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Found 9 results

  1. So, i do wanter, what is working, and what isn't? First off, what from Legion is scripted? Are raids working, to farm tmogs, and/or mounts, achievments? For the questlines, are care only to lvl up there, How is lvling up by overall? Does quests and dungeons work? Can i lvl up without much of annoyonca, because quests does not work, and i have to get another one, or leave dungeon group, because the dungeon is bugged? How are old raids, can we farm mounts and tmogs from them? And most importantly, how is BfA content? Are quest zones scripted, at least those to get to max lvl? Are world quests working, and the vital questlines alright? How is war campaign working? How are raids/rdf working? How are dungeons working, which are scripted, and which are closed? How well are classes scripted? Will i encounter being unable to cast a spell, cause it is bugged, or someone doing 99999999999,999999999 dmg, cause a spell is bugged? Thank you very much for your answers!
  2. Greetings everyone! It's been less than a month since we mentioned our upcoming stuff on Oribos and we definitely didn't lie about that since we are here today to let you know that all of the stuff are ready to go into our server. As we said before, everything looks good since the release and we spend most of our time if not all on improving the current content with working on new ones. We can say that we are close to be done with 9.0 & 9.05 content and our next plan will be 9.1 but it will take some time which is not that far too so don't worry. That's why we keep releasing new stuff such us our full time & week-end events that can make your stay with us enjoyable and busy you during that time. So i guess it's time to dig in and see what we are going to get now, lets go! RECRUIT A FRIEND We will start with "Recruit a Friend" system that we mentioned before, it's now a new and improved one. In a simpler way: You will be able to recruit a friend using an easy way and in return you both will receive some exclusive rewards, lets not talk about it here more than we said since you can find a detailed topic about that here, make sure to read it! MYTHIC + TIMEWALKING BATTLE FOR AZEROTH Now moving to our next and most wanted content "Timewalking", it wasn't that hard to do in such small time since our developers spent their full time to get that content ready so you have extra stuff to do. It's time to make your footstep into Timewalking dungeons and try to earn your place among the best players to get the rewards you deserve. We've made a separate topic in details about Timewalking, how will it work and the rewards you will get in return. You can find all information here. SHOP PROMO Yep! it's as you saw, we will have Easter Promo! You will get the opportunity to get +30% addition points on each purchase of Firestorm Points. The promotion will be up from Wednesday, April 13th until Monday, April 18th. To purchase Firestorm Points check here, then you can spend them at any time on the Firestorm Shop. The Firestorm Team wishes you all a happy Easter! EGG HUNT We can't get away from here without the Easter Egg hunt! You will be able to participate in the Easter Egg hunt if you're playing on Shadowlands (Oribos) since you will be able to seek for eggs, some hidden, some in plain sight, so lets see what you will find! These eggs will be spread all over the places: In order to get what is inside, you simply need to click on them. You will receive random loots with the possibility of getting rare collectibles! This event will be up from Friday, April 15th, until Monday, April 18th, don't miss it out! PVP SEASON It's not a surprise anymore but it's needed at the moment, we can't leave you without a new season challenge. On Wednesday, April 13th, the current season will be reset and a new season will start, so prepare your champion for a new challenge incoming! Rewards of the previous season will be distributed as soon as possible, you can find more information about the rewards here. The PvP tournament is still being worked on, we didn't forget about it because we want to make something great for our players, not just a normal one. Just keep your eyes on our upcoming announcements. Note: Alterac Valley (Korrak's Revenge), we have given a small brief about that largest Battleground (up to 40v40), it's enabled right now and it has a lot of special rewards and those rewards will be replenished depending on the build. You can read more about it and its rewards here. As you read, we have so many features and events to give, all you have to do is to enjoy what we are providing, you will be busy the whole time with us here. It's very important to get your attention with us because entertainment is our main goal here. We hope you will enjoy all the events and features we have now, and that's not only what we are able to give, there is more and more! Have a nice weekend, The Firestorm Team
  3. Wrath of The Lich King Hello, Team Tuxedo wants to introduce a new style of making our tables. We hope that you like the new colorful style. This list of dungeons and raids is for expansion Wrath of The Lich King (WoTLK) Every Raid/Dungeon name works as a link that transfers you to WoWHead Quick guide on how this list works: Works properly on both difficulties -> Works on Normal / Heroic without difficulties. Works Properly -> Works correctly on the only difficulty there is. Works with difficulties (read below) -> Something doesn’t work / one of the difficulties isn’t scripted. Not working -> This Boss, Dungeon or Raid doesn’t work. Raids Vault of Archavon: Archavon the stone Watcher -> Works properly on both difficulties Emalon the Storm Watcher -> Works properly on both difficulties Koralon the Flame Watcher -> Works properly on both difficulties Toravon the Ice Watcher -> Works properly on both difficulties This raid works properly with no problems in it. You can start any boss you want and it will work. Naxxramas: Anub’Rekhan -> Works properly on both difficulties Grand Widow Faerlina -> Works properly on both difficulties Maexxna -> Works properly on both difficulties Noth the Plaguebringer -> Works properly on both difficulties Heigan the Unclean -> Works properly on both difficulties Loatheb -> Works properly on both difficulties Instructor Razuvious -> Works properly on both difficulties Gothik the Harvester -> Works properly on both difficulties The Four Horsemen -> Works properly on both difficulties Patchwerk -> Works properly on both difficulties Grobbulus -> Works properly on both difficulties Gluth -> Works properly on both difficulties Thaddius -> Works properly on both difficulties Sapphiron -> Works properly on both difficulties Kel’Thuzad -> Works properly on both difficulties This raid works properly with no problems with it. The only tricky thing inside this dungeon is boss Sapphiron you have to clear whole raid and wait till he spawn. The Obsidian Sanctum: Sartharion -> Works properly on both difficulties This raid works properly with no problems with it. The Eye of Eternity: Malygos -> Not Working on both difficulties This raid works but after killing Malygos you can’t leave the instance because the portal doesn’t work. Since you drop from the dragon you will fall in an endless death loop, You can’t use (Portal, Teleport, or Heartstone). Ulduar: Flame Leviathan -> Works with difficulties (read below) Ignis the Frunace Master -> Works properly Razorscale -> Works properly XT-002 Deconstructor -> Works properly The Assembly of Iron -> Works properly Kologarn -> Works properly Auriaya -> Works properly Hodir -> Works with difficulties (read below) Thorim -> Not Working Freya -> Works