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Found 6 results

  1. Greetings, players! After five months, it is time to say goodbye to the current Season 3! This Season will end many things, such as the Cosmic Gladiator PvP Season, the current Mythic+ affix (Encrypted) and the current pool of Mythic+ dungeons. However, this doesn't mean the adventure ends here... Season 4 will bring a few new and exciting, interesting things. First, the new PvP Season, called Eternal Gladiator, will start. The Season will also get a whole new pool of Mythic+ dungeons, a New Affix (Shrouded) and a new mechanic to all currently existing SL raids and World Bosses called Fated! Despite not adding new dungeons or raids, this will add new content to all existing content, having new ways to re-experiment all the content, with new challenges to overcome! This new Season will be implemented in Oribos and start on Monday, May 8th, at 10:00! Note: This means both the Valor and Conquest points will be reset as soon as the season starts. As always, we will dig deep into each feature of this Season. Let's go! NEW PVE SEASON Season 3 ends, and Season 4 starts! This new Season will bring two big things to the realm, which will be thoroughly detailed next. The first one is a new feature called Fated Raids, where players will have a new challenge for all the old raids from Shadowlands and better rewards. The second one is a new Mythic+ dungeon pool, but this time, many dungeons come from old expansions such as BFA, Legion and Draenor! This Season will be perfect for reliving old content and finding a new challenge in old content! Of course, this new Season will have recent obtainable achievements and rewards based on the seasonal Mythic+ Rating achieved at any point during the Season: Shadowlands Keystone Explorer: Season Four: Attain a Mythic+ Rating of at least 750 during Shadowlands Season Four. Shadowlands Keystone Conqueror: Season Four: Attain a Mythic+ Rating of at least 1500 during Shadowlands Season Four. Title reward: %s the Shrouded. Shadowlands Keystone Master: Season Four: Attain a Mythic+ Rating of at least 2000 during Shadowlands Season Four. Mount reward: Restoration Deathwalker Since this was already applied before, there will be no Valor Cap during the following Season, and it will remain like this with no changes. FATED MECHANIC This new feature is one of the central core mechanics of Season 4. Thanks to this new mechanic, even previous Shadowlands Raids and World Booses will become relevant again, adding a new challenge to all the previously visited places. Each week, a new rotation of raids and World Bosses will be applied, in which one raid and the World bosses associated with that raid will become Fated: During the first week of the release of Season 4, the raid Castle Nathria will start the cycle as Fated, while the other raids will remain untouched. Because of this, one of the World bosses associated with the raid's zone will also become Fated: Valinor, Mortanis, Oranomonos the Everbranching or Nurgash Muckformed. After the first week, the next raid, Sanctum of Domination, will become fated. The World Boss Mor'geth in the Maw will also be Fated. After that, the next raid will be Sepulcher of the First Ones, with the World Boss Antros in Zereth Mortis becoming Fated for that week. After that, the cycle will start again, Castle Nathria will be Fated, and so on! But what does Fated mean? What does it change? First, Fated will be a new mode that will be applied to every difficult mode of the raid, which means that the raid will have Fated Raid Finder, Fated Normal, Fated Heroic and Fated Mythic, respectively. Each difficult mode will have its rewards and associated achievements. Here, you can see a table of the rewards depending on what modality you are doing each raid: Note: The items obtained from Fated World Booses will have a fixed item level of 285, and the highest iLvl for each raid will only be dropped from the final 2 - 3 bosses of each raid. It will also increase the item level of the Conduits looted: When a raid is Fated, the enemies will be stronger, and new mechanics will be present during the encounter. Think about this as if the raid was on Mythic+ mode, with affixes that will determine the course of the raid. While only one Fated Power will usually be available at all times, a second one can be activated using the Titan Console at the start of each raid: Chaotic Essence, Creation Spark, Protoform Barrier and Reconfiguration Emitter. More information about it can be seen in this Wowhead guide: https://www.wowhead.com/guide/fated-raid-affixes-shadowlands-season-4#fated-raid-affixes. This new mechanic will bring new challenges to players and, obviously, achievements for those capable of overcoming them. In addition, some will get unique titles, teleports to raids, and even a unique mount! The Fated mechanic will also bring a new way to upgrade the newly obtained Fated Items