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Mcgraffity

[Mists of Pandaria]: Dark Animus - ToT

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Title: Dark Animus - ToT
Bugtracker Link:


Patch Content:

Dear Dev's,

 

fix animus or make him "doable" (i mean doubling his hp (or even triple) make the boss the only attackable monster in the room, and have all abilities enabled (besides anima siphon and FULL POWER)) to let people pass it and give gm's more "rest" on not having to deal with pve in
 
Requirements list for a "temporarily fix"
- remove all "smaller" golems and only keep the boss
- Enable all boss abilities by default (regardless his energy) and remove both Siphon anima and the FULL POWER ability
 
This way the boss won't be able to 1shot players due to random mechanics that can otherwise happen if you do it the "only/bugged" way where its pretty much a dps check if you manage to properly activate him with the only way possible (bug abusing) I'd highly recommand either making a temporary replacement for the current bosses that do not work properly OR simple revisit them to fix those bosses properly!

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