with difficulties (read below) Mimiron -> Not Working General Vezax -> Works properly Yogg-Saron -> Not Working Algalon the Observer -> Not Working This raid works with some specific difficulties. Boss Flame Leviathan will despawn when you don’t start him in the vehicle. After attacking him few times you can get out and finish him as your 120 character. Doing it in the vehicle is not good because the vehicle is locked on the level of a raid. Boss Hodir is working properly with loot but after killing him he will not spawn in the main hall as he should. Boss Thorim will instakill you all the time. The strategy doesn’t work. Boss Freya is working properly with loot but after killing her she will not spawn in the main hall as she should. Boss Mimiron you are not able to get to him because the “TRAIN” doesn’t work. Boss Yogg-Saron and Algalon the Observer we can’t say 100% that they don’t work because we weren’t able to get them after killing boss General Vezax doors behind him don’t open. Trial of the Crusader: The Northrend Beasts -> Works properly on all difficulties Lord Jaraxxus -> Works properly on all difficulties Champions of the Alliance -> Works properly on all difficulties Twin Val’kyr -> Works properly on all difficulties Anub’arak -> Works properly on all difficulties This raid works properly with no problems with it. Onyxia’s Lair: Onyxia -> Works properly on all difficulties This raid works properly with no problems with it. Icecrown Citadele: Lord Marrowgar -> Works properly on all difficulties Lady Deathwhisper -> Works properly on all difficulties Icecrown Gunship Battle -> Not Working Deathbringer Saurfang -> Works properly on all difficulties Festergut -> Works properly on all difficulties Rotface -> Works properly on all difficulties Professor Putricide -> Works with difficulties (read below) Blood Prince Council -> Works properly on all difficulties Blood-Queen Lana’thel -> Works properly on all difficulties Valithria Dreamwalker -> Not Working Sindragosa -> Works properly on all difficulties The Lich King -> Works with difficulties (read below) This raid works with some specific difficulties. Boss Icecrown Gunship Battle doesn’t work (you can’t start this fight) Boss Professor Putricide works only on N10, N25, and HC10. We advise you to start with Festergut and then go to Rotface. Boss Valithria Dreamwalker you can’t heal her up after reaching a specific amount of health she will disappear and you are not able to continue the boss fight. Boss The Lich King because of Professor Putricide on HC25 you are not able to start him (ONLY HC25). The Ruby Sanctum: Halion -> Works properly on all difficulties This raid works properly with no problems in it. Dungeons Utgarde Keep: Prince Keleseth -> Works properly on both difficulties Skarvald the Constructor -> Works properly on both difficulties Dalronn the Controller -> Works properly on both difficulties Ingvar the Plunderer -> Works with difficulties (read below) This dungeon works with some specific difficulties. Boss Ingvar the Plunderer is not working on HC only on Normal. The Nexus: Commander Stoutbeard (HC) -> Works properly Grand Magus Telestra -> Works properly on both difficulties Anomalus -> Works properly on both difficulties Ormorok the Tree-Shaper -> Works properly on both difficulties Keristrasza -> Works properly on both difficulties This dungeon works properly with no problems in it. Azjol-Nerub: Krik’thir the Gatewatcher -> Works properly on both difficulties Hadronox -> Not Working Anub’arak -> Works properly on both difficulties This dungeon works with some specific difficulties. Boss Hadronox is not present in a dungeon on both difficulties Ahn’kahet: The Old Kingdom: Elder Nadox -> Works properly on both difficulties Prince Taldaram -> Works properly on both difficulties Jedoga Shadowseeker -> Works properly on both difficulties Herald Volazj -> Works properly on both difficulties Amanitar (HC) -> Works properly This dungeon works properly with no problems in it. Drak’Tharon Keep: Trollgore -> Works properly on both difficulties Novos the Summoner -> Works properly on both difficulties King Dred -> Works properly on both difficulties The Prophet Tharon’ja -> Works properly on both difficulties This dungeon works properly with no problems in it. The Violet Hold: Erekem -> Not Working Moragg -> Not Working Ichoron -> Not Working Xevozz -> Not Working Lavanthor -> Not Working Zuramat the Obliterator -> Not Working Cyanigosa -> Not Working This dungeon doesn’t work. There seems to be no way of starting the encounter. Gundrak: Sald’ran -> Works properly on both difficulties Drakkari Colossus -> Works properly on both difficulties Moorabi -> Works properly on both difficulties Gal’darah -> Works with difficulties (read below) Eck the Ferocious (HC) -> Works properly This dungeon works with some specific difficulties. Boss Gal’darah the bridge from Drakkari Colossus to him is not solid. Doable through heroic leap. Halls of Stone: Maiden of Grief -> Works properly on both difficulties Krystallus -> Works properly on both difficulties Tribunal of Ages -> Not Working Sjonnir The Ironshaper -> Works properly on both difficulties This dungeon works with some specific difficulties. Boss Tribunal of Ages isn’t working Player will get insta-killed. Halls of Lightning: General Bjarngrim -> Works properly on both difficulties Volkhan -> Works properly on both difficulties Ionar -> Works properly on both difficulties Loken -> Works properly on both difficulties This dungeon works properly with no problems in it. Utgarde Pinnacle: Svala Sorrowgrave -> Not Working Gortok Palehoof -> Works properly on both difficulties Skadi the Ruthless -> Works properly on both difficulties King Ymiron -> Works properly on both difficulties This dungeon works with some specific difficulties. Boss Svala Sorrowgrave isn’t working you are not able to start encounter/ attack target. The Culling of Stratholme: Meathook -> Not Working Salramm the Fleshcrafter -> Not Working Chrono-Lord Epoch -> Not Working Mal’Ganis -> Not Working Infinite Corruptor (HC) -> Not Working This dungeon doesn’t work. After the first dialog, Arthas enters, however, does not continue. Trial of the Champion: Ambrose Boltspark -> Works properly on both difficulties Colosos -> Works properly on both difficulties Jacob Alerius -> Works properly on both difficulties Jaelyne Evensong -> Works properly on both difficulties Lana stouthammer -> Works properly on both difficulties Argent Confessor -> Works properly on both difficulties The Black Knight -> Works properly on both difficulties This dungeon works properly with no problems in it. Halls of Reflection: Falric -> Not Working Marwyn -> Not Working The Lich King -> Not Working This dungeon doesn’t work. Not able to enter, quest required, unable to obtain the quest. Pit of Saron: Forgemaster Garfrost -> Not Working Krick & Ick -> Not Working Scourgelord Tyrannus -> Not Working This dungeon doesn’t work. Not able to enter, quest required, unable to obtain the quest. The Forge of Souls: Bronjahm -> Works properly on both difficulties Devourer of Souls -> Works properly on both difficulties This dungeon works properly with no problems in it. The Oculus: Drakos the Interrogator -> Works properly on both difficulties Varos Cloudstrider -> Works properly on both difficulties Mage-Lord Urom -> Works properly on both difficulties Ley-Guardian Eregos -> Works properly on both difficulties This dungeon works properly with no problems in it. That's it, for this week. Our team is working on another expansion already. If there are any questions feel free to ask. Team Tuxedo