to their version in Heroic and Mythic using Cyphers obtained from looting bosses in those difficulty modes. You will also be able to acquire specific pieces directly using the elusive Puzzling Cartel Dinars and spending them on specific sellers around the Great Vault in Oribos! This guide has more information about upgrading and purchasing items using these resources. MYTHIC+ DUNGEONS AND POOL When the next Season starts, we will have a change in the entire pool of dungeons! As a difference from the previous seasons, this one will have a pool of dungeons from past expansions. The first six dungeons are both wings of the mega-dungeons released in past expansions (Tazavesh from Shadowlands, Operation: Mechagon from Battle for Azeroth, and Return to Karazhan from Legion), as well as two dungeons from the Warlords of Draenor expansion! The list of dungeons is as follows: Tazavesh: Streets of Wonder, from Shadowlands Tazavesh: So'leah’s Gambit, from Shadowlands Operation Mechagon: Junkyard, from Battle for Azeroth Operation Mechagon: Workshop, from Battle for Azeroth Return to Karazhan: Lower, from Legion Return to Karazhan: Upper, from Legion Grimrail Depot, from Warlords of Draenor Iron Docks, from Warlords of Draenor On top of that, there will be a new Seasonal Affix for Mythic+, and it'll be Shrouded! This new affix will spawn an NPC from Cartel Ta at the beginning of each dungeon. This NPC will show bounties to hunt dreadlords inside the dungeon, rewarding stacks of secondary stat bonuses, which will last for the duration of the dungeon! Players will get one stat or another depending on the type of bounty. This will cause certain NPCs to be replaced by dreadlords with visual aura, making them easier to spot. There's more to cover about this affix, so we recommend players check out this guide. There will be several achievements for completing different dungeons on a Mythic Level 20 or more within the time limit. Each achievement (for Grimrail Depot, Iron Docks, Return to Karazhan, Operation: Mechagon and Tazavesh) will also grant a teleport portal so you can go there immediately. ETERNAL GLADIATOR PVP SEASON With the end of Season 3 on Oribos, the Cosmic Gladiator season will finish, and in its place, the Eternal Gladiator Season will be active on the server. This means ending the current Season 3 and distributing all the rewards to the winners, including seasonal rewards and Firestorm points! You can find a post here detailing all the rewards that will be distributed and the tiers of winners. With this new Season, we will restart the leaderboards, and the Season should remain active for the next 5 to 6 months. It will also bring a significant gain on the item level of the PvP items. Here you can see a table of the new iLvl for the Eternal Gladiator items: Everything else should remain the same. However, this guide shows you all the information about the costs of upgrading items and sellers. BORIS IS BACK Of course, he is! After spending a few weeks hunting Easter Eggs and having fun, he's back to aid players on their adventures during this new Season! And what better way to do this than offering a Character Level boost to Level 60 with essential gear? It may not be much, but it's honest work. And did we mention that he's doing it for free? However, he'll be gone by May 15th, so don't wait too much! He will boost one character per account starting on May 8th; the perfect opportunity to try a new character class! He will also be waiting on every other expansion, giving a character boost on each realm. If you want to try older expansions, this is a good opportunity! And that will be all for the content of this new Season! Although it does not have unique content per se (regarding newly released dungeons or raids), this new system will allow players to have a new challenge in many different places, with improved rewards and achievements! We will monitor the progress of the best guilds in terms of Fated raids and the best players during this Eternal Gladiator's PvP season. We hope to see a lot of players giving their all to be on top of the lists and become the best of the best! Very soon, we will start talking about our current development of Dragonflight. Do not worry, we've already developed quite some content, but we want to wait a bit more before we can start hyping you guys with the new expansion. Let's end this expansion with the culmination of Season 4! Until then, we hope you have a fantastic week, and we'll see you soon! The Firestorm Team
