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Zergrushing

[MoP] Restoration Shaman Guide for 5.4.8

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Introduction to Restoration Shaman

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Okay, so first of all you should need that Restoration Shaman is a “sustain” healer because with totems, Riptide, Healing Rain and Earth Shield you’ll be healing even while cc’ed or pillar hugging, or if you’re getting trained hard and you can’t cast. So, you always need to keep earth shield on the teammate they’re targeting, keep riptide up, and unless your teammates are fully hp, almost always you’ll have Healing Stream Totem down. Remember you have your Grounding Totem to avoid getting cc’ed against Druids, Mages, Shamans, Paladins, etc.

Gems

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I’ve tried everything to gem, since this patch crit is broken af I used to stack crit like a warrior, but lately been using this gems: 
Red: +80 Intellect +160 Critical Strike
Yellow: +320 Critical Strike
Blue: +160 Spirit + Critical Strike
Meta: +432 Critical Strike +1% Spell Reflect or +665 PvP Power +775 PvP Resilience

Enchants: 

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Shoulders: +200 Intellect +100 Critical Strike
Back: +180 Critical Strike
Chest: +80 All Stats
Wrist: +180 Intellect
Weapon: Jade Spirit
Shield: +165 Intellect
Hands: +170 Mastery
Legs: +285 Intellect +165 Critical Strike
Boots: +140 Mastery & Minor Speed Increase

Reforge

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Stat priority is Intellect > Crit > Spirit > Mastery > Haste.
So always try to reforge crit when an item doesn’t have it, after that get some spirit or mastery, up to you.

Talents

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Most of the time you'll be using this talents. The ones you can swap are earthgrab for windwalk, atm i pref using windwalk over earthgrab, but earthgrab is rly good vs warriors or any class that can't take the slow out. Windwalk is very useful against cleaves that depend on the slow, and the cc, for example against a TSG, when they stun burst you, your partners should peel and as soon as you get out of cc you just windwalk, earthbind (the slow one), wolf form and run from them. 
Another change you can make is between Totemic Projection and Call of the Elements. In 3s you can never use Totemic Projection since most of the time you'll be casting, cc'ing, running or purging, so now time to use projection, plus vs cleaves that have many fears and they depend on them, or with fears that can't be dispelled, such as WLS, you can have 2 tremors in a row pretty much, plus 2 windwalks, 2 groundings to avoid more cc, for example if you ground a poly, you don't have shear and another one is coming and you know that if you get poly'd you loose the game 100%, you can use Call of the Elements and grounding to avoid it, since CotE isn't in the GCD

Major Glyphs:

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Glyph of Ghost Wolf – It’s your only mean of escape, good against train comps like warriors, dks, ww's, etc.
Glyph of Healing Stream Totem – Reduces the damage done while your Stream Totem is up, really good. (This doesn't work against melee cleaves like warrior, dk, hunter, etc.)
Glyph of Totemic Vigor – Mandatory, only way to not get your totems one shotted.
Glyph of Hex - Always good to have less cooldown on the main cc, it's ussually swapped with Glyph of Healing Stream Totem vs comps with a mage or boomie, since they can dispell hex and you get that 10% dmg reduction. 
Glyph of Purge - Good against comps with rdruid so you can purge easier the HoTS.

Minor Glyphs: 

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Glyph of Totemic Encirclement: This glyph is a must, cancels totally the use of Tab to swap to a totem to kill because each time you place a totem other 3 will appear.

Macros: 

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Wind shear to focus: /cast [target=focus] Wind Shear
Arena kicks (currently using these ones): /cast [target=arena1] Wind Shear
/cast [target=arena2] Wind Shear
/cast [target=arena3] Wind Shear
Hex to focus: /cast [target=focus] Hex
Same here with arena hex, currently using these ones: /cast [target=arena1] Hex
/cast [target=arena2] Hex
/cast [target=arena3] Hex

Another good macro, but that i personally don't use is: 
/cast Ancestral Swiftness
/cast Hex

And also:
/cast Ancestral Swiftness
/cast Healing Surge

Tips:

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Against Restoration Druids: Just spam purges everywhere, so your dps will find easier to kill the druid or the other dps, grounding totem when cyclone is coming, save Ancestral Swiftness to insta hex when he gets out of shapeshift.

Against Mage: Pick Windwalk, grounding on sheep, keep purging too so u get out shields and shit.

Against dk’s: Get Windwalk, use it mainly when you get a root from Chiblains, against this just try to kite, pillar hug, and stay in wolf form as much as you can so the slow isn’t that big.

Against Warriors: I like getting Earthgrab against them, but it’s up to you, just kite, run around pillar, hex if needed, just like every healer.

Against Affliction Warlocks: Here’s the big problem for us xD. What I like doing is dispell the first dots, so the pressure he has got is not that big and he has to reapply, wasting soul shard or wasting time, save tremor for when you need it more, grounding on fear, keep riptide and earth on the dps usually, since he’ll be doing damage to both of you, every time you can dispell the dots.

Arena Compositions: 

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2v2: 
Rsham/Alock
Rsham/Awarr
Rsham/Spriest
Rsham/Feral Druid
Rsham/Windwalker Monk
Rsham/Dk

3v3:
Alock/Boomie/Rshaman (LSD2)
Warrior/Alock/Rshaman (WLS)
Warrior/Mage/Rshaman (WMS)
Ret/Hunter/Rshaman (PHS/Cupid)
Warrior/DK/Rshamn (TSG)
Warrior/Hunter/Rshaman (KFC)
Mage/Lock/Rshaman (MLS)
Hunter/Feral/Rshaman (Jungle Cleave)
Frost Mage/Boomie/Rshaman (Frozen Chicken)
Fire Mage/Boomie/Rshaman (Spicy Chicken/BK)
Rogue/Spriest/Rshaman (RPS)
Feral/Spriest/Rshaman (FPS)
Rogue/Hunter/Rshaman (Thug Cleave)

 

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