Remolkeman

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Everything posted by Remolkeman

  1. 409k stable dps at single, my weapon is not even 35 traits, its missing a bunch of them. Also the ilvl of the weapon is low aswell as my stats aren't accurate at all. I dont see any problem.....
  2. Maybe you should start thinking that the damage you were doing before it was buggued. My UAs were reaching up to 900k sometimes before the update without wrath stacks and reap up. Right now my max is around 450k which is pretty legit. Cms arent usually informed about generic fixes, so maybe a generic fix "nerfed" or more like "fixed" those high damages. Anyway as I told to Khad before, you can give me your stats and ill calculate the damage but we already saw it fits to the calc I made, actually he's doing more damage than intended
  3. We are using atm this formula http://www.askmrrobot.com/wow/theory/mechanic/spell/unstableaffliction?spec=WarlockAffliction&version=7_1_5_23420 = 0.966 * TotalSpellPower * TotalDamageMultiplier * MasteryValue(WarlockAfflictionDamage,true) 0,966*33777*1,06(artifact rank 37)*2,25(mastery rating)=77819 per tick If we add talents--->77819*1,18(contagion)*1,7(drain soul talent)=156205 normal tick*2,08 if crits=324698 if crits if we have reap up 77819*1,18*1,1(reap bonus)*1,7=171715*2,16=370905 crit ticks So it seems it pretty much fits to your damage for the info you gave
  4. Thats pretty much what you should be doing for our current patch, i would even say its too much. Give me your stats and ill calculate the damage
  5. Any change had been made besides the reap soul fix with trinket. Im personally doing the same damage before and after the update. If you find the reason report but i have checked and everything is the same before and after
  6. ive been asked to do a demonology pve guide. What do you think about that?
  7. Is the havoc chaos bolt the one hitting throught walls? The normal chaos bolt cant be casted if theres a LoS
  8. As I told you multiple times in your ticket, mastery is working 100% fine, I also did upload pictures to prove it, left the report opened few days and you didn't aswer. I think your problem is that you don't understand how mastery works, but mastery work 100%. At least give me some proofs that isnt working or don't lose my time. Its really annoying having fake reports, you give the evidence its working and the player don't answer to give futher details about his problem during few days. Don't do that here As mastery says "Your spells deal a random ammount of additional damage up to xmastery%" That means if you have 10% mastery your spells will do a random damage between 0% and 10% more damage after base formula. Your incinerate can do 10k base damage without mastery and with mastery it can deal between 10k damage to 11k damage, a random value between those 2 everytime is casted. That's how it is scripted here and retail 7.1.5
  9. I can't do nothing about those broken classes as you may understand. Yes, our template is wrong like every class template and we are looking on reworking them but the fix will come when all templates are getting fixed
  10. Yes, it is, that's the average dps every class should have in this patch
  11. If you haven't notice, the problem is about templates, because EVERY Demo/destro/aff spell is calculated properly and have their corrects modifier on pvp. Templates are wrong, all of them, they are giving too much main stat, that's why fmage is oneshoting, dhs are oneshoting, arcmage is oneshoting, feral is oneshoting, pally is oneshoting, etc.... A "nerf" wont happend until all templates are properly fixed and working. Also I'm not a developer, I don't fix spells, I tell them to fix them and then they decide if they are going to fix them or not or when they are going to fix them. I can understand its annoying, but every class is doing the same atm. Only artifact chaos bolt can hit you if you are behind a wall if its casted right after you get into the LoS
  12. Reap souls issue should be fixed now on live realms
  13. Issue its fixed on test realms, I hope they apply it soon
  14. Anyway theres going to be a fix for that, dont worry
  15. It doesn't happend with wrath of consumption
  16. Good news, I've found the reason why Reap souls bugs out First of all, are you using this trinket? http://www.wowhead.com/item=137367/stormsinger-fulmination-charge&bonus=1826:1477 As I saw on your armory you are. The 50% less damage bug happends when you activate reap souls and you have for example a proc that modifies the dot damage, in this case the trinket. If you look carefully, the tooltip will increase(in terms of damage) while the trinket gain charges(tooltip is buggued when using reap souls alone but it increase correctly the damage and double traits). When you have the trinket proc active and reap souls everything is fine, but when reap souls duration finish after the trinket proc does, the damage is reduced by 50% for some weird reason. My recommendation: Do not use the trinket(or anything that can modify your mastery rating while reap souls is active) and your damage will be fine Here there are 2 pics: As you can see there, I have both, trinket and reap souls proc, you can see the UA tooltip On this last pic, i've removed the trinket procs and reap procs and voila, buggued This last one is the spell with the correct tooltip after unequip and equip the weapon I hope you are happy about this, I've spend a lot of hours trying to find the issue until I checked your armories and saw all of you have the trinket e.e. This also means that the trait that increases our damage can bug it out(not confirmed yet) I've pinged a dev to try to fix this as soon as he can
  17. There's a report with the status "in progress" which means it will be worked on in the current cycle, so don't worry and don't make multiple reports please
  18. If you find any problem you can repor it on the bt
  19. Its just visual, every trait increases the damage ofno the mentioned spell correctly. I've checked every single trait from each spec and all of them work even if the tooltip shows only first rank
  20. Only your damage
  21. 2 million hp its too much, your pet hp is fine
  22. If you find any issue with the update, ping me here or post on the tracker, I've found already 2 things that haven't been implemented properly
  23. I've got bad news, there are 2 fixes that wont come to live with the update because devs hadn't time to finish them. This ones will be the demo pets UI and the old pet models fix for pandaria transfered player. Its sad that they hadn't time to fix them but at least those aren't fixes that can affect your gameplay like a missing talent, trait or spell. This ones will be worked on for the next cycle and we will have around 12-13 total fixes!
  24. You can check the picks yourself, anyway, I added as 10 a little fix to wrath of consumption. Seems like the trait only procs when you get mob/player killing blow when you should proc it just by tagging it
  25. If you look at that, that is inside pvp instances. The damage isnt that high as in open world because UA doesn't deal the same damage in pvp instances. Also the damage formula is correct