  2. Greetings, players! With Dragonflight here, it is time to access the content of Season 1. As announced in the Expansion Release post, most content will be available alongside Season 1 and released on Monday 18th, at 10:00 (server time). In this post, we will enter details and specifics about the content that will be unlocked now. Therefore, we will avoid explaining what we've already explained before and will mainly specify the new Season 1 content that will be available. Here we go! RAID - VAULT OF THE INCARNATES This raid will finally open its doors, and all eight bosses will be available to be challenged! Each boss will use different mechanics and will have unique complexities, making each boss encounter unique. While all of them will be available since the release of Season 1, the Mythic mode will not be implemented until mid-late January, giving players about one month to conquer the entire raid on the other difficult modes. The bosses on the raid will follow the next order, from left to right: From that list, we can distinguish three different types of bosses: The first four bosses (Eranog, Primal Council, Terros and Sennarth), Wing Bosses (Dathea, Ascended and Kuros Grimtotem) and the Final Bosses (Broodkeeper Diurna and Raszageth). The bosses follow the next loot table: Difficult Bosses 1 - 4 Wing Bosses Final Bosses Raid Finder 376 382 385 Normal 389 395 398 Heroic 402 408 411 Mythic* 415 421 424 *Note: Mythic mode will be available in mid-late January. All the remaining information about the raid (additional rewards, transmog sets, unique items) can be seen here. MYTHIC+ DUNGEONS Season 1 starts the seasonal affix Thundering, a new 8 Mythic+ dungeon pool rotation and an increase in item level rewards. We are going to mention them here briefly: As we specified before, the 8 Mythic+ dungeon pool of this season will be the following ones: Algeth'ar Academy (Dragonflight) (Mythic+ guide) Ruby Life Pools (Dragonflight) (Mythic+ guide) The Azure Vault (Dragonflight) (Mythic+ guide) The Nokhud Offensive (Dragonflight) (Mythic+ guide) Temple of the Jade Serpent (Mists of Pandaria) (Mythic+ guide) Halls of Valor (Legion) (Mythic+ guide) Court of Stars (Legion) (Mythic+ guide) Shadowmoon Burial Grounds (Warlords of Draenor) (Mythic+ guide) The affix rotation will be as follows: Week # Affix 1 (Level 2+) Affix 2 (Level 4+) Affix 3 (Level 7+) Seasonal Affix (Level 10+) 1 Fortified Raging Quaking Thundering 2 Tyrannical Bursting Grievous Thundering 3 Fortified Sanguine Volcanic Thundering 4 Tyrannical Raging Storming Thundering 5 Fortified Spiteful Grievous Thundering 6 Tyrannical Sanguine Explosive Thundering 7 Fortified Bolstering Storming Thundering 8 Tyrannical Spiteful Quaking Thundering 9 Fortified Bursting Explosive Thundering 10 Tyrannical Bolstering Volcanic Thundering Finally, the item-level loot table will be as follows: Keystone Level End of Dungeon Ilvl Great Vault Reward* 2 376 382 3 376 385 4 379 385 5 379 389 6 382 389 7 385 392 8 385 395 9 389 395 10 392 398 11 392 402 12 392 405 13 392 408 14 395 408 15 398 411 16 398 415 17 402 415 18 402 418 19 405 418 20 405 421 *Note: The first Great Vault reward will be available 1 week after the Season 1 start (on December 25th!). During this season, the following achievements and rewards will be active: Dragonflight Keystone Explorer: Season One: Attain a Mythic+ Rating of at least 750 during Dragonflight Season One. Dragonflight Keystone Conqueror: Season One: Attain a Mythic+ Rating of at least 1500 during Dragonflight Season One. Title reward: The Thundering. Dragonflight Keystone Master: Season One: Attain a Mythic+ Rating of at least 2000 during Dragonflight Season One. Mount reward: Hailstorm Armoredon. Dragonflight Keystone Hero: Season One: Attain a Mythic+ Rating of at least 2500 during Dragonflight Season One. Item reward: Gleaming Incarnate Thunderstone There will also be specific achievements and rewards when beating a Mythic+ level 20 or higher dungeon within the time limit: you will get the Keystone Hero achievement for that dungeon and a Teleport to the instance directly! Check this link for more specific information about the Mythic+ dungeons this season (like detailed class guides and dungeon guides). PRIMAL STORMS AND WORLD BOSSES The Primal Storms will be the primary way to get PvE gear before adventuring on dungeons, raids, or trying to take down World Bosses. It will allow players to adventure in periodic Open World events, take down enemies, and get currencies to buy and upgrade gear. Elemental Overflow (the main currency that drops from Primal Invasion) from almost all mobs in the invasion. Elemental Overflow purchases the Rare quality (ilvl 359) gear from invasions. Storm Sigil (a weekly currency) can be obtained once per type of invasion per week. Storm Sigils are used to upgrade Rare-quality invasion gear into Epic quality gear (ilvl385). You may check this guide for more information about Primal Storms. World Bosses will be the next step to getting more powerful gear. They will follow a weekly rotation in which only one boss will be available each time: Basrikron (The Waking Shores) → Strunraan (Ohn'ahran Plains) → Bazual (The Azure Span) → Liskanoth (Thaldraszus). The gear obtained from each boss will be limited. All the pieces will be ilvl 395. Each boss will drop one piece of equipment of each type and an extra one (5 in total): World