  4. Three months ago, we discussed for the first time the state of the upcoming update on Sethraliss, our BFA realm: the 8.3 patch Visions of N'Zoth. For those of you that missed it, or simply want to compare the evolution since then, you can find the post here. We also had our first talk about what comes afterwards: Shadowlands. While it's still too early to give additional details about this next expansion of World of Warcraft, we thought it was time to give you some fresh news on the 8.3, and every change it includes. As a reminder, our current client is in 8.2.0 version, which means it will need to be updated when this ships to live: some of you are used to it, it will consist on a small patcher download (around 40Mbs), that will need to be placed in your client folder and started to get all of the new assets & client changes. Simple ! Content will then be released progressively, to reflect what happened on retail, and what you're used to here. But I'm getting ahead of myself: rest assured we'll cover that in details in due time. For now let's take a look at what we have in store ! The Horrific Visions system is working, and testing phase has already started: those are scenarios designed for 1-5 players taking place in alternative versions of Stormwind or Orgrimmar where N'Zoth's corruption thrives. You need to hold as much as possible before losing all your sanity: this mode will allow you to upgrade your legendary cloak. The legendary cloak Ashjra'kamas' questline has been scripted: this item can be upgraded and will offer protection against sanity loss during your Horrific Visions run, and against Corruption on equipment. Its different appearances are working, but the two spells it can bear are still a WIP. The Mythic+ Season 4 Affix: Awakened is fully scripted, including commanders. Final tests will be done to check if everything is working as intended. The new PVP Season's rewards have been scripted and tested for the most part at the moment. The reworked Deepwind Gorge is also working ! Assaults are soon done, then testing phase will start. Happening in either Uldum or Vale of Eternal Blossoms, they will come with dailies, events, rare mobs to slay and even more ! The 2 new World Bosses will be worked on shortly, and will then require testings Operation: Mechagon will now be splitted in two (think like Return to Karazhan in Legion) and available in Heroic & Mythic+ difficulties. The developper in charge has scripted everything, and testings are ongoing ! The first wing of the new raid: Ny'alotha is fully working and has been tested quite extensively. Following wings (that won't be released at the same time) have already been scripted for the most part, and tests have begun. Most class balance changes have been reported, scripted, and confirmed as fixed ! The 2 new allied races (Vulperan & Mecagnomes) are close to be fully operationnal: only one Vulperan racial still needs work. The new system that replaces titanforging, called Corruption is fully working, and the corruption spells themselves have also been scripted, and they are being tested as we speak. Titanic Purification will be worked on soon: this will allow you to remove the corruption effects from items. An alternative way exists that will swap the corruption effects for a guaranteed socket ! The Azerite vendor has been updated, but tokens still need to be fixed: reminder that unlike the last season change this time you will NOT keep your titan residuum so don't mind spending it now ! The reworked Auction House will be fully working! Some older contents received a bit of love, but this part is still a work in progress, so we're keeping it a surprise for now ! As you can see, things have evolved since last time, but there is still quite a lot of work to be done especially on the testing side since a client update induces a lot of generic changes: we want to make sure that your player experience is improved upon release, meaning everything that works now needs to be working, alongside all of the new content we'll bring ! For those reasons, we still cannot give you any estimated date of release yet, but we're getting closer every day, and doing our best to make it a successful and enjoyable release ! As a reminder, if you wish to help testing you could do so by joining our Quality Assurance team: if you're interested, or have any question feel free to contact Astagan#6584 or Tarkkhbeast#8316 / Beastial, respectively Head and Admin in charge of the BFA QA. You can both find them on our public discord. Thank you for your patience and fidelity, The Firestorm Team
  5. Greetings everyone! We're here to talk about the 8.2 content update, that we initially planned on releasing around the end of June as stated in our last devblog (you can check it to compare the advancement state!) Even though it was an ETA (which means it wasn't certain), we understand that you want to know how things evolved since then; and most importantly when is the update to be expected on Sethraliss. Well, here we go ! Tests have gone well since last we spoke, thus the update is gonna be ready soon: it will be released end of July / beginning of August. A few things still need to be cleaned up but it shouldn't be postponed beyond this date. Now that this is settled, let's take a look at what we have in store for you for this huge update: New ilvl cap: 455 ilvl for basic gear, and 445 for Azerite Gear. Nazjatar: The main questline, world quests, daily quests and the bodyguard system are scripted, alongside the Battle for Nazjatar event and 2 World Bosses. We're currently scripting the last Rares, trainers & vendors. Essence System: This new type of Heart of Azeroth customization is working, the base questline & all Magni quests are scripted, as well as all the ways to obtain essences except from island expeditions, which will be added when they get released (see below). Our devs are scripting the remaining essence spells which are being tested by our Quality Assurance team. Eternal Palace: The 8.2 Raid, featuring 8 bosses and Queen Azshara. The first wing has been fully tested in NM & HM difficulties, while the remaining wings are still being worked on. First wing items are being scripted at the moment. Mechagon: The dungeon 'Operation Mechagon' has been scripted, and its hard mode is being worked on. Gear effects are currently being scripted but you can already loot them without issues. Daily quests of the zone are done, while the intro quest and constructions are still under development. Constructions might not be available right away on release but will be released soon afterwards. New Season: In PVP, the Notorious Gladiator season will start, while in Mythic+ a new affix will replace Reaping: Beguiling which has been scripted & tested on all dungeons. The Titan Residuum vendor will be updated as well All of the dungeons have been updated for 8.2: they will be harder but give better rewards. BFA Pathfinder Part I & II will be fully working: time to unlock that sweet flying on all of BFA! As for Island Expedition, another developper has resumed the unfinished work of the previous dev, and the first islands should be ready by August. Considering the number of times we told you about them, we get that you might feel suspicious, but if things didn't improve we would say so! Upon release, you will also be able to get an essence through it as well. We're sorry that this took a bit more time than anticipated, but we're really excited to have you guys enjoy all of those new contents! An announcement will be published in a few weeks regarding the update with details about the content (not in the form of a devblog as it is here) & a few surprises... Thank you for your time, and we wish you all a nice beginning of summer! See you soon, The Firestorm Staff.
