Terrachad

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  1. tested again for 10.0.7 just incase and made some small adjustments in talents and macro's. details are shown at the end of the video. MGT-1 : MGT-5 : also removed barkskin from MGT-4 so it can be manualy used during second boss fight on boss defensive insted of horros,
  2. it looks like the website i uploaded the screen shots was not available for some players. i updated this last post for them. GL o/
  3. Hi.. well.. i didn't write a guide during retail for this but since i know how my felow drooods like the felbear form in this server lets make them all have it fast and easy i'll try and make things simple and basic so any type of players with any kind of setup can use it easy.. first of all open your talent pane and create a "new loadout" for MGT >> after its done and saved select your new MGT loadout and clear all actione bars and everything. we'll just have what we need for this challenge on the screen and on the bars. open macros pane ( /m ) and create these macros and put them on your action bars: Phase1 : you'll start with HoTW and moonfire the boss1 you'll mainly just spam MGT-2 keybind all the time during P1 , MGT-2 will keep shooting boss with moonfire while automaticly clear any eye adds spawn so you don't need to care about them just keep running around boss and do not go insid the decay circle when boss cast drain life (the DBM alert sound will say "intrupt") press MGT-1 keybind and then move out of circle When "Nether Horrors" spawn Press MGT-5 and pack them up then press (MGT-4 + Thrash) falowed by Typhoon, if anything went wrong just cast massintanglment to root them and get away. ( use Rg / frenzy regen ) if something went wrong to heal up. you won't need to use up any holy orbs and will keep them for P2. Rg keybind will spend the clear cast regrowth proc while making sure you won't shift out of bear by mistake if you hold the key long or press more Repeat till Boss1 die and phase2 starts: Phase2 : Press Brst keybind and spam Mgt6 + Mgt7 in melee range and Mgt3 at range from boss when DBM alarm tells to intrupt press same key as P1 >> Mgt-1 when Dbm alarm tells Defensive if you are full HP and have bark rdy to use then pop defensives+heals, if not use 1xHoly orb you can ignore the beams, don't let them distract you from what you're doing. do not stand in green podels they kill fast. when "Nether Horrors" spawn, same as P1 >>> Mgt4+Thrash flowed by typhoon (typhoon will also knock back boss and slow it) when you train this once you'll see your fingers will get use to press same combo keys at same situations and you won't have to even think about the reactions. just put them in right places that you'll use them confirtable or customize as you wish. (example result data) Good luck. o / (( about this fight and all the fel on ground and everywhere if you had trouble with staying out of podels becasue your screen gets busy.. there is a vendor at darkmoon camp forest next to where moonfang spawns. she sells a potion that will have the black light effect. using it will darken the screen for abit and give all those fel podells a nice shiny flourescent effect with makes them super easy to notice and dodge ))
  4. what it does is "skull bash" to intrupt the boss cast. i also added "wild charg" to the macro just incase someone use that talent as well since the wild charge has longer range than skull bash, but won't work at close range. so having both in one macro will cover the intrupt both from close and long range.
  5. Hi, This is a photo gallery. I don't have the patience to type and you don't have the patience to read. This is the best option for everyone.
  6. https://www.tiktok.com/@cardmagicbyjason/video/7337316218665225503 Hi, i'm about to write the same book as jason did about "The list of players who are more knowledgeable than me". I just wanted to inform you that it will be published soon. Footnote: Translated versions into all living and dead languages of the world, including Spanish, French, etc., will also be printed. We are currently waiting on translators.
