Posted February 3, 2017 On 1/26/2017 at 4:23 AM, Zhalfyr said: Your idea is quite interesting, I'm gonna think about it and try to find a way to set this up with the classes getting less fixes being okay with it. Actually that's in this cycle now. But I must consider the time that I'll have to spend to correct a bug. I'm taking this exemple since you mention it, at the moment, the spell is mostly working on the test realm, except sometimes the player goes under map. I estimate that it'll take quite a long time, and therefore I think I should fix 3-4 other spells instead if that takes me the same time. That's also why we don't start a cycle before ending the current one, to avoid those "complicated" bugs to be ignored. MAybe we could have a gm hosted event where they go into the gurubashi arena with the priests having to levitate people and the judges (gm's) would tally up the deaths /kills and the top 2 person with the most deaths and most kills each get a prize lol Share this post Link to post Share on other sites
Posted September 8, 2020 Excuse me Zalfyr if I seem on rage mode, but those changelogs make my hair stand most of the times. Share this post Link to post Share on other sites
Posted February 9, 2022 Thank you so much for you're dedication, Share this post Link to post Share on other sites
Posted March 16, 2022 This is unacceptable for a server as known and big as Firestom. A sane priority in fixes is the most important thing if you're proposing a new expansion content, aka Legion. Much more important if the devs are few and you can fix only a small number of spell per week. Share this post Link to post Share on other sites