  6. The 8.2 Content update: Rise of Azshara is upon us ! You have all been patient, it is now time for us to release this huge update including a lot of new content for you to discover & enjoy. The update will be shipped to Sethraliss on Monday, August 3rd at noon (server time). The realm will be shut down for approximately 2-3 hours beforehand in order to apply everything and make sure nothing got messed up. There are a lot of new things that will be available with this update, and this post is here to guide you throughout everything so you don't feel lost when you'll log in for the first time after it is applied: we'll go through every change & addition with a description, and links if you feel like you need a more thorough understanding. Basically, here is a quick overview of the new content: 2 New Zones: Nazjatar featuring the raid Azsharah's Eternal Palace, and Mechagon featuring the Megadungeon: Operation: Mechagon The new Heart of Azeroth Essence System explained later in this post Pathfinder Part 2, unlocking flying in all of BFA's zones! Continuation of the War Campaign Mount Equipment Slots New ilvl cap: 455 / 445 for Azerite Gear New Season: In Mythic+ a new affix, Beguiling & in PvP the Notorious Gladiator! Oh, and also our friend Boris 'the long-awaited' will return on all of our realms starting Monday, August 3rd at noon (server time) as well and will stay a full week so you can't possibly miss him ! Now let's get a more in-depth look at all the new stuff we'll have ! NAZJATAR A whole new zone, home of the Nagas will emerge! With both the Horde and Alliance having lost a lot of their naval power, Nagas take this opportunity to strike. While Sylvanas and Jaina send members of their faction to investigate, you will uncover the ancient land of Nazjatar, filled with traps laid by Queen Azshara and will need help from local people already fighting the Nagas: For the Alliance, those allies will be the Ankoan, a group of water warriors For the Horde, those allies will be a group of former Naga slaves composed of various species: the Unshackled. By helping their faction, you will be able each day to select a bodyguard (one out of 3 different available) which will gain experience through the content you do and progress. Each one has 30 levels that will unlock new abilities and cosmetic rewards. Starting 8.2, Nazjatar will become your main hub, where you will be able to do the main questline, dailies, world quests, find treasures and collectibles, slay rares and even fight world bosses! New professions reagents and vendors can also be found there, as well as a new type of gear: Benthic Armor obtained through tokens looted or exchanged to an NPC for Prismatic Manapearls, the new main currency used in Nazjatar. This special gear can furthermore be upgraded, starting at 385 ilvl and ending at 430 ilvl. A new type of event will also take place there regularly: Battle for Nazjatar, a world-sized PVP fight over the control of key locations around Nazjatar! Your job will be to fill your victory points faster than the opposing faction through various means, but mainly killing them & taking control of a maximum number of PVP locations by staying in their vicinity until they are captured. The winners will earn more Battle Commendations, the PVP currency used on this patch. You will also be able to unlock various Azerite Essences in Nazjatar, through reputation, questing and war mode activities. You can find more information on this guide. Last but not least, a new raid will open its doors deep within Nazjatar: Azshara's Eternal Palace! AZSHARA'S ETERNAL PALACE This new raid, home of the Queen Azshara herself contains 8 bosses grouped in 3 wings. You can find an overview here. On the patch release, the first wing 'The Grand Reception' will be available in LFR (400 ilvl), NM (415 ilvl) and HM (430 ilvl) difficulties. Here are its 3 champions: Abyssal Commander Sivara, which will require quick reaction times to defeat Blackwater Behemoth, an underwater encounter! Radiance of Azshara, a 2-phase boss On Radiance of Azshara (and on other last wing-bosses once they are released), you will also be awarded a number of Aqueous Reliquary, that you will be able to combine to create an Azerite Essence (1 per role available). This number depends on the difficulty in which you slay it: 1 in LFR, 2 in Normal, and 4 in Heroic + 1 extra on your first kill. You can only loot them once per difficulty per week, and killing Radiance in a higher difficulty before its lower difficulty counterparts will grant you all the reliquaries you would have gotten from all difficulties up to the one you just did. brain freeze This sounds confusing, but is actually pretty simple: if you kill it in Heroic first on a said week, you will get 1 (from LFR) + 2 (from Normal) + 4 (from Heroic) + 1 extra = 8 reliquaries, and won't be able to get any other this week. You'll need 9 Aqueous Reliquary to create the Rank 1 version of the Essence, 18 to create the Rank 2 and 36 to create the Rank 3. The release of the whole raid will happen wing by wing with a 4-week average interval: the second one, 'Depths of the Devoted' will be released around 4 weeks after the release, then the 3rd and final wing, 'The Circle of Stars' around 4 weeks after it. Once all wings are available for that same time range, the Mythic difficulty will be released on the whole raid (just like we did with Battle of Dazar'Alor). MECHAGON The second zone to be released with the patch, home to the gnomish society calling themselves Mechagnomes! Kul Tiran excavators managed to open a previously closed vault built in the southern mountains of Tiragarde Sound, in which a radio transmitter was found, sending out a signal pointing to this new land, Mechagon ! You can find an overview of the zone here. Alike Nazjatar, this new zone offers many content for you to do: questlines (the intro one, plus some to introduce the zone mechanic alongside the mount and fishing ones), rotating chests, rares, rotating daily quests with visitors, new fishing points, and blueprints, an important new feature allowing you to craft many useful things with Pascal! Mechagon also brings its fair share of customization (that what mechas are known for right ?), including relevant stuff like the new customizable trinket (via Punch Cards obtained through various sources), and irrelevant-thus-indispensable things like a Gramophone to listen to old-school music, a Beer-dispenser (cheers for the resistance !) and a pimp-able mechanocat! On top of that, you will be able to gather a lot of new collectibles: mounts, battle pets, and