skylord Tovra = No Loot Iron Docks YES NO YES Grimrail Enforcers = No Loot Shadowmoon Burial Grounds NO ? ? Unable to enter the dungeon. Skyreach YES YES NO Rukhran isn't targetable - Unable to finish the dungeon. The Everbloom YES YES NO Witherbark gets stuck in a Brittle Bark recast and can't be attacked - Unable to finish the dungeon. Upper Blackrock Spire YES ? NO Barrier blocking entry into dungeon won't open - Unable to finish the dungeon. Highmaul YES ? NO After killing first wave of ads no further progress happens in The Coliseum - Unable to finish the raid. Blackrock Foundry YES YES YES Operator Thogar cant be activated thus Iron Maidens also cant be completed, During Blackhand if he dies mid floor you lose chance at loot. Hellfire Citadel YES YES YES Working as Intended. Instance Open Loot Done Issue / Notes Assault on Violet Hold YES NO YES Can't loot corpses as thay are set to auto fade, Millificent's Discarded Lockbox cannot be looted. Black Rook Hold YES YES YES Lord Kur'talos Ravencrest may be immune in first phase, this will fix itself in second phase. Cathedral of Eternal Night YES YES YES Working as Intended. Court of Stars YES YES YES Working as Intended. Darkheart Thicket YES YES YES Working as Intended. Eye of Azshara YES YES YES Working as Intended. Halls of Valor YES YES NO Odyn does'nt begin attack phase after defeating his four champions - Unable to finish the dungeon. Maw of Souls YES YES YES Working as Intended. Neltharion's Lair YES YES YES Rider's are unkillable after killing Emberhusk Dominator's and are perma aggro'd. Return to Karazhan YES NO Moroes = No Loot = No Key to Enter Upper Karazhan Seat of the Triumvirate NO ? ? Unable to enter the dungeon. The Arcway NO ? ? Unable to enter the dungeon. Vault of the Wardens YES YES YES Bridge does'nt work after defeating Ash'golm, agility abilites/suicide can bypass it. The Emerald Nightmare YES YES YES Working as Intended. Trial of Valor YES YES YES Working as Intended. The Nighthold YES NO YES Gul'dan = No Loot Tomb of Sargeras YES YES YES Working as Intended. Antorus, the Burning Throne YES YES NO After killing Garothi Worldbreaker the teleporter link that appears auto sends you to the Antoran High Command where you become stuck - Unable to finish the raid. Instance Open Loot Done Issue / Notes Atal'Dazar YES YES YES Working as Intended. Freehold YES YES YES Working as Intended. Kings' Rest YES YES YES Working as Intended. Operation: Mechagon YES YES YES Working as Intended. Shrine of the Storm YES YES YES Working as Intended. Siege of Boralus YES NO YES Viq'goth = No Loot Temple of the Sethraliss YES YES NO During the Avatar of Sethraliss encouter no more Heart Guardian's spawn allowing you to heal the encounter - Unable to finish the dungeon. The MOTHERLODE!! YES NO YES All bosses appear to have generic trash mob loot. The Underrot YES YES YES Working as Intended. Tol Dagor YES YES YES Working as Intended. Waycrest manor YES YES NO Heartsbane Triad lock themselves to prevent death, corpse still attacking, unable to reset - Unable to finish the dungeon. Uldir YES YES YES Working as Intended. Battle of Dazar'alor YES ? NO Completely empty of NPC's and Enemies - Unable to finish the raid. Crucible of Storms ? ? ? Needs testing. The Eternal Palace ? ? ? Needs testing. Ny'alotha, the Waking City ? ? ? Needs testing. Missed Instances: Instance Open Loot Script Issue / Notes Ragefire Chasm - WoW YES YES YES Working as Intended. The Blood Funace -TBC YES YES YES Working as Intended. Thanks for checking this out, a follow and maybe a comment would be appreciated.
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The "A Royal Escort" quest works only until you enter the gate of "The Culling of Stratholme". Here, the NPC we are supposed to protect freezes, it is impossible to talk to him, so the quest in the city is impossible to complete. But it turns out that due to this non-working quest, the instance cannot be completed at all, because Bosses are not spawned. Is there any way to count her as Achievements?
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This Guy called "Finshe" left our group at Endboss for no reason. Means he got no loot and we have to wipe our whole grp which means dungeon is over. We fought over one hour because he always go afk and we waited. At the end we got a very dumb surprise. and this guy insulted me immediately all the time. Can you ban him for 1-2 days or write him ingame that this is not okay. Greetz
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Hey, I did about 20 mythic key dungeons (up to m9) but couldn't get any loot except azerite artifact powers. I don't know if its the drop rate or my luck, but this is annoying as hell. I think I am bugged.
