Forums

  1. General Information

    1. Announcements

      Our latest news and announcements regarding the server.

      2671
      posts
    2. Information

      Information about Firestorm Servers can be found here.

      15
      posts
    3. Rules & Policies

      Firestorm Servers rules and policies regarding all aspects of the server.

      4
      posts
    4. Recruitment

      Do you wish to be a part of the Firestorm Servers Staff? Find all information on available positions, and instructions here.

      6
      posts
    5. Events

      Tournaments and Events hosted on our International realms will be announced here.

      43
      posts
  2. Development

    1. Development News

      News of our current development progress.

      471
      posts
    2. 190
      posts
    3. 914
      posts
    4. Learning Section

      Guides tutorials, and questions regarding SQL/C++.

      65
      posts
    5. Submit a patch

      Submit a patch to assist our developers. To contribute to the project, click here.

      964
      posts
  3. Community

    1. Tutorials & Guides

      Help out other community members by creating a tutorial or guide.

      912
      posts
    2. Roleplay

      Share your roleplay experience with other members.

      312
      posts
    3. Resources

      Share your artwork or World of Warcraft Addons.

      1360
      posts
    4. Off Topic

      Talk about anything that’s not related to World of Warcraft.

      2347
      posts
    5. Class Forums

      Discuss anything regarding your class here.

      2198
      posts
    6. 1741
      posts
  4. Realms' Forum

    1. Dornogal

      Different sections of Dornogal can be found here.

      609
      posts
    2. Valdrakken

      Different sections of Valdrakken can be found here.

      768
      posts
    3. Oribos

      Different sections of Oribos can be found here.

      427
      posts
    4. Sethraliss

      Different sections of Sethraliss can be found here.

      614
      posts
    5. Sylvanas

      Different sections of the realm Sylvanas can be found here.

      1341
      posts
    6. Gul'dan

      Different sections of the realm Gul'dan can be found here.

      647
      posts
    7. Garrosh

      Different sections of the realm Garrosh can be found here.

      465
      posts
  5. Support

    1. Technical support   (17091 visits to this link)

       New !   In order to simplify support requests and serve you better, we use a ticket management system. 

       

    2. Suggestions   (13510 visits to this link)

       New! Do you have a suggestion or idea to improve Firestorm? Click here and create your own by choosing the "H" option in the drop menu.

    3. Forum's Archive

      Old threads that are no longer in use, or useless, can still be found here.

      8321
      posts
  • Forum Statistics

    • Total Topics
      25681
    • Total Posts
      80797
  • Topics

  • Posts

    • Note: This text was edited by a AI for clarity, but the thoughts and the core message are entirely my own. Thanks for reading. Hello. I am a veteran player coming straight from retail WoW, where the leveling process is significantly smoother and much faster. I've tried to get into your server a few times now, but I end up quitting every time because the leveling curve here is absolutely inadequate. I don't mind the grind, but running the exact same dungeons 100-200 times just to reach the level cap is absurd. The main problem isn't even the monotony; it's the complete lack of proper tuning. Mob stats are broken: HP and damage are overtuned to ridiculous levels. Instead of pulling a normal pack and AoE-bursting it down, you have to painfully chip away at just a few targets, constantly running out of resources. As a result, a standard low-level dungeon turns into a tedious, sweaty high-end Mythic+ key. This completely ruins the early game dynamics. I perfectly understand the logic behind your monetization: you intentionally make leveling unbearable to stimulate level boost sales in the shop. But let's look at the numbers pragmatically. This artificial barrier filters out a massive chunk of your new audience. Players simply cannot break through this wall, they burn out, and they leave the server. These are your potential long-term customers who could have reached the endgame, gotten hooked, and spent real money on mounts, transmog, or gear later on. You are killing your own conversion rate right at the front door. I suggest two viable solutions to this problem: Provide one free level 70 boost per account. Give people the opportunity to skip the broken content, complete the current campaign, and smoothly transition into the endgame. Alternatively, raise the XP rates to x5. Think about it. Players come to private servers for the endgame, not for a hardcore simulator of overcoming broken scripts in starter zones.
    • Title: Party Sync Type: In-game Description: 
      Hello to whoever's reading this.

      Me and my friends have been playing on and off on firestorm but we have a lot of new friends joining. We miss the party sync feature as it allows us to join as a group and help each other out on even the most mundane quests. Even replayability of some quests is fun to us. Are you guys planning on adding it to the latest server? Otherwise I would really hope you guys could add it into the game. We are a group that also loves to roleplay and it would be awesome to have this as an addition to an already great experience.
        Hopefully waiting for its addition!   Björn
    • Witam poszukuje Polskiej Guild
    • i reinstalled and deleted wtf file and still same thing