toys throughout your exploration of the zone. A new construction system will also be added: the junker gnomes try to maintain a couple of construction projects active, but since they aren't enough to keep all of them active at the same time, they have to rotate them day by day which will change possible activities! For instance, some content will only be accessible when a specific project is up, so you'll have to contribute with other players your hard-earned Mechagon materials (Spare Parts and Energy Cells) to make them work. As if this wasn't enough, a Megadungeon will also be released in the zone: Operation: Mechagon where you will need to stop King Mechagon's evil plans of turning everything flesh into robotic parts! MEGADUNGEON OPERATION: MECHAGON This 8-boss dungeon, only available in Mythic difficulty will give 415 base ilvl gear, but also a lot of other cool types of loot: punch cards (for your customizable trinket), pets, mounts, profession recipes and even an Azerite Essence! You can find more information on this guide. On top of that, you will be able to obtain on 2 of the bosses customizable set rings: On the HK-8 Aerial Oppression Unit you can get 'Logic Loop' rings, while on the Machinist's Garden you can get 'Bit bands'. The first type of ring sets the proc rule (for instance: "if you heal a target whose health is below 30%..., or "if you damage an enemy from behind...") The second type sets the proc effect (for instance: "... then you gain X haste for 15 secs" or "... then you deal X damage to a nearby enemy") That way you can create your own 2-part set bonuses! The fun doesn't stop here, as this dungeon also reintroduces the Hardmode on its HK-8 Aerial Oppression Unit! This boss will patrol over the first 3 bosses randomly, and you will need to fight those specific bosses! This is where the hard part starts, as the HK-8 will disrupt the course of your run and of the boss fights. Once you've cleared all 3 bosses guarded by it, you will be able to start the 'Hard' boss fight itself, introducing new trash mobs & improved spells. All in the name of glory? Indeed, but also of improved rewards! An achievement for everyone, and an ilvl 430 Azerite Helm + a special mount for one of your group members! It seems even more rewards await those completing the hard mode without dying even once... NEW MYTHIC+ SEASON 3 New Mythic+ season means a new level 10 affix: say goodbye to reaping, and welcome beguiling: Azshara is sending her emissaries to disrupt your run and make you rethink your strategy! You will find more information here. On all keys of level 10+, you will find a new kind of enemy: Emissaries. There are 3 different ones, each with its own mechanic and specificity, based on the 3 schools of magic: Arcane, Frost, and Shadow. They will be present throughout packs in the dungeon, and their locations will rotate (in a similar way to the Infested Affix of Season 1). Each week will be themed in one magic school, with its corresponding Emissary being in a much higher number. Let's give a look at each of them: Enchanted Emissary (Arcane): Immune to crowd control, she gives all surrounding NPCs the Queen's Decree: Blowback aura, making them return 150% of all damage suffered back to the attacker. Your job will be to hit her (and not her close friends) as each hit knocks her back: once she's far enough your group will be safe to hit the rest of the pack. She has way too much health to be killed but only has a 20-second 'lifetime' shown by her depleting energy which doesn't reset on wipe, so you won't have to keep her busy for long. Emissary of the Tides (Frost): All crowd control on her will last a maximum of 8 seconds, but she has no diminishing return (meaning several stuns in a row will always have full effect on her). She gives all surrounding NPCs the Queen's Decree: Unstoppable aura, making them immune to crowd control, including interrupts. She has slightly less health than an average mob, but the fact that she has no diminishing return makes it easy to keep her away with periodic crowd controls while pulling her friends, until she's alone and easy to be dealt with. Void-Touched Emissary (Shadow): Immune to crowd control, but unable to move, her only mechanic is casting Queen's Decree: Hide, a 9-second cast AOE dealing 50% of the target's max health to everyone in line of sight on a 60-yard radius, and applying a debuff increasing this spell's damage furthermore... Your job will be to avoid being hit by this spell using walls and pillars present in her vicinity while hitting her whenever possible. She has a slightly higher than average health pool, but on wipe her health won't reset to full. As with every season change, dungeons, in general, are also scaled up: all NPCs will have 30% more health to account for players' higher ilvl gear, and the scaling of damage & health per keystone level will be tougher (a +10 key in S2 gave 85% additional damage & health, while on S3 it will give 114%). That being said, rewards of all dungeon difficulties have also been scaled up: Normal gives 370 ilvl, Heroic gives 385 ilvl and Mythic gives 400 ilvl. Here is the table for Mythic+ loots: Please note that until Wednesday, August 12 at the time of the reset, all Weekly Chest loots will still be generated according to Season 2 rewards. Thaumaturge Vashreen, the Titan Residuum Vendor will be updated on release to sell increased ilvl Azerite gear. You will not lose any residuum you saved up, but it will require much more to get a high-end piece of gear compared to season 2. PVP SEASON 3: NOTORIOUS GLADIATOR The current PVP season 2 of the Sinister Gladiator will end at the time of the update, and the ladder will be frozen until Wednesday, August 12 when the new Notorious Gladiator season starts! Rewards for the season 2 will be distributed sometime during this 'preseason'. Once season 3 has started, you will be able to earn the Notorious transmog set through normal PVP gear acquisition, while the Elite recolor will require you to reach certain ranking levels: Combatant (1400 - 1599): Wrist and Waist Challenger (1600-1799): Hands, Legs, Feet Rival (1800-2099): Head, Shoulders, Chest Duelist (2100-2399): Cloak Elite (2400+): Tabard Conquest trackers will be reset, allowing players to re-earn its rewards for higher ilvl pieces of gear: each week, you will have to participate in PVP activities in order to cap your conquest and unlock a specific item, following this table: Each week, a new cap will be unlocked for players: if you missed one (or more), you will still be able to fill them on later weeks so you don't skip any piece