I have a few things to say.
First of all, I'm glad about the affli artifact trait fixes, soulstone too. Yet there's one thing that haven't been fixed properly, still. I posted it on bugtracker, it was said to be fixed multiple times, yet it is not.
I'm talking about Drain Soul and its channeling. In EoA, violent winds mechanics still interrupts the channeling, even tho every other casting is not interrupted. Second of all, as the Drain Soul makes your character turn facing to the target, it is considered as movement by the legendary boots (Norgannon's Foresight) and despite standing on single place without walking, whe 8s "stand still" counter doesn't start.
Maybe nobody understood me all those months on bugtracker what the issue was, as it was considered fixed yet it is not.
Should I make a quick video, with weak auras counter so that you can see where the real issue is?
Ps. I love the work you devs put into lock for this summer content patch, I'm mentioning it again just so that you know that it wasn't fixed last time, and should not be considered done for future development progress.