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In Scarlet Monastery Zone in Trisfal Glades of Eastern Kingdoms, There should be two dungeons: One is Scarlet Halls Dungeon and one is Scarlet Monastery Dungeon. I just went to check the Scarlet Halls and I Have noticed that Scarlet Halls does not exist also Scarlet Monastery Dungeon Portal is misplaced. In the Right Side there should be Scarlet Halls Dungeon Portal In the Left Side there should be Scarlet Monastery Dungeon Portal I have opened this topic because I am waiting the community's support in order to Developpers fix this bug and we can have a better gaming experience, please check this out. https://firestorm-servers.com/us/report/see_report/98785 https://imgur.com/a/ZG1Ro35 This is Right side, Right now There is Scarlet Monastery Dungeon Portal; Which is misplaced, Here Should be Scarlet Halls Dungeon Portal and This is the Left side, Right now This is Empty, There Should be Scarlet Monastery Dungeon Portal So, Scarlet Halls Dungeon and Scarlet Halls Dungeon Portal Does not Exist. https://www.wowhead.com/scarlet-halls https://www.wowhead.com/zone=6109/scarlet-monastery, https://www.wowhead.com/tirisfal-glades
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All zones was tested alone, without group. Most of the dungeons was tested once. Mist of Pandaria Dungeons: Raids: Warlords of Draenor: Dungeons: Raids:
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Hello. For the past 3 days I've tried to enter Mythic dungeons for some solo stuff I used to do in WoD Retail, but they are all empty? I can do the HC dungeons but in Mythics nothing is spawned in there. Not even the portal going out?! I always see the message "There is no connection to the cross-server." is That the reason? I've tried searching the forums but only find some old post from 2017 saying the Mythic Dungeons are to be released soon. Is it really the case they still hav'nt released? Really miss soloing it, it was great fun.
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Mythic + Timewalking Battle for Azeroth Greetings Firestorm players! We've mentioned a lot of stuff in our previous announcements that we are working on and one of them was Timewalking which is an important element of our content that will make its entrance into the server so that you and everyone who play on Oribos have extra stuff to do while we work on other major content. Our developers did their best to make it happen as soon as possible and now we are here to introduce this to you Firestormers! Let's see how will it work and how you can earn your place among the best players, not only that but also what are the rewards that will be awaiting?! First, The dungeons that will be available are; Freehold. Atal'Dazar. Waycrest Manor. King's Rest. The Underrot. Shrine of Storm. Second, now we can explain how you start your Timewalking challenge; You will need to talk with Ta'hsup by the Great Vault in Oribos to obtain a Timework Keystone that will allow you to run to Battle for Azeroth Timewalking dungeons in the Mythic+ difficulties. Timeworn Keystone has the same level as your current Shadowlands Mythic+ Keystone. You need to know that completing BFA Timewalking Mythic+ dungeons will count towards the Great Vault requirements. Finally, there will be a new quest which is (Timework Keystone: Battle fore Azeroth) that will reward you some stuff which can be listed as the following; Multi-Modal Anima Container. x500 Timewarped Badge. Cache of Nathrian Treasures. Third, What are the benefits you're getting from Timewalking? Well, it will be all about Shadowlands gear according to the keystone you do! But of course it has more to give, lets see; Timewarped badges: Allow you to buy transmogs, pets and even mounts that have never been unlocked in our servers in-game before! so that's something that should get your attention, huh? Also, a Vendor List which contains the following; Fourth, Earning Timewalking badges progress; Well, after completing the M+, you will receive them as the following; 2 - 6 lvl key > x50 x50 7 - 9 lvl key > x75 x75 10 - 14 lvl key > x100 x100 15 - 19 lvl key > x125 x125 20+ lvl key > x150 x150 Finally, Mythic + BFA Timewalking Affixes and Rotation; Well, BFA Mythic+ Dungeons have a special set of affixes based on BFA season 4. Level 10+ Dungeons have a special affix exclusive to BFA, such as; Awakened. Those Affixes were also brought back; Skittish. Teeming. On the current week, Shadowlands keystone have main affix which is Tyrannical but in the Timewalking BFA, it will be Fortified or vice versa. We can list the Affixes Rotations of the week as the following; Tyrannical, Teeming, Volcanic Fortified, Bolstering, Skittish Tyrannical, Bursting, Necrotic Fortified, Sanguine, Quaking Tyrannical, Bolstering, Explosive Fortified, Bursting, Volcanic Tyrannical, Raging, Necrotic Fortified, Teeming, Quaking Tyrannical, Bursting, Skittish Fortified, Bolstering, Grievous Tyrannical, Raging, Explosive Fortified, Sanguine, Grievous On top of this Timewalking won't be a time-gated event. You will be able to keep going as long as you want! And eventually, we will add other xpacks to the dungeon rotation such as Legion, etc. Hope you are all ready to get into that new challenge and enjoy our newest content! Have a nice day, The Firestorm Team