Boss Cloth Leather Mail Plates Extra Basrikron Belt of Living Earth Stony Cragwalkers Petrified Bracelets Hardened Shale Breastplate Earthspeaker's Brooch Strunraan Stormshale Cuffs Tights of Twisting Winds Storm Chaser's Waistguard Striders of the Sky's Misery Static-Charged Scale Bazual Magmatic Vestments Cinderfang Wrap Basalt Brood Stompers Shackles of the Dreaded Flame Smoldering Sulfuron Signet Liskanoth Frozen Footwraps Glacial Bindings Horns of the Futurebane Icebound Girdle Frosted Scale Drape There's more specific information about each boss, locations, attacks, etc... in this guide. CRIMSON GLADIATOR PvP SEASON The PvP Season 1, Crimson Gladiator, and the ranking will officially start for Arenas, Rated Battlegrounds, and Solo Queue. Since the entire Season is linked with the 3 mechanics, we will describe each mechanic and mention item ilvls, costs and rewards, and all possible achievements. However, remember that the Seasonal Gladiator rewards will be adjusted once the Season ends to match the total number of players who participated in it and the maximum rating achieved during the season. First, players can get Drakebreaker Gear in Valdrakken this season using Bloody Tokens. These tokens will be obtained automatically by having Warmode on and doing World Quests after reaching level 70. This is the most basic PvP gear with custom PvP bonuses and two, four and six-piece sets. The pieces have base ilvl 366. The Drakebreaker Gear pieces can be upgraded to ilvl 385 using Trophy of Strife, a currency type of item that can be earned doing one of the four Sparks of Life quests delivered by various NPCs. The following gear would be the Honor gear. This gear can be purchased using Honor, obtained from any PvP activity. Honor gear has a base item level of 340 (scaled up to 411 in PvP), and the base item level can be upgraded using Honor: Armor Slot Purchase (ilvl 340) Rank 2 (ilvl 346) Rank 3 (ilvl 353) Rank 4 (ilvl 359) Rank 5 (ilvl 366) Helm, Chest, Legs 875 500 625 1000 1250 Shoulders, Gloves, Feet 700 400 500 800 1000 Cloaks, Bracers, Rings, and Belt 525 300 400 600 750 One-Hand Weapons 875 500 625 1000 1250 Gladiator Trinkets 525 300 375 600 750 DPS Trinkets 700 400 500 800 1000 Two-Hand Weapons 1750 1000 1250 2000 2500 Off-Hands 425 250 300 500 625 Finally, the best PvP gear would be the Conquest one. The primary source of Conquest is winning rated arenas and battlegrounds. There is a weekly Conquest cap of 550, which is raised by 550 every week. To purchase the gear, you will need the following Conquest points: Armor Slot Conquest to purchase Two-Hand weapons 1800 One-Hand weapons 900 to 1350 Helm, Chest, and Legs 875 Shoulders, Gloves, and Feet 700 Trinkets (DPS) 700 Trinkets (Gladiator) 525 Cloaks, Bracers, Rings, and Belt 500 Off-Hands Weapons 450 Despite the gear costing Conquest to be purchased, it will then cost Honor to be upgraded. The base item level will be 382 (upgradeable with Honor points) and will scale up to ilvl 424 in PvP (the highest ilvl during the Season). To upgrade the Conquest gear, you need a specific seasonal arena rating as requirement: Upgrade level Rating Requirement 1 -> 2 Combatant I (1000) 3 Combatant II (1200) 4 Challenger I (1400) 5 Challenger II (1600) 6 Rival I(1800) 7 Rival II(1950) 8 Duelist (2100) 9 Elite (2400) Finally, there will be a weekly arena rotation to ensure that players have a plan of what arenas they could encounter and strategies for them. The rotation will be as follows: Pool A Pool B Pool C Nagrand Arena Nagrand Arena Nagrand Arena Dalaran Arena Ruins of Lordaeron Hook Point The Tiger's Peak The Tiger's Peak Tol'viron Arena Enigma Crucible Empyrean Domain Ashamane's Fall Empyrean Domain Blade's Edge Arena The Robodrome Ashamane's Fall Maldraxxus Coliseum Mugambala Maldraxxus Coliseum Black Rook Hold Arena Enigma Crucible Nokhudon Proving Grounds Nokhudon Proving Grounds Nokhudon Proving Grounds There will be rewards for the season's top players when Season 1 ends and we move to the next one. As we said before, we cannot specify how many players for each tier will win, primarily since most achievements and rewards are obtained during the season and not at the end. New Gladiator title: Crimson Gladiator (and achievement Crimson Gladiator: Dragonflight Season 1). New Solo Queue title: Crimson Legend (and achievement Crimson Legend: Dragonflight Season 1). New Gladiator mount: Crimson Gladiator's Drake (and achievement Crimson Gladiator's Drake). Unique Dragonriding appearance: Highland Drake: Embodiment of the Crimson Gladiator. Unique Gladiator weapon illusion and pennant. New Gladiator Tabard: Crimson Gladiator's Tabard. New Gladiator cloak: Crimson Gladiator's Prestigious Cloak. New Vicious mounts: Vicious Sabertooth for the alliance and Vicious Sabertooth for the horde. If you need more information about the PvP season, you may watch the following pages: Overview and class guides. Gear sellers, types and bonuses.
