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Marúschka

Repost

31 posts in this topic

*1. Exactly, this is Firestorm and they have their own Rules and some which have Blizzard too.*

OFC he have their Rules--->

so if he have same rules what you say like Blizzard so why here in Post from Legnax i dont see any rules like from Retail,wich saying about all things what you can use,what not?!

*2. It's not forbidden to ress someone. But its forbiden to abuse in general.*

how you know its abuse??--->

  • General exploiting: The malicious use of bugs in a way that normal game-play would not permit, generally giving the user an unnatural advantage.
    • Punishment: 1 day account suspension to permanent account suspension.
       
  • If you find an exploitable or game breaking bug please report it to the Firestorm Bug Tracker immediately. Taking advantages of the exploit or bug can result in your account being suspended.

in wich tread i can see this rule its Abusing or something???How you know wich ppl play *BLIZZ* server??you have any pics or id´s from that ppl in group wich you can show us,he play Retail so he know the rules?? ACTUALY i dont see anything and its not a evidence to report players without any exactly rule from server Firestorm.You are mad bcs you get BANN with right evidences for no follow the Server rules--->

so you person normaly have a break to read about reports or something else!!!

*3. No i dont stop this "trash" after TSM is always the side who continues it. U are the best proof for it actually.*

you sure about your words??Actually i see everyday you and Imorster cry all time about TSM and speak sh** about us.

*4. I already growed up and said Namepalla multiple times that i dont care that much anymore what u guys said in World/Say - But is it my fault that u dont learn from ur mistakes and constantly push harassment against my guild or offend something in my reallife? And i dont search it everyday. I just need 5 minutes of my life to figure out what u abused in your Videos.*

so if you dont care whats going on on *Worldchat* why you always make same mistakes as you said we make???

and if you dont search or dont make analyse and you only need 5 mins to see whats wrong is as #Blizzserver player wich knows all rules,dont report this if you think its not works right here like retail???So you rezz many times too in raid bcs you say you play on retail and know all rules----->

 

#Combat resurrections are an extremely powerful tool that players have while in combat. Naturally, we apply some limitations. In Mists of Pandaria, that limit was 1 resurrection during a given raid boss encounter for 10-player modes and 3 for 25-player modes. With Flexible difficulty introduced in Patch 5.4, we erred on the forgiving side, and gave Flexible Raids 3 resurrections regardless of raid size.

In Warlords of Draenor, the Flex tech has expanded to more difficulty levels, and we needed a new system to handle combat resurrections more fairly. We knew that continuing with a constant 3 would encourage using the smallest possible raid sizes, while scaling with hard breakpoints would discourage specific group sizes just under those points. Additionally, the limit is not shown anywhere in-game, so it can be easy to lose track of how many resurrections the raid has available (or even know that the limit exists).

So we’ve built a new system to be more transparent, and improve usability.

  • During a boss encounter, all combat resurrection spells now share a single raid-wide pool of charges that’s visible on the action bar button.
  • Upon engaging a boss, all combat resurrection spells will have their cooldowns reset and begin with 1 charge. Charges will accumulate at a rate of 1 per (90/RaidSize) minutes.
    • Example 1: A 10-player raid will accumulate 1 charge every 9 minutes (90/10 = 9).
    • Example 2: A 20-player raid will accumulate 1 charge every 4.5 minutes (90/20 = 4.5).
  • A charge will only be deducted when a combat resurrection is successful (when the target accepts the resurrection).
  • Raid frames now show a debuff indicating that a dead player has a pending combat resurrection available.
  • Outside of raid boss encounters, combat resurrection spells retain their normal cooldown behavior.

http://wow.gamepedia.com/Resurrect

stay here on Firestorm anything in one *Tread* about this is *Privatserver* but we use all Rules like on retail??? i dont see nothing...