of gear. Moreover, if you cap your conquest at least once during the week, you will unlock the Weekly PVP chest the following Wednesday during the reset. Its loot, alongside end of game rewards from Rated Arenas and RBG matches, will scale on your highest current rating, following this table: Skirmish rewards will award gear based on your own ilvl, scaling from 360 to 400 ilvl. The season 3 PVP Mount will be the Vicious War Basilisk, which you will obtain by filling the mount bar for the first time. Further fillings will give you Vicious Saddles which you will be able to turn in for mounts. WAR CAMPAIGN 8.2 As with every content update, you will be able to continue the War Campaign storyline where you left it. This time, both the horde and the alliance have a common objective to kick things off: saving Baine Bloodhoof! Although this part of the WC isn't as long as some others, it shows a bit more of Sylvanas' dark side, and for the first time since Legion, both sides will cooperate to defeat the biggest threat at hand: Azshara! For a recap of the war campaign storyline, you can read the Horde WC post, or the Alliance WC one. HEART OF AZEROTH ESSENCE SYSTEM Several times in this post has it been mentioned, the Essence System is a new type of customization for your Heart of Azeroth. It will allow you to gain talent-like Major and Minor powers based on the essences you decide to place into your HoA, among the ones you've unlocked from a wide variety available throughout different means. You can find more info here Things start of with a questline involving M.O.T.H.E.R., Magni, and the remaining Dragonflights giving you access to the Essence System, and your first Essence: The Crucible of Flame. Each essence has a major active ability and minor passive effects that can be socketed into your Heart of Azeroth. You unlock the Major slot when your HoA reaches level 35: the essence socketed into it will give a major effect and minor effect. Minor slots will then be unlocked when your HoA reaches level 55 and 65, with essences socketed into them only giving their minor effect. Each essence has 4 different ranks: Rank 1 is the base obtention level of the essence, while Ranks 2 & 3 enhance its effects. Rank 4 is a cosmetic upgrade that doesn't give any actual benefit except making you look extra cool! Each essence can be obtained in a specific way, while its upgraded ranks will require a bit more effort & time put into it. Some essences are specific to a role (dps, heal or tank), but most of them can be used by all 3. You can check this link to learn about the different ways to obtain essences: all of them will be available except the Island Expedition one, which will be obtainable once this feature is released on Sethraliss (soon™). ADDITIONAL INFORMATION On top of everything that deserved a specific section, a few additional things will get added with the update: Professions will be updated and will include new recipes! The Pathfinder Part 2 will be added. Completing it and part 1 will allow you to fly on all of BFA! Mount Equipment will be added: customize your mont with special effects purchased from reputation vendors! World Quests rewards will be scaled up (they still scale on your own ilvl, but their cap is increased): 400 ilvl cap for regular ones, and 415 for emissaries BORIS RETURNS! Boris will return on all of our realms for a full week, starting the day of this update! It is the perfect opportunity for you to get a free boost on Sethraliss to discover all this new content, or to make an alt on our other realms to try an old expansion! Boris will be available in all races starting zones until Monday, August 10th and will give you a boost to the max level alongside gear. Note: On BFA, the boost is to level 110, not 120. Using Boris on an Allied Race character will NOT give you the heritage armor. We know you guys are eager to discover all those new content, and so are we! We've been working on them for a long time now, and it's really exciting to have it go live! As with every update, we'll monitor the realm closely to spot any issue. You can help us by using our Bugtracker to report any issues you may find during your adventures in our Realms! Our Game Masters will also do their best to assist you with any issue you encounter in the game, and our moderators on the forums & discord, but please remember that the amount of work they will have due to the update will increase a lot, so try to be extra patient That's it for now! See you next Monday for the release! The Firestorm Staff
  7. Greetings, BFA ! Following our latest development roadmap announce, it is time for Sethraliss to receive some new content! The release of the Mythic mode of the raid 'Battle of Dazar'Alor' marked the end of the 8.1 content (even though Jaina still hasn't been defeated, don't give up!), therefore it is now time to set our eyes on a new patch: 8.1.5, coming in hot on Wednesday, April 15th at 10AM Server Time! It isn't as big as a round patch like 8.1 or 8.2, but it still packs some interesting stuff: let's get into it! XAL'ATATH QUESTLINE This questline is an introduction to the Crucible of Storms Raid, in which you will meet a very old - and not so nice - god, N'zoth. A new kind of world quest will appear in Zuldazar and Kul'Tiras, involving Naga invasions: by doing those, you will loot the Azsharan Medallion, beginning the questline. If you played on Legion, you might remember Xal'atath, the Blade of the Black Empire, Shadow Priest's Artifact, which will play a part in this story. At some point, N'zoth will give you a present, which you can either keep or not... But regardless of your decision, your journey has only just begun! All the info related to the questline can be found here. CRUCIBLE OF STORMS Similar to Trial of Valor from Legion in size (this one only has 2 bosses), this raid will make you uncover the secret that lies beneath Shrine of the Storm... What's unique about this raid is the loot you can get: there are no azerite armor, but all the gear you can get is filled with the Old God's unstable powers, and will grant you unique effects! The raid will be available in LFR, NM & HM difficulties right away, with the Mythic Mode being added later on, as we did for BoD. Here are some guides for the 2 bosses it contains: The Restless Cabal Uu'Nat, Harbinger of the Void The 2 fights will involve the relics you saw during the Xal'atath questline in different ways, so read the guides to know what to expect! 