Sup y'all, I'm Dustti and I'm going to quickly share with you all some of the issues regarding the pvp portion of the game on the server. I'm all for quick gains in rating when you beat better players, but ever since the new mmr system has been added where there's a 300MMR cutoff present you cannot get a single que if you're high mmr. This cutoff is resulting in the decay of high rated players, having 2.5 mmr means you can only get people who are 2.2 mmr, which seems fine on paper but in reality if you're a 2.5 player with 2.7 MMR you won't get a queue pop until a team with combined 2.4 mmr joins the queue. Resulting in the top rating on the server since the start of the season being 2587(2nd of june). The pvp situation is dreadful, you can't even do the 5 weekly wins to not decay if you're in top 20. >> Possible solution would be removing mmr cutoff completely and reverting to the old system, cause I think most of the players would agree that even winning and gaining +0 is better than sitting in a 20 hour queue without doing anything so you can actually stream your games xDDDD. Thank you for your time and I hope we can get this issue resolved asap.