Forums

  1. General Information

    1. Announcements

      Our latest news and announcements regarding the server.

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    2. Information

      Information about Firestorm Servers can be found here.

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    3. Rules & Policies

      Firestorm Servers rules and policies regarding all aspects of the server.

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    4. Recruitment

      Do you wish to be a part of the Firestorm Servers Staff? Find all information on available positions, and instructions here.

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    5. Events

      Tournaments and Events hosted on our International realms will be announced here.

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  2. Development

    1. Development News

      News of our current development progress.

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    2. 104
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    3. 927
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    4. Learning Section

      Guides tutorials, and questions regarding SQL/C++.

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    5. Submit a patch

      Submit a patch to assist our developers. To contribute to the project, click here.

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  3. Community

    1. Tutorials & Guides

      Help out other community members by creating a tutorial or guide.

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    2. Roleplay

      Share your roleplay experience with other members.

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    3. Resources

      Share your artwork or World of Warcraft Addons.

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    4. Off Topic

      Talk about anything that’s not related to World of Warcraft.

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    5. Class Forums

      Discuss anything regarding your class here.

      1671
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    6. 1765
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  4. Realms' Forum

    1. Dornogal

      Different sections of Dornogal can be found here.

      535
      posts
    2. BFA · Reforged

      Different sections of BFA · Reforged can be found here.

      7
      posts
    3. Sylvanas

      Different sections of the realm Sylvanas can be found here.

      1343
      posts
    4. Garrosh

      Different sections of the realm Garrosh can be found here.

      469
      posts
  5. Support

    1. Technical support   (18479 visits to this link)

       New !   In order to simplify support requests and serve you better, we use a ticket management system. 

       

    2. Suggestions   (14712 visits to this link)

       New! Do you have a suggestion or idea to improve Firestorm? Click here and create your own by choosing the "H" option in the drop menu.

    3. Forum's Archive

      Old threads that are no longer in use, or useless, can still be found here.

      8618
      posts
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  • Posts

    • Hi everyone, If you are playing Firestorm from overseas (Asia, Australia, or regions far from the EU datacenter), you probably noticed two common issues when using traditional VPNs or proxies: Frequent disconnects upon entering realm: Traditional game proxy rules often only forward default Blizzard ports (1119/3724). Firestorm’s world server runs on port 8285. When that port slips through to your direct ISP line, the server detects an IP mismatch between authentication and the world server, kicking you out immediately. Network adapter clutter: Most commercial accelerators install TUN/TAP virtual network adapters and rewrite your system gateway, causing routing conflicts with existing VPNs, Docker, or work software. I wrote a small, lightweight open-source tool in C++ to address this specifically for the Firestorm 11.2.5 client: Game-TCP-Speed. What it does: Zero TUN / Virtual Adapters: It runs purely in user mode using MinHook to capture connect / WSAConnect calls only inside WoW 11.2.5 - Firestorm.exe. It does not install any network drivers and leaves your system routing table untouched. Captures all ports (including 8285): Every TCP connection from the game process is redirected through the proxy tunnel, preventing IP mismatch disconnects. Proper Socket Handling: Restores non-blocking socket state and triggers FD_CONNECT after the proxy handshake completes, which avoids game freezing or not responding at the login screen. Clean packet forwarding: Works with pure TCP/AnyTLS streaming without padding, preserving the exact binary length of the SRP authentication handshake. Transparency & Safety: This is 100% open source and intended strictly for network routing. It does not read or modify game memory, inject game scripts, or alter gameplay in any way. You can inspect the entire C++ source code on GitHub. How to use: Grab the latest precompiled release from GitHub (or compile the C++ source yourself via CMake). Run launcher_gui.exe as Administrator. Launch your game via the Firestorm Launcher. The console will report: √ Successfully injected into WoW process (PID: xxx). GitHub Repository & Source Code:
      https://github.com/fun3588/game-tcp-speed Hope this helps anyone struggling with route jitter and high latency to the server. If you encounter any bugs, feel free to reply here or open an issue on GitHub!
    • Sharing a quick note for anyone who makes their own wallpapers, guild banners, or loading-screen art instead of using stock renders. Most AI image generators are text-to-image only, which is rough for WoW stuff — you describe your transmog, and you get back something vaguely fantasy-shaped that isn't your character. The more useful category is tools that accept multiple references, so you can feed a screenshot alongside a style image and get a composite rather than a fresh invention. Muse Image is one that works in that mode — text-to-image plus multi-reference composition and an editing pass, all in the browser. The practical workflow that tends to work with this kind of tool: crop tight on the subject before using a screenshot as a reference; name individual armor pieces rather than describing the whole set; generate at a smaller size first, then refine the best result instead of re-rolling. If you've made character posters or guild art this way, post them — curious how close people are getting to in-game looks.
    • Greetings, @CompleteProfile Thank you for reaching out to us and providing full screenshots as evidence. We will validate this report because the player in question does appear to be AFK in solo shuffle and will be dealt with accordingly. Feel free to reach out to us if you find any more situations of players going against out Code of Conduct. Best regards,
      Game Master Goodknight
      Firestorm International Team
    • Greetings, @CompleteProfile Thank you for reaching out to us and providing full screenshots as evidence. We will validate this report because the player in question does appear to be harassing you and will be dealt with accordingly. Feel free to reach out to us if you find any more situations of players going against out Code of Conduct. Best regards,
      Game Master Goodknight
      Firestorm International Team
    • Greetings, @Sweetborne Thank you for reaching out to us and providing screenshots as evidence. We must invalidate this report because we require full screenshots to provide proper judgement. Cropped images are not accepted. Feel free to reach out to us if you find any more situations of players going against out Code of Conduct. Best regards,
      Game Master Goodknight
      Firestorm International Team