8.1.5 WAR CAMPAIGN Each new patch allows you to move forward in the battle between Horde & Alliance, this time focussing on the aftermath of the Battle of Dazar'Alor. Jaina will be reunited with someone she hasn't seen in ages, and you will get a glimpse at the true nature of Sylvanas... More information can be found here: Horde 8.1.5 War Campaign Alliance 8.1.5 War Campaign HATI QUESTLINE This one should please all Hunters... They received a message from Mimiron: I have wondrous news! A recent energy signature tripped several detection relays I installed after that unfortunate incident with Sargeras. I require further data to know for certain, but initial diagnostics suggest that these energies are coming from Hati! We might still be able to save him! Hati's spirit is still bound to your own, so I'll need your help. Meet me at my library in the Storm Peaks right away! Since the sacrifice of Legion Artifacts to save Azeroth, Hati disappeared as well. Isn't it time to save him ? Once you've rescued him, you will be able to have him back as your fellow pet in several different appearances, and even use him as a mount! One last thing: in this patch, there is supposed to be a questline with Magni for your Heart of Azeroth: once you're revered with the Champions of Azeroth, you will be able to talk to Magni to get those sweet +10ilvl instantly! Since this quest was removed in 8.2, we won't have it working here, but its reward will work, don't worry! This concludes our 8.1.5 Content Release preview! We hope you're hyped for this, and as usual with any update, don't hesitate to report any issue you find to the bugtracker! Our Quality Assurance team is at the moment testing 8.2 content: if you want to help improve the server, you can apply here or send a message to the Beastial (BFA QA Admin) or Astagan (BFA HQA) on Discord! See you next Wednesday!
  8. Greetings Everyone! Following our latest news regarding the 1st content update on Sethraliss, here comes the release announcement, including detailed information on what's to come, as well as the shipping date: Wednesday, May 8th at 11:00 AM server time! Note: With this release, the realm ilvl cap will be increased to 385. We also received a message from Boris, who returned from a dangerous adventure around the world. He asked us if he could come and say hi, and we didn't dare say no to an old friend! He'll be joining us on all expansions from Friday, May 3rd at 6 PM to Monday, May 6th 11:59 PM (both server time) In this post, we'll be reviewing in detail everything that's gonna be released. Are your seat belts fastened? Alright, let's go! ULDIR Uldir will be fully released (all 8 bosses) in Normal & Heroic Difficulty, plus the 1st wing of LFR: The Halls of Containment (which will include the first 3 bosses listed below). As opposed to what was stated in our previous post, we chose to release the LFR version of the raid wing by wing rather than all at once. The 2nd Wing should be released 2 to 3 weeks later, and the 3rd and final wing 2 to 3 weeks after the second one, alongside the full Mythic difficulty. The ilvl of gear is as follows, with a hard cap at 385 as stated in the introduction: LFR 340+ / Normal 355+ / Heroic 370+. As a reminder, only non-azerite gear can proc. Bosses: Taloc Mother Zek’voz, Herald of N’zoth Vectis Fetid Devourer Zul Mythrax the Unraveler G’huun MYTHIC+ SEASON 1 Mythic + will be added: this means tougher challenges, new affixes, but also better rewards! Push your key to get the best possible gear at the end of the dungeon, and in your weekly chest. Some changes have been made to the MM+ system, here is a list of the most important ones: Azerite armor pieces (Head - Chest - Shoulders) can only be obtained in the Weekly chest, you cannot get them in the end-of-dungeon chest. You cannot swap gear inside the MM+, so you will have to choose your gear prior to entering the dungeon. You can now Bonus roll inside the MM+: the rolled bonus can contain a random piece from the current dungeon, taking into account the key level to define the base ilvl (item can still proc). On top of the system changes, the affixes themselves underwent some changes (including balancing). Here are the most important ones: Tyrannical and Fortified become lvl 2 affixes, which means they will be present on every key now. There is now one special lvl 10 affix each season of MM+. The first one is Infested: every key of lvl 10 or higher will include this affix during the course of the first MM+ season The affixes present on the first week will be: Tyrannical (2) / Raging (4) / Volcanic (7) (number in parenthesis is minimum key level for the affix to be active). The reward system is in essence similar to the one from Legion: The weekly chest reward is based on your previous week best completion, while the end of dungeon reward is based on the current dungeon's key level. Rewards will be as follow. As a reminder, all looted gear except azerite ones can proc, with a hard cap of 385. Rewards: If you want more information about the Mythic + System, you can check here. DREAD GLADIATOR PVP SEASON For those of you that thrive in the heat of PvP fights, start climbing the ladder in 2vs2 and 3vs3: face your opponents on the arena and prove your worth as a champion of Azeroth! This will be the first PvP season and will last until the second raid, Battle of Dazar’alor is released (expected duration is 4-5 months). Here is a list of the most important features of this system: At the end of an arena match, you will have a chance to get a piece of gear, with its ilvl scaling based on your current rating (see below) Winning a rated arena match, or winning your first rated battleground of the day fills up your conquest progression, and will earn you some gear pieces at specific breakpoints: it starts off at an LFR-level and scales up as you progress. If you fill up your conquest bar entirely for the week, you will now be able to get a weekly PvP cache, with its rewards depending on your highest PvP rank (see below): Everything you need to know can be found here. List of rewards for Season 1: (again, only non-azerite gear can proc, up to a hard cap of 385): Rank Rating EoM* Cache** Cache (Azerite Item) Rewards Unranked 0-1399 340 355 355 Combatant 1400-1599 350 365 355 Elite Appearance - Bracer, Belt Challenger 1600-1799 360 370 370 Elite Appearance - Gloves, Legs, Boots Rival 1800-2099 365 375 370 Elite Appearance - Helm, Shoulder, Chest Duelist 2100-2399 370 380 385 Elite Appearance - Cloak Gladiator 2400+ 375 385 385 Elite Appearance - Tabard / Gladiator Title (50 wins) *EoM = End of Match, occasional **Cache = Weekly PVP Chest, available at Hook Point / Mugambala PVP Hubs WORLD BOSSES Each week (rotation happening on