  7. Hi.. well.. i didn't write a guide during retail for this but since i know how my felow drooods like the felbear form in this server lets make them all have it fast and easy i'll try and make things simple and basic so any type of players with any kind of setup can use it easy.. first of all open your talent pane and create a "new loadout" for MGT >> https://ibb.co/m4dSRyZ after its done and saved select your new MGT loadout and clear all actione bars and everything. we'll just have what we need for this challenge on the screen and on the bars. open macros pane ( /m ) and create these macros and put them on your action bars: MGT-1 MGT-2 MGT-3 MGT-4 MGT-5 MGT-6 MGT-7 Rg Brst (example talent build) (example setup) (example action keys) Phase1 : you'll start with HoTW and moonfire the boss1 you'll mainly just spam MGT-2 keybind all the time during P1 , MGT-2 will keep shooting boss with moonfire while automaticly clear any eye adds spawn so you don't need to care about them just keep running around boss and do not go insid the decay circle when boss cast drain life (the DBM alert sound will say "intrupt") press MGT-1 keybind and then move out of circle When "Nether Horrors" spawn Press MGT-5 and pack them up then press (MGT-4 + Thrash) falowed by Typhoon, if anything went wrong just cast massintanglment to root them and get away. ( use Rg / frenzy regen ) if something went wrong to heal up. you won't need to use up any holy orbs and will keep them for P2. Rg keybind will spend the clear cast regrowth proc while making sure you won't shift out of bear by mistake if you hold the key long or press more Repeat till Boss1 die and phase2 starts: Phase2 : Press Brst keybind and spam Mgt6 + Mgt7 in melee range and Mgt3 at range from boss when DBM alarm tells to intrupt press same key as P1 >> Mgt-1 when Dbm alarm tells Defensive if you are full HP and have bark rdy to use then pop defensives+heals, if not use 1xHoly orb you can ignore the beams, don't let them distract you from what you're doing. do not stand in green podels they kill fast. when "Nether Horrors" spawn, same as P1 >>> Mgt4+Thrash flowed by typhoon (typhoon will also knock back boss and slow it) when you train this once you'll see your fingers will get use to press same combo keys at same situations and you won't have to even think about the reactions. just put them in right places that you'll use them confirtable or customize as you wish. (example result data) Good luck. o / (( about this fight and all the fel on ground and everywhere if you had trouble with staying out of podels becasue your screen gets busy.. there is a vendor at darkmoon camp forest next to where moonfang spawns. she sells a potion that will have the black light effect. using it will darken the screen for abit and give all those fel podells a nice shiny flourescent effect with makes them super easy to notice and dodge ))
  8. hey everyone O/ today we want to talk about guardian druid for a bit, How was it before and what changes have been made and what is its status now and how will it be. In short, despite all the new changes, we were severely nerfed, and the only reason is that TNOW was removed from the druid's ability cycle. https://www.wowhead.com/spell=339063/the-natural-orders-will was Druid most powerfull legendary power in all PVE and PVP senario's with only one conditional exeption. the one exeption was when there was a mechanics which negate healing recived such as https://www.wowhead.com/spell=209858/necrotic-wound or similar effects.. only then, https://www.wowhead.com/spell=339056/ursocs-fury-remembered would take the lead. But Discussions were about that Some believed that TNOW is unable to prevent HP loss and that it just can compensat for lost HP head on, which is a weakness for tanking AOE and M+ PVE. Therefore, they concluded that Ursoc's Fury was the best option. Or TNOW not able to produce bulk power and has low damage output for PVP content, Therefore, they concluded that https://www.wowhead.com/spell=339062/legacy-of-the-sleeper was the best option. While all the mentioned points are correct and acceptable. In the End, they are still unable to compete with TNOW ability, And I will explain the reasons separately. in PVE, there was no dupt about TNOW tanking ST Boss fights. But for M+ and AOE tanking let's examine the differences. The reason why Ursoc's Fury was not able to compete with TNOW was its strong dependence on Agility(gear ilvl) and too many "EXTERNAL factors" such as the number of targets available and how many are in the distance covered by Thrash or the skills and performance of other players in the party, especially the healers, and soooo