  3. 🌟 Welcome to Flerken Guild 🌟 Looking for a guild that blends the laid-back vibe with a determination to conquer Azeroth's challenges? Flerken is your home! We're all about stress-free Mythic Keystone progression while fostering a tight-knit community. 🔑 Mythic Keystones: At Flerken, we tackle Mythic Keystones at our own pace, prioritizing progression without the pressure. Our dungeons are not just challenges; they're adventures that we embark upon together, making memories and overcoming hurdles. 🌍 Down-to-Earth Community: We cherish the bonds we create in Flerken. Every member is part of our family, irrespective of their background. Our guild is a diverse mix united by our love for World of Warcraft, creating an inclusive and welcoming environment. 🌄 Laid-back and Casual: Real life comes first, and we get that. Flerken offers a sanctuary where you can relish the game on your terms—whether it's diving into quests, testing your mettle in PvP, or simply soaking in Azeroth's splendor. 🎙️ Teamspeak Communication: Communication is key, and at Flerken, we connect through Teamspeak. This platform not only enhances our gameplay but also strengthens the bonds between us as we venture through Azeroth together. ⚙️ Beginner-Friendly Focus: We're not just about conquering challenges; we're about conquering them together. Flerken prides itself on being beginner-friendly, offering a helping hand to understand mechanics, and ensuring that no one feels left behind. Join us as we embrace the adventures that Azeroth has to offer, forming unbreakable friendships and navigating Mythic Keystones at our own pace. Flerken is where challenges become memories and progress is measured in both victories and camaraderie. To embark on this journey with Flerken or to learn more, whisper to any of our friendly members in-game (VcDarade, or Pahoja). Your adventure with Flerken starts now. 🛡️🌟
  4. Greetings everyone ! Let's start by doing a little recap: Oribos, our Shadowlands realm has been released for 3 weeks now, and things have been looking great. We've continued to apply fixes and script things ever since the 20th of December, but nothing major has been hindering player's experience so far. This time has been valuable to us, as we didn't want to release the major content (Mythic+, rated PVP and the raid) without making sure it would be in the best possible state while at the same time not making wait too much. For the past weeks you've been able to experience the new leveling system, the Shadowlands questline, Torghast, dungeons and a lot of cool features. That being said we're aware of the limits those have, and we can now safely add new content for your to enjoy ! On Monday January 17th 10:00AM Server Time, we'll be starting the Season 1 of Shadowlands, which include the Mythic+ mode for dungeons, rated PVP, but also the release of the first wing of Castle Nathria in LFR, NM and HM difficulties alongside the weekly chest: The Great Vault. 2 New World Bosses will also be added in rotation (1 will be available each week) that loot 207 ilvl gear: Mortanis and Oranomonos the Everbranching. Finally, we have a full rework of the Battleground system, which you can read about below ! On top of that, at the same time Boris will also be returning to our servers for a full week to offer a free boost to the max lvl (50 on Oribos) to get you started or help you get a new alt ! Feeling excited ? Let's see a bit more in depth what this release includes ! THE GREAT VAULT Let's start by looking into the Great Vault, Shadowlands' new weekly chest system. Back on Battle for Azeroth you were used to 2 different chests: a weekly Mythic+ and a weekly PVP one. The gear contained in both was random, which means you could get an unnecessary piece several weeks in a row. On Shadowlands, this frustrating system got changed: there is now only 1 chest, that can contain up to 9 gear proposals unlocked through Mythic+, PVP and Raiding. When you open your vault located in Oribos, you will be able to select the piece of gear that you like best among the ones which are proposed to you, making it far more efficient: the more activities you complete the higher the chances of you getting that BIS item you're missing ! Here is how you unlock the different gear proposals: In Raid: You will have to kill a certain number of different raid bosses: 3 to get the first proposal, 6 for the second and 9 for the third. Killing the same boss in a different difficulty won't count, and the ilvl of the gear will depend on the highest difficulty in which you slained the required number of bosses. If you kill 4 bosses in HM and 2 in NM, all of them being different ones the first proposal will be HM ilvl, and the second one NM ilvl. At the time of the update, since only 3 bosses will be available you will only be able to unlock the first proposal for the Raid category. In Mythic+: You will have to complete a certain number of Mythic+ runs: 1 to get the first proposal, 4 to get the second and 10 to get the third. The ilvl of the gear will be determined by the lowest level of your top 1, 4 and 10 dungeons of the week. Let's take an example and consider you ran 10 dungeons successfuly at those key levels: 14-13-11-11-9-7-7-7-7-2: you therefore unlocked all 3 proposals, the first on being based on the 14 key, the second one on the 11 key and the third one on the 2 key. It's thus important to complete 10 dungeons each week at the highest key level possible to make sure you not only get the 3 proposals but that each one contains the highest ilvl possible ! In PVP: You will have to gain a certain amount of honor from rated PVP each week: 1250 to get the first proposal, 2500 to get the