Wednesdays), you will get a new World Quest regarding a World Boss: team up with other people to bring them down, and get a chance to loot a 355+ piece of gear! A different one will be available each week, you can learn more about them here. List of scripted World Bosses: T'zane, The Soul Terror Azurethos, The Winged Typhoon Hailstone Construct Ji'arak BORIS Boris is gone, see you soon On top of that, Boris will be visiting all of our realms the weekend preceding the update! From Friday, May 3rd at 6 PM to Monday, May 6th 11:59 PM (both server time), once per account per expansion you will be able to talk to him and ask him for a free boost. This boost will get you to max level (except on Sethraliss, our BFA realm where you will be put lvl 110), and will include some gear and a bit of gold so you can hop straight into the action! This is it, our first update on Sethraliss! We hope everyone will enjoy all the new content that is being released. You guys still have 1 week to fully prepare, so don't waste your time, and let's see which guild climbs the ladder first, which 5 man groups hold the best key record for high MM+ keys, and who's gonna be the uncontested dread gladiator! PS: Following our latest roadmap, and for those interested, there has been some progress! War campaign is almost fully scripted and needs testing now, alongside Siege of Boralus. King's Rest is already fine. Stormsong Valley and Vol'dun are both at around 3/7 chapters done. Testing sessions will begin shortly. Arathi Outdoors is close to being finished as well, and will then need testing. (scenario is not included) Islands Expeditions have been started! Again, there is no set date for now: it's just to give you guys an idea about what's being done behind the scenes development wise! As you can see, all those new contents need testing before being shipped to the live realm; If you're interested in giving a hand, you can apply to become a member of our Quality Assurance team here. That's all for today! We hope you're excited about all this and wish you all good fortune in the wars to come! (And fun too. Fun is important). The Firestorm Team.
  9. Third time's the charm! Following our previous content update, we will be updating Sethraliss on Wednesday, July 31st at 11:00AM server time for our 3rd content update! On top of that, we'll be having a special weekend from Friday, August 2nd at 4:00PM to Monday, August 5th at 11:55PM server time, where all experience gains will be x10! Take this opportunity to level up new alts with friends and discover the new content added! We also wanted to keep you guys posted about 8.2 version, as we've started to work on it: You can expect it to be shipped to live around the MIDDLE OF OCTOBER. This ETA (remember that the E stands for Estimated: this is subject to potential changes) matches retail in terms of release delay, as we'll have had 8.0 patch going for about 6 months. As a reminder, this patch will also put the first PVP & Mythic+ season to an end, starting the 2nd PVP season 'Sinister Gladiator' alongside a new affix for Mythic+ season 2: Reaping! But let's focus first on what this 3rd content update will bring onto Sethraliss! Bring it on!!! ARATHI HIGHLANDS Arathi's zone will be available! A full new zone, including new rare mobs to slain! Each week, the control of the zone will switch faction, allowing the one in control to battle the opposing faction's world boss ! For example, if the Horde is controlling the area, their players will be able to group up to fight the Alliance's World Boss, rewarding 370 ilvl gear! Each Faction has its own World Boss: The Lion's Roar for the Alliance, and Doom's Howl for the Horde. For more information on Arathi's zone, click here. Note: Warfront won't be available in this update. VOL'DUN The last remaining Horde zone, Vol'dun will have its full questline released! World Quests will also be included, which means the Horde territory will now be fully available! FOR THE HORDE! With this zone also comes a new World Boss that will be added in the rotation: Dunegorger Kraulok STORMSONG VALLEY The last remaining Alliance zone, Stormsong Valley will have its full questline released! World Quests aren't ready at this point, but will be added gradually: you will be able to follow those additions on the BFA Live Changelog. With this zone also comes a new World Boss that will be added in the rotation: Warbringer Yenajz DEVELOPMENT ROADMAP Last time we shared was a month and a half ago, here's where we stand now! Island Expeditions are under testing! Currently 3 maps are available: Dread Chain, Skittering Hollow and Rotting Mire. This content should be shipped to live soon, way before the 8.2 with other islands added progressively. This will be that last 8.0 content currently missing! After that, we'll set sail to 8.1 content (see below for more information) The development on old content stuff continues! We're still not sure if we'll make a post for everything that was done, or if we'll add fixes when they are applied on the live changelog, but regardless we will keep you posted about what's worked on! So far, Gilneas has already been applied, and Kezan is under testing. Tanaan Jungle is being scripted, and some old dungeons have been fixed so they can now be completed. The 'Role Check' system is still being worked on: in essence it works, but there are still some slight tweaking to do before we can release it on the live realm. 8.2 is being worked on, with a test realm running. Even though the patch itself will be 8.2, we'll start by scripting the 8.1 content: as stated above, except for the Island Expedition, this 3rd update concludes all content from patch 8.0. We're switching our developers from 8.0.1 version toward 8.2 gradually (a few will stay to ensure Sethraliss gets the attention it needs in the meantime), and focussing our attention first on spell fixing (we already have a list of all changes made on every spells since 8.0.1), as well as the 2nd Raid: Battle of Dazar'Alor, the sequel of our current War Campaign, and PVP invasions! As a reminder, our Quality Assurance team could use your help, especially with the 8.2 patch featuring all its new content! Whether you're more familiar with raids, dungeons, questlines, professions, or classes, you can help us improve the server! You can send your application here (in English) and if you have questions, feel free to ask any admin on discord, or the Head QAs directly (Citryne for PVE side, and Tweek for Class Masters). Thanks for your time, we wish you all good luck & fun while enjoying those new contents! The Firestorm Team.