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Greetings ! The second phase of our Sethraliss Dungeon tournament is now over, and we have our 6 qualified teams for the final phase ! Congratulations to everyone who participated, let's meet our 6 finalists: Depletes High MS 12 IQ Rabbits STOMP Manbatman Three Two One The final phase, which is a double elimination bracket tournament will happen on Saturday 18th and Sunday 19th December at 6:00PM Server time (CET) and will be streamed on our official Youtube channel ! The tournament will be hosted by Masoscrivere and Hothead, who will comment it for you in english ! Each round will be played in Best Of 3 on 3 different dungeons disclosed in advance (see below) except the grand final which will be Best Of 5. The affixes will be the same as phase 2, and keys will be +21: you can therefore already start preparing your strats for them and practice on the dedicated realm ! TOURNAMENT BRACKET The order of matches will be as follow: Upper bracket Round 1 Upper bracket Round 2 Lower bracket Round 1 Lower bracket Round 2 Upper Final Lower Final Grand Final The teams will at the end be ranked and rewarded as follow: 1st - Grand Final Winner - 5000€ 2nd - Grand Final Loser - 1500€ + 15000 Firestorm Points 3rd - Lower Final Loser - 1000€ + 10000 Firestorm Points 4th - Lower Bracket Round 2 Loser - 15000 Firestorm Points 5th / 6th - Lower Bracket Round 1 Losers - 10000 Firestorm Points The rewards will be for the team. The split inside the team will be made in proportion with the number of matches played, to make up for the potential subs that could join in (as a reminder, you are allowed to sign a 6th man, in case someone cannot play at a certain point). A quick reminder of the rules: - If your team fails to present 5 members when it is required, they will be automatically disqualified and ranked last. - If you are caught cheating / bug abusing, your team will be automatically disqualified and no rewards will be issued. Congratulations again to everyone involved ! This final phase is the culminating point of this first edition of dungeon tournament, and we're really excited to see it going live ! Special thanks to Masoscrivere and Hothead for being our commentators, please cheer for them as well ! Good luck to our 6 finalists, and see you on Saturday 18th on our Youtube channel for the stream at 6:00PM Server Time (CET) ! The Firestorm Team
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Greetings ! On Monday November 8th at 4:00AM server time, the first round of qualifiers for our MDIs will be over: every player with a Fio ranking of at least 3000 will be accepted to participate in our second phase, happening on a dedicated realm ! To check your rating, you can access that page on our website: http://fstorm.cc/firestormio This 2nd phase will start 2 days after, on Wednesday November 10th at 4:00AM server time, and will last 4 weeks as well. We initially planned to have it shorter but we then made adjustements to our plans in order to make it more entertaining, fairer and more challenging for everyone involved. Here is how things will work out, please read this very carefuly: On Monday, November 8th every account that has at least one character who validated phase 1 will be granted access to the dedicated realm. You will be able to create there as many characters as you need, up to the client's limit. This is in order for you to have time to prepare yourself in advance, so that on Wednesday when phase 2 kicks off you won't have to waste time ! On this realm, you will remain in one dedicated zone: the Preparation Area and have at your disposal different vendors which sell max ilvl gear, all corruptions and all essences you might need alongside dummies & a reset-CD NPC (to test your damage / heal), a stable and all of the BFA NPCs needed to upgrade your cloak, heart of Azeroth, change traits, remove corruptions etc. That way, you can trully get your ideal build for every specialization of every classes you play ! Once Phase 2 starts, each week you will be able to get 3 different keystones from an NPC so everyone runs the same 3 dungeons in a set difficulty & affixes (you can read below what the schedule will look like). This means keys won't deplete nor upgrade: after you complete a dungeon you will need to get another keystone from that NPC. A special page will be available on the website here (link will be updated soon) showing the top teams on