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Shelby

Changelog 13/06

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Information: This update pack has already been applied.
http://i.imgur.com/ssQW6Lg.gif General
  • After death, summoned pets now disappear in a moment.
  • Wintergrasp area now has separate vision distance, twice more than all other ones.
  • Implemented passengers invincibility in some kinds of transport.
  • Now, items given through trade window lose their transmogrification.
  • Movement display is now synchronized with players delay, so jogging should not appear if someone has high ping.
  • Improved stance definition when a players appeared under the ground.
  • Fixed visual bug, when player had bigger size of character model after dismount.
  • Heroic Training Dummy is now affected by bleeding, it will get full damage (if it has enough HP), that is useful while aggro testing.
  • Improved loot modes, also loot settings are now saved for a party.
  • Fixed packet dispatch around target, that should fix possible visual bugs, when player sees a target but changes of this target can not be seen by player.
  • Implemented system of minimal/maximum values of using fishing nodes, only maximum was used before.
  • Implemented flags for transport, mounting on which will not cause summoned pets disappear (temporarily summoned pets disappeared before).
  • Fixed display achievement progress for achievements with time limit.
  • Fixed Wintergrasp graveyards.
  • Fixed open PvP objects, situated in some locations (for example, Nagrand).
  • Items with changeable characteristics will be now correctly displayed while you examine another player.
  • Fixed situation, when a creature could stay next to dead player for some time.
  • Fixed some reasons, when creature could follow player, not dealing damage.
  • Fixed display update of current health of destructible objects.
  • Fixed server crash issues.
http://i.imgur.com/xGqnGmw.gif Raids, Dungeons and Instances
http://i.imgur.com/3otRvL5.gif Battlegrounds and Arenas
http://i.imgur.com/jtopQpV.gif Druid
http://i.imgur.com/xBk03wu.gif Hunter
http://i.imgur.com/xg1dcYY.gif Mage
http://i.imgur.com/YFM8VZv.gif Paladin
http://i.imgur.com/geG1RZG.gif Priest
  • Fixed possible ways of getting under the ground with the help of Levitation.
http://i.imgur.com/PJMnmM8.gif Rogue
http://i.imgur.com/Mgw8f7U.gif Warrior
MuzUmPW.gif Other
  • Reworked some of the dispel spells.
  • Reworked resistance system, improved and fixed resistance count for players and creatures.
  • Turned on by default vision area check for all spells, that chose random cast spot.
  •  Fixed display of current player orientation under the effect of fear and similar.
  • Implemented new system of spell cooldown count, that allows to watch the exact end of cooldown reset, and excludes using any modifications to change cooldowns.
  • Auras, that proc from talents, will now be removed from player after spec switch.
  • Fixed possibility of casting spells sitting on a mount, that allows to cast spells.
http://i.imgur.com/t919RX9.gif Creatures
http://i.imgur.com/12Flk1j.gif Quests
http://i.imgur.com/EfOXGRb.gif Items
  • Using http://wotlk.openwow.com/?spell=54757 now puts the caster into combat.
  • Spells that are casted with the help of items, now have 0 spell damage bonus.
  • Correction of Gnomish Engineer that would allow you to control various creatures or players.

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