second and 6250 to get the third. The ilvl of the rewards will be determined by your highest rank achieved last week. In case no loot interests you, you can instead chose to get 3 Mystesriously Thrumming Orb which grant Stygia. Pretty straightforward ! Even if you only wish to play Mythic+ or PVP, doing so will still grant 3 proposals instead of 1 on BFA. But this new systems is also a good incentive for your to make sure you play a bit of each content ! MYTHIC+ SEASON 1 The endless trial you're already familiar with begins ! Tougher challenges, new affixes, but also better rewards: push your key to get the best possible gear at the end of the dungeon and in the weekly Great Vault. Loots ilvl will follow this table: The affix system is the same as you experienced on BFA starting at keystone level 2 with either Fortified or Tyrannical. At level 4 a second affix is added, and a third at level 7. If your key is level 10 or above, the season affix Prideful will always be present ! A few changes have occured for the affixes, we've compiled a brief summary for you here: Teeming and Skittish have been removed from the rotation. They might return in future seasons though ! Bursting is now a Magic effect that can be dispelled. Damage is now a flat amount that scales with keystone level, rather than a percentage of players' maximum health. Volcanic damage is now a flat amount that scales with keystone level, rather than a percentage of players' maximum health. Additionally, players hit are now knocked high into the air. Sanguine's pool duration has been reduced to 20 seconds (from 60). Grievous: Damage is now a flat amount that scales with keystone level, rather than a percentage of players' maximum health. Non-periodic heals remove 1 application of Grievous Wound. Explosive: Now appear slightly farther away from enemies that summon them. NEW: Inspiring - This new level 4 Keystone affix will cause some non-boss ennemies to have an inspiring presence that strenghthens their allies. It works like the Tide emissary from BFA's Beguiling affix. NEW: Spiteful - This new level 4 Keystone affix will cause corpses of non-boss ennemies to spawn Spiteful Shades that pursue random players and inflict heavy melee damage NEW: Storming - This new level 7 Keystone affix will cause ennemies in combat to periodically summon whirlwinds that inflict damage and knock back players. The season 1 affix is Prideful, and works similarly to Reaping from BFA: At every 20% Enemy forces killed, a Manifestation of Pride will spawn near player's location. Killing it will grant them Prideful for 60 seconds, increasing their damage, healing, movement speed and mana regeneration by a significant amount. If the group drops combat with the Manifestation (by death or other means) its health won't reset and it will simply return to its spawn location. On top of auto attacking the highest threat target, the Manifestation has 2 spells: Bursting With Pride - every 2 seconds - dealing AOE damage and gaining a stack, increasing subsequent cast damage by 40%. The damage will therefore increase with every cast, meaning you need to kill it before it gets overwhelming. If you wipe, the stacks will reset to 0. Belligerent Boast - every 7 seconds - targetting a random player and placing a 4 second debuff onto them: once it expires, 4 missiles will be fired from the player, dealing high damage and stunning any ally it passes through. VALOR By doing Mythic+ dungeons, you will also earn Valor, a new currency. As you may have noticed, gear pieces you obtained by doing dungeons in MM0 difficulty had a 1/12 rank: those you will obtain in MM+ will have a rank depending on the keystone level, but you can also spend valor to upgrade them ! The amount of Valor you can get each week is gated by a season cap, meaning if you missed some weeks you will be able to catch up. The cost of an upgrade depends on the gear type, and some ranks are gated by achievements: To upgrade past rank 5 you will need the Keystone Explorer To upgrade past rank 7 you will need the Keystone Conqueror To upgrade past rank 9 you will need the Keystone Master Guide on how to earn valor:here For the past weeks you discovered the new dungeons and got acquainted to them, now it's time to up the stakes ! With tweaked and new affixes, we wish you all good luck, and will display your achievements on our ranking page ! PVP SEASON 1: SINFUL GLADIATOR For those of you that thrive in the heat of PvP fights, start climbing the ladder in 2vs2 and 3vs3: face your opponents in the arena and prove your worth as a champion of Azeroth - and the Shadowlands ! This will be the first PvP season and will last until the second raid, Sanctum of Domination is released (expected duration is 6 months). Since Oribos' release, you can already earn honor by participating in PVP activities which you can then spend at the vendors to get honor gear starting at rank 1 (ilvl 158) which you can then upgrade up to rank 7 (ilvl 197) with this currency, gated by your renown level. By playing in rated PVP, you will earn a new currency: Conquest. With this you will be able to buy conquest gear. Starting at ilvl 200, you will then be able to upgrade it using honor, gated by your pvp rank: Unranked (from vendor): Item level 200 Combatant (1400-1599): Item Level 207 Challenger (1600-1799) :Item Level 213 Rival (1800-2099): Item Level 220 Duelist (2100+): Item level 226 Elite (2400+): Item level 233 *Weapon, Shield, Offhand ONLY If you fall below the minimum cutoffs (1400, 1600, 1800, 2100, and 2400 respectively) you have a 30 point leniency period where you remain in the same bracket. Conquest gains are gated by a season cap, meaning if you