There is serious problem with solo shuffle mmr system and conquest rewards.
You know this is private server there is not enough population so in order to get a pop we have to wait more than 30+ minutes at around 2k rating and imagine 2.1k+ 2.2k+...
Even with that que time when it finds a match we have to fight aganist low ranked players as can be seen in the example in the screenshot, even though I won 4/6 which means I won 3 win good healer and carried the bad low ranking healer, I got "-2" rating and "0" conquest. This is like a joke and must be fixed. This is not retail so there is not enough player that we can have fairmatch, that shouldnt make us lose ratings like it was in retail. If there is too much mmr difference we must get mmr protection. I've won more than 3+ and carried that guy got 4/6 win and still lost rating, thats wrong.