each dungeons, so you can track your own progress compared to your competitors. With that being said, we'll internally track each team based on their accounts (and not characters: you can therefore adapt your composition to the dungeon). At the end of those 4 weeks, all dungeons will have been covered. We'll then select using a specific formula available below the global top 8 teams to participate in the final phase: the streamed tournament, to fight for glory and the cashprize ! Important note: if one account is linked to more than 1 of those 8 teams, this will automatically disqualify one of them ! you thus need to make sure that your 4 teammates aren't actively playing with another team or you might end up being left out. How we will rank the teams internally (this won't be displayed anywhere on our website): for each dungeon, the best run will award points to its team based on the timer. A key completed in 21 minutes and 30 seconds will grant 21.50 points; we'll sum up all of your points and the 8 teams with the least amount of total points will advance. To be eligible you will need your team to have made at least one run on each dungeon ! DUNGEON SCHEDULE Below you can find the prepared schedule for the 4 weeks of Phase 2. As a reminder, each week you will only be able to run on those 3 dungeons: a ranking will be available on our website displaying the top teams for each dungeon. WEEK 1: WEEK 2: WEEK 3: WEEK 4: We wanted to congratulate everyone who managed to pass the first round of qualifiers, but also to thank everyone for your interest and patience towards this pretty big project we're doing ! This is a first but we're really trying our best to make it an interesting and entertaining experience for you ! With that being said, we wish good fortune to everyone fighting during this second phase, where the real test begins ! We'll see you on Monday, The Firestorm Team
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Merhabalar, Bu server'a Kasım ayında başladık ve Alliance tarafında Zardanya isimli bir guild kurduk. Rahat, keyifli ve çok zorlamadan oynayabileceğimiz bir guild olsun istiyoruz. Yardımlaşma ve birlikte gelişme ortamı yaratmak hedefimiz. Bu tarz sevenler ve yeni başlayanlar için ideal olacaktır. Katılmak isteyenleri bekleriz. Biralar benden Oyundan ulaşabileceğiniz karakter isimlerimiz: Dunbeard, Ciho Görüşmek üzere.
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Salve a tutti , Mi presento sono un Orco stregone che gioca da breve tempo sul nuovo server BFA .Voglio lanciare questo appello per richiamare i compagni dell' orda alla chiamata alle Armi ! Non siate TIMIDI compagni !! Andiamo a smaciullare un po' di puffi !! In game - Gohelo
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Guten Abend, hiermit suche ich derweil einige Spieler um eine Gilde zusammen zu erstellen. Folgende Ränge sind noch zu vergeben: Offiziere [übernehmen die Aufgaben der Gildenmeister, wenn er nicht anwesend ist] Anwärter [führen Gespräche bei neuen Mitglieder um die dann in die Gilde einzuladen] Schatzmeister [ist für die finanzielle der Gilde sowie der Bank zuständig] Raidleiter [spricht für sich, leitet den Schlachtzug und erstellt die passende Gruppe] Die Gildenvorstellung 1. Allgemeines 2. Engere Beschreibung 3. Aufnahmekriterien 4. Teamspeak³/Homepage 5. Besonderheiten 6. Schlusswort 1. Allgemeines: Die Gilde Exodus ist eine Allianz-Gilde. Ihr Gründungsdatum war der 31. März 2017. 2. Engere Beschreibung: Die Exodus-Gildenbank besitzt 7 Fächer. Wenn man neu in die Gilde kommt, ist man zwei Woche lang auf dem Rang "Probe Mitglied" und der Gildenrat sowie die Member aus der Gilde werden ein Auge auf euch werfen. Falls ihr euch nicht daneben benehmt werdet ihr zum Mitglied. Zudem werden Vorbereitung auf den aktuelle Content sowie mystisch Dungeon gemacht. Aktivitäten: - Vorbereitung für die kommenden Raid's/mystische Dungeon - Im PVP (Schlachtfeld + Arena) trifft man uns auch öfters, meistens auch am Wochenende. 3. Aufnahmekriterien: Um bei uns aufgenommen zu werden, solltet ihr folgende Eigenschaften mitbringen: - Freundlich - Lernfähig (nicht mosern wenn man mal kritisiert wird) - Zuverlässig - Motiviert + ehrgeizig - Disziplin + geistige Reife (am Abend kann das Niveau gerne mal sinken Zusätzlich solltet ihr Folgendes besitzen: - Teamspeak³ - am besten ein funktionierendes Mikrofon , ansonsten ein Headset oder Boxen zum Zuhören 4. Teamspeak³/Homepage Zum Teamspeak³: Wir haben ein eigenes Teamspeak³ Server. 5. Besonderheiten: Was bei uns besonders ist... Zum einen unsere Spontanität - wenn genügend Leute online sind, wird drüber diskutiert, worauf wir Lust haben und dann wird gemeinsam geraidet/PvP gemacht, um den größtmöglichen Spaß für alle Beteiligten rauszuholen. 6. Schlusswort: Und wem diese Gildenvorstellung zusagt, kann sich gerne ingame bei Iynn, "Name der Offiziere" und "Name der Anwärter" melden.