missed some weeks you will be able to catch up. Upgrades cost in honor are pretty high on top of needing you to climb the ladder, but this new system will be a lot less stressful and much more rewarding to gear yourself up doing pvp activities ! Also remember that getting honor from rated PVP every week will unlock gear proposals for the weekly Great Vault ! We wish you good fortune in the battles to come, and may you become a Sinful Gladiator ! RAID: CASTLE NATHRIA The first wing of Castle Nathria; 'The Leeching Vaults' will be released in LFR, NM and HM difficulties ! It contains the following 3 bosses (including guides to help you): Huntsman Altimor Hungering Destroyer Lady Inerva Darkvein Although in NM and HM you should have to go through Shriekwing first, it will be disabled so you can go straight to Huntsman Altimor. As explained in our previous post, we prefered to release wing by wing to ensure the good state and follow-up of the raid. With that being said, the release schedule will be speeded up to every 2 weeks: This means you can expect the second wing: 'Reliquary of Opulence' to be released on Monday January 31st. Remember to kill all 3 bosses every week to unlock an additional proposal in your great vault, and in the highest difficulty possible to increase its reward's ilvl ! BATTLEGROUND SYSTEM REWORK One of our developers has been hard at work on the Battleground system for the past months, and after a round of testings it's ready to be finally applied on Oribos ! Basically the whole code has been rewritten, but here is a list of the notable changes: You can now rejoin a Battleground if you disconnected in it (from Internet issue, or if you close the game manually). You can now queue for multiple Battlegrounds at the same time (max 3). Same goes for LFG. Quick joining has been added: if you join a group of people in queue, you will automatically be added to the queue. Cross-faction has been removed in BG: if there is any imbalance between horde and alliance in queue, you will be offered to toggle mercenary to fight for the other faction and fasten queue time. Matchmaking has been rewritten to more accurately find players of the same rank Deserter system has been fixed to now work as it does on retail. Battlegrounds that already started will now be prioritised to add new players who just entered the queue. In addition, they can now start as soon as enough players are available (this will fasten queue time) All battlegrounds are now pre-loaded, which reduces stress caused to both server (delay) and client (FPS) On top of that, we have a few news: A new arena has been implemented: Empyrean Domain Wintergrasp is updated to 9.0.5 version (some bugs were fixed) Isle of Conquest has been updated and bugs were fixed There are now new buffs on all Battlegrounds Various fixes for all battlegrounds (mostly visual effects) We hope you'll enjoy those changes, and we'll keep a close eye in case anything weird happens ! Ready ? Fight ! With all of those new contents added on Oribos, and more to come in the following weeks you should be busy enough ! We're continuing to keep a close eye on the reports you guys are making, and are applying fixes daily to improve the server: make sure to check them on our website here: https://firestorm-servers.com/changelog/sl Thank you so much for your patience and your help in this new adventure into the Shadowlands, we'll see you next Monday ! The Firestorm Team
  5. Greetings ! As we previously announced, next Wednesday, October 6th will mark the beginning of the new season 4 for PVP, as a way to give it a fresh breath and add some new features to make the whole system less bothersome. On top of that, we also mentioned that we wanted to organize our very own Firestorm MDI: a Mythic+ dungeon tournament with real cash prizes and this refresh of a season is a great timing to get things started ! More details below related to its organization, how to participate etc: make sure to read through the whole post so you won't miss on anything NEW PVP SEASON Since the 8.3 update shipped around 6 months ago, puting an end to the current season allowed us to "refresh" the ladder, give some rewards in the meantime but also make some large-scale changes without introducing them mid-season. Starting Wednesday October 6th, with the new season (which will still be a season 4 reward-wise) we will implement changes that tackle the most important issues forwarded to us for the past month: Unfairness to fight better-geared players: while it's perfectly normal that someone who is 475 ilvl has an easier time fighting a 425 ilvl player, the difference seemed to be overwhelming to the point that there was no chance at all for players to climb above a certain rating in rated arenas. Back when Sethraliss was released we decided not to implement retail's scaling because it had too many flaws, so we scripted something similar but simpler that we can tweak easily in real-time to lesser the impact of ilvl differences: if you hit or heal someone who has better gear, your damage / heals will be boosted by a % calculated based on the ilvl gap. Obviously, you will never get an advantage by being the lower ilvl player, but this should render some matches a bit more skill based rather than relying solely on gear difference. We'll asses the initial values and tweak it if it's either too strong, or too weak to notice. The tedious process of gearing yourself: aside from being rewarded random gear at the end of battles, the current system gives you a specific piece of equipment when you cap your conquest each week, which sometimes mean you have to wait months before getting that piece you really need. So we're