on... without doubt it was a nice power when it's about boosting total dmg output of the party and hardcore runs. but In this comparison, we do not consider ideal, predetermined and coordinated conditions or harcore races. Our vision is a general vision that remains reliable and superior in all possible circumstances despite all unforeseen and unexpected problems. TNOW has always been independent, self-centered and connected to the core of Guardian Druid, that is, https://www.wowhead.com/spell=155783/mastery-natures-guardian The fact that https://www.wowhead.com/spell=22812/barkskin (which turns into 30% damage reduction using TNOW) was still applicable even when you were stunned or somehow lost control of the hero played a very important role in this matter. with all talents and conduits being set you could barkskin every 12 seconds which would cast two FREE Frenzied Regeneration (which is a % type heal and directly connected to total HP and Mastery, also increases healing recieved by +20%) at it's start and end, while also giving two free ironfur with them. and you still had your own 2 charges of Frenzied Regeneration to cast inbetwin or stack on top of them. puting together all details and the fact of how guardian druid mastry and versa system affects all that, it was a GOD MODE healing chain, and just incase some players still concearned about preventing HP loss, TNOW was also able to do that in an independent and reliable way, using https://www.wowhead.com/spell=319213/empowered-chrysalis from nightfae Dreamweaver soulbind tree (which also adds the DW cheat death ability), this buff would work in an special way for guardian druid and would act Separately, stacked, and simultaneously from any other Empowered Chrysalis buffs recieved from other players with NF-DW sb. what made it special or the actual real special factor was the second part of the first line at guardian druid core https://www.wowhead.com/spell=155783/mastery-natures-guardian "Increases and healing received by X%". which converts portion of ANY and EVERY healing you recieve from ALL kinds of sources into "your own abilities and spells being used" which basically means converting all that into a https://www.wowhead.com/spell=329535/proc#news Proc Trigger factory. so once you get the Empowered Chrysalis buff, you'd notice that the 5 second timer on it would Continuously refresh while keeps filling up towards its cap absorb value (laters they applied a hotfix to this but still we had many ways around it) and that made TNOW being able to produce absob shild "Continuously and independent" from external factors and conditions and keep charging it up. even later changes into that didn't affect its performance because of rapid casts of frenzy regen coming back to back to charg up the shild. Also the same thing applies to https://www.wowhead.com/spell=352365/regenerative-stone-skin from venthyr-General draven sb (which was a more advanced and op build) or even the https://www.wowhead.com/item=168785/subroutine-defragmentation from https://www.wowhead.com/item=167555/pocket-sized-computation-device a trinket in the past with some tricky builds and combinations.. OR.. so many other different examples, but for now, we will not go father than this into the details of this case. well about PVP (We exclude the arena from this, cause the sleeper beast involved and ruled that part) At Open world warmode or BG's and EPIC BG's, while TNOW still retained its defensive prowess, but was not far behind in offensive power as well thanks to https://www.wowhead.com/spell=236153/raging-frenzy#changelog (which also is part of the Big Nerf that i was talking about cause its also been removed at DF), after what we talked above about frenzy factory, now in pvp it would also produce insane amounts of rage that you could never ever go low on rage to spam https://www.wowhead.com/spell=6807/maul#triggered-by (which is also an spell connected to mastery) and yes even using Maul+ironfur together wouldn't make you feel like going low on rage at all! and there is also https://www.wowhead.com/spell=203953/brambles ofcorse. so what we had was A production Factory of "FREE": Rage, frenzy heals and ironfur and Brambles, which could not be stopped even with stun's and CC's. And this was only a small piece of a big picture that would eventually emerge by putting all the other pieces together. Ofcourse, I only briefly mentioned the important points, and much more lies in the heart of these topics.. If I want to go into the details of the related structures and topics, it will take a lot of time and writing. So for now, this is enough to know that "TNOW structure" was really the superior power, and removing it, along with changes to number of other pieces, gave us the biggest nerf. which will demand into serious and fundamental changes in our builds and playstyle and our views. 