Cpt. Shampooing

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Everything posted by Cpt. Shampooing

  1. I used the cooldown from Deadly Boss Mod AddOn, which is ~21.5 seconds. I didn't changed anything about that, is that possible that this bug is existing since the beginning of the tests?
  2. This should be fixed at the next realm restart.
  3. At the next realm restart, the Loading Chains bug should be fixed.
  4. Hi, All reported bugs should be fixed on live realms after the next restart.
  5. Hi, All reported bugs should be fixed at next realm restart, except for hooks, I still need to investigate.
  6. Well, it's not working on live realm, but it's working on PTR realm, if someone could confirm this, it would be great.
  7. Is someone able to confirm this? The other bugs should be fixed for the QA week.
  8. pve

    All those fixes will be applied today, so you'll have to do a new report. But I still can't reproduce the problem about Rune of Grasping Earth... I'm always correctly grabbed...
  9. pve

    New fixes (will be applied during Monday's update) : Decrease attack distance ; Players will now die if they fall at Kromog's feet ; Killing Spree now doesn't make players falling behind Kromog ; Kromog now spams Stone Breath if his current target isn't in melee range ; Fix Kromog's melee damage ; Melee issues should be fixed ; Fix Slam damage.
  10. pve

    Maybe I destroy the rune too soon, maybe the rune doesn't have the right time to select a player properly. I'll try to delay that auto-destruction.
  11. pve

    At the moment, the runes are scripted this way: Kromog begins to channel Rune of Grapsing Earth ; Every 0,4 second, Kromog activates 4 random non activated runes (there are 35 runes) ; Each targeted rune begins his activation process, which is 5 seconds log ; One second after activation, the rune will select the nearest player in a 4 yards radius : If found, player is grabbed ; If not found, rune is destroyed.
  12. pve

    Last fixes for today, applied on live realms in 30mn: Handle almost all spells of Kromog with Avoidance ; Kromog will now select a new target if his current one is out of melee range and if there is at least one remaining player in it ; Thundering Blows will now be casted directly after Rune of Grasping Earth (was broken after my previous fixes) ; Charging spells now are correctly working on Kromog ; Spells such as Hand of Gul'dan now are correctly working on Kromog ; Now pets will not be despawned when you're grab by a Grasping Earth ; Slam damages should now be fixed (this one's not applied, it will be on the next crash or restart). Thanks guys for your feedbacks!
  13. pve

    I already answered that. Well, I'll try to do something similar.
  14. pve

    Well, I have serious doubts about my past fix on Slam. Now, since I'm using the coordinates of the boss without his hitbox, I'm taking only 9k damage at maximum melee range... I should be dead instead. But if I handle the hitbox like before, at maximum melee range, I'm hit with 510k damage, melee players just have to run few meters back, with only 5 yards backwards, they should take around 160k damage, which is perfectly healable, and it's very easy to run more than 5 yards backwards. Here is my test: The blue marker is for maximum melee range, green is 5 yards, purple is 10 yards, red 15 yards, yellow 20 yards, with one stack of Warped Armor (which cannot be on melee dps) I have the time to reach the 15 yards point before Slam cast finishes, and I took only 11k damage. They say that pretty well on Icy-Veins: So I guess the hitbox on this spell is not really a problem. I'll handle it as before. Well, anyway, I'll add a few more fixes today: Add almost Kromog's spells into Avoidance management, they're mostly AoE spells ; Now Kromog will select a new target if his current target is out of his melee range, and than other players can be targeted ; Thundering Blows will now be casted directly after Rune of Grasping Earth (broken with previous fixes). Maybe more will come too.
  15. pve

    Today's fixes: Slamg damage are now correctly reduced depending on distance from the original boss position, without hitbox.; Grasping Earth will not be summoned on a rune if there is no player on it ; Periodic damage of Rune of Grasping Earth will be increased over time ; You can now attack your Grasping Earth in any direction ; Now there will be a 10 seconds delay on Kromog's abilities after Thundering Blows. Will be applied after the reboot in 12AM GMT+1.
  16. pve

    All those fixes should now be applied on live servers.
  17. pve

    So, the first two of them are fixed, and the fix will be applied today. About Rune of Crushing Earth, they do clap, but only 5 seconds after the seconde one spawns. Actually, it should be exaclty as described here:
  18. pve

    Hi everyone, thanks for your feedbacks! At the moment, I've already fixed all reported bugs: Slam has now reduced damage depending on distance between players and Kromog ; Grasping Earth can now be attacked by his own grasped player ; Rune of Crushing Earth now targets ranged players first. They'll be applied today (~6PM GMT+1 (Paris hour), or less). And yes, all timers of this fight are completely fucked up. Even Deadly Boss Mods and BigWigs say that in their source code (I'm using these addons to find some timers). I hope you'll be able to do more tests this morning or this week-end, and I hope you'll enjoy the fight.