getting rid of that by introducing a custom PVP vendor which will sell every piece (and tokens to increase gear's ilvl) for conquest currency, located at your PVP hub in Mugambala or Hook Point. We're getting rid of the weekly quest, but you will still need to cap your conquest each week if you want to unlock the PVP weekly chest: aside from that you should be able to now regularly buy that specific gear your character is lacking ! The infamous wintraders: while our replay system made it impossible for high rated players to wintrade, some people still exploit the system to get gear at lower ratings, which is something troublesome. It makes it look unfair for those who play legit, and even if we catch them, everything they obtained will still remain after their account suspension has ended. Therefore, we will now remove every BFA gear from convicted wintraders depending on the case at hand. This should make most of them think twice before deciding to abuse this way. Our rulebook has been edited to reflect on that change, which you can access here. Echoes of Ny'alotha gains doubled: In every PVP activities you will receive twice as much echoes to help you get corruptions faster ! Malefic Core price halved: to help newcomers and alts increase their cloak level faster. While the last point isn't something that will really affect most of you, the first 2 are important changes that we think will help PVP as a whole, and may entice new players to try this very different aspect of World of Warcraft: if you have been hesitant to join the fray, now would be the time as it will feel fairer, and more rewarding ! We'll keep a close eye on their impact, and potentially tweak a thing or two based on your feedback: so don't hesitate ! FIRESTORM MDI Teased in our latest announce, it's now time to unveil the mysteries surrounding the Firestorm MDI first edition ! Special Thanks to Zuhal for his addon, and to Alexiuly for his help setting everything up The whole tournament will take place in 3 separated steps: Qualifiers 1st Round: Those will take place on Sethraliss starting Wednesday October 6th and will last around 4 weeks. Everyone's "dungeon skill" will be measured using a custom addon similar to Raider.io: the highest the key, and the faster the completion the better ! You can track your own Firestorm.io (or Fio) here (link to be added soon™). Once this round of qualifiers is over, we will select everyone above a certain rating to enter the 2nd phase. This first selection will be fairly lenient, to allow for newcomers to have a shot even if they don't have a full BIS character. Qualifiers 2nd Round: Those will take place on a separate realm only dedicated to the MDI. Those who qualify will be granted access, and will find there vendors with every piece of gear, essence and corruptions to make the optimal build on their characters, and create their team of 6 players (the 5 main + a sub). Once their team has been validated, they will then need to compete there and build up their Fio. The top X teams will then access the final phase: the tournament itself. The Tournament: This part will be fully streamed, with a double elimination bracket. Two teams will race each other on a designated dungeon at a set key, and the fastest to complete it will move forward until the best team has been revealed ! Obviously, any abuse / exploit used during the tournament will result in instant disqualification. All matches of the tournament will be reviewed to ensure fairness from all parts. The cashprize will include 7500 euros, Firestorm Points and exclusive in game rewards. The first team will get 5000 euros, while the rest will receive splits of the remaining amount depending on their placements. To help newcomers participate, we will also have a special Boris from Friday October 8th to Friday October 15th that will give 430 ilvl gear so you can start running Mythic+ right away ! This is our first time setting up something like this, but we want to give it our best, because it could be the first of many Firestorm MDI! So spread the word, start preparing and contacting potential teammates, because the battle will be fierce ! See you soon, The Firestorm Team
  6. raid

    Discover the Wednesday 16th of January 2019 at 18:00 (server time), the full release of the raid Antorus, the Burning Throne on Firestorm on Mythic mode! Fight against the evil on Azeroth and stop it. Finish with the Legion once and for all by defeating Argus the Unmaker! Get ready to fight against: https://www.wowhead.com/npc=123371. The 2 felhounds of Sargeras: https://www.wowhead.com/npc=126916. https://www.wowhead.com/npc=126915. The 3 commanders: https://www.wowhead.com/npc=122367. https://www.wowhead.com/npc=125012. https://www.wowhead.com/npc=125014. https://www.wowhead.com/npc=124393. Protect https://www.wowhead.com/npc=126267 against the Legion forces. https://www.wowhead.com/npc=125055 Kin'garoth and his hellish machines. The Coven of Shivarra, masters of torture. https://www.wowhead.com/npc=122468 https://www.wowhead.com/npc=122467 https://www.wowhead.com/npc=122469 https://www.wowhead.com/npc=125436 Varimathras, Lord of the Fallen Terror. Aggramar. And, finally, Argus the Unmaker. If you encounter any problem, you can make a report on this post. With this feature, we will increase the item level of every Mythic+ dungeon and raid in 15 levels. Refer to the next table in order to see full details about it. The new item level cap will be 985. Mythic+ level Item level Weekly chest 0 885 – +2 890 905 +3 890 910 +4 895 915 +5 900 920 +6 905 920 +7 905 925 +8 910 925 +9 910 930 +10 915 935 +11 920 940 +12 925 945 +13 930 950 +14 935 955 +15 940 960 Firestorm Team