07 Well, enough of the history lessons, about Dragonflight... :D I know that you are all excited about the changes and the new atmosphere, and I am not going to disturb it with spoils :D So for now, lets start exploring and experiencing these new conditions together. and keep discusions for near or after the endgame. ;) ... .... .. Or it's just... I.. had such a thought in my mind.. But then, it was that puny mortal who dared to doubt in guardian druid being undeniably the King of Solo. He asked what single-target ability it might have to deal massive damage (even committed to asking questions..!!!) this leaves me no choice.. but i promise not to spoil the fun parts so we can discover them and so much more together.. ;) I will quickly and very briefly mention some of the points of interest: in general whats our main engine when it comes to dealing aoe damage? whats the magic that fuels up all that awsome DoTs? Haste. when its about fueling DoTS, haste is unrivaled. so thats the tipical combination we all know: haste + vers for AoE and M+ haa..!! who knows..! One of our problems in DF is the limitation in having a diverse build "at a time" depending on how the activity type might chang. i mean being set and ready to ST or AOE or pvp or pve or raids and M+ "at a time" isn't that much posible and easy anymore. luckily that puny mortals only concern was about a ST ability dmg output so i will leave this here and skip into ST damage part.. when its about ST, Mastery: Nature's Guardian plays a big role in many ways. specialy the way AP affects the math at many factors: https://ibb.co/WBT7qkw https://ibb.co/Lx40Wdt i'll put together one example meshup of "mastery stacked ST build" To convey my meaning better: -4Set Bonus: Maul/Raze damage increased by 20% and Blah blah..., stacking >>>"five"<<< times. -Mangle and Maul cause an Infected Wound in the target, reducing their movement speed by 50% for 12 sec. -Maul and Raze have an additional 30% chance to critically strike. -An empowered cast of Maul or Raze deals 40% increased damage, >>>"costs 100% less rage"<<<, and reduces the target's damage to you by 15% for 6 sec. -Mangle increases the damage of your next cast of Maul or Raze, and Blah Blah.. by 15%. >>>"Stacks up to 3"<<<. -An improved Bear Form that grants Blah Blah... Lasts 30 sec. increasing haste by 15%, and >>>"reducing the rage cost of Maul by 50%"<<< and some more Blah Blah.. -Unleashes Rage of the Sleepe Prevents 25% of all damage you take, >>>"increases damage done by 15%"<<<, grants 25% leech, and >>"reflects (47.25% of Attack power)"<< Nature damage back at your attackers. -Lunar beam Summons Blah.. >>>increasing your "mastery" by (21 * $mas)%,<<< dealing [(10.647% of Attack power) * 8] Arcane damage and healing you for [(100% of Attack power) * 8] over 8 sec. -and some more perma increased dmg and status pices such as "Killer Instinct:Physical damage and Armor increased by 6%" and Alpha Challenge and PVP trinkets and Soooo on.. And the results be like: again i must note, much more lies in the heart of these topics.. but hey lets just have fun and discover them together
  9. the issue is the question itself, there is no "best pve class".. yes you can have a list base on popularity and log results but again that depends on type of activity and player base playstyle and skills and so many other factors.. if you ask what is the "easiest class to start pve" that would be hunter since it designed that way which is also not makes it weaker or stronger than other options, its just simple to handel and get started. about the fact that there are bugs and if you report they will fix fast, well bugs are allways existed even in retail , but the amount of there impact on the results are questionable case by case. i don't think they will fix anything related to shadowlands anymore since they're already working on DF, even thou they didn't realy care much befor that as an example kyrian druid mechanicos final ability which should reduce the spell cooldown by 4 sec per target hit (up to 20 sec) is still buged and thats a huge impact into the results, but anyways overall you can play any class and enjoy it and remember if there are some bugs that negetivly impacts your results, there are also those that positivly impact them! thus it's fair so far :)) just take it easy and enjoy the game i guess ^^
  10. Player Name: Paladmon Realm: Oribos Discord username: .jin.kazama. Links: https://ibb.co/SvMpgrV https://ibb.co/yhDpkw3