*5. I actually had a nice day already and it wont get worse instead of this Thread.*

xDDDDD actually you dont have nice day,bcs i see you here on hp crying as well and dont enjoy RL ;) why you dont enjoy your 5 days break sometimes is a break good for dont be nervous like in this moment you are :P

 

greeetz Marúschka

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everyone here don't care about what happened but the question is: how did you ress 3-4 guys in not even 5 minutes? try with dk ress and druid rebirth, if you already used one of them u can't use again another one so lol how

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watch it carefully there is a dk, lock and druid.Thats 3 if my math its corect.....

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1 minute ago, Bulibon said:

watch it carefully there is a dk, lock and druid.Thats 3 if my math its corect.....

Combat resurrections are an extremely powerful tool that players have while in combat. Naturally, we apply some limitations. In Mists of Pandaria, that limit was 1 resurrection during a given raid boss encounter for 10-player modes and 3 for 25-player modes. With Flexible difficulty introduced in Patch 5.4, we erred on the forgiving side, and gave Flexible Raids 3 resurrections regardless of raid size.

Thanks.

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i told u and i will tell u again. Dont link retail rules.Not all of us played on retail.We know Firestorm rulles and we respect them.U should do it 2.U got ban for right reason

 

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Just now, Bulibon said:

i told u and i will tell u again. Dont link retail rules.Not all of us played on retail.We know Firestorm rulles and we respect them.U should do it 2.U got ban for right reason

 

Thats not a fucking retail rule.. Thats a fucking Ingame Feature which is working correctly here and u bypassed it.

640?cb=20130305053659

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How would we know that it's bug abusing if we were never told that it was? We were never told that it was bug abuse before we did it, nor has it ever been stated in the rules list. It's also not mandatory to read retail rules, only server rules. And in the server rules it never states that combat ressing multiple times is bug abusing. 

But in your case, you broke a rule that was stated on the rules list while you're in the Quality Assurance team Riu. You are in the wrong, you got punished for it and now you're just pissed off so you're trying to find something to get us banned for and you're doing a very bad job.

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2 minutes ago, Ríu said:

Thats not a fucking retail rule.. Thats a fucking Ingame Feature which is working correctly here and u bypassed it.

640?cb=20130305053659

What you're saying is a lie, you can ress as many people as you want here as long as you have the people to combat ress.

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WHAT THE HELL

OMG

Mokoko try to use rebirth and raise ally in 10n and check how you can't roflmao

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Riu Riu dont get mad.Told u first u need to grow up.We didnt brake any Firestorm rulle.

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23 minutes ago, Fappy said:

everyone here don't care about what happened but the question is: how did you ress 3-4 guys in not even 5 minutes? try with dk ress and druid rebirth, if you already used one of them u can't use again another one so lol how

wtf fappy 4 ress ? are you blind or you can't count ?

16 minutes ago, Ríu said:

Combat resurrections are an extremely powerful tool that players have while in combat. Naturally, we apply some limitations. In Mists of Pandaria, that limit was 1 resurrection during a given raid boss encounter for 10-player modes and 3 for 25-player modes. With Flexible difficulty introduced in Patch 5.4, we erred on the forgiving side, and gave Flexible Raids 3 resurrections regardless of raid size.

Thanks.

can you link firestorm link for this ?

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And i always thought PvP is the 'ragesection' and not PvE...

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Just now, Juanson said:

And i always thought PvP is the 'ragesection' and not PvE...

Its not. Its Blamesection. :P

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and you think if we know we are not allowed to use 3 ress we would make video and share that ?

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rofl now there are firestorm rules and blizzard rules

wasn't this server blizzlike? so you think that they had to put in a topic all ingame rules? they just said it's blizzlike so rules are the ones from blizzard..

anyways i don't care i just want to know how the hell did you ress 3 guys in 10n... with soulstone, rebirth, raise ally it's not possible so there is some bug way :D

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12 minutes ago, Fappy said:

rofl now there are firestorm rules and blizzard rules

wasn't this server blizzlike? so you think that they had to put in a topic all ingame rules? they just said it's blizzlike so rules are the ones from blizzard..

anyways i don't care i just want to know how the hell did you ress 3 guys in 10n... with soulstone, rebirth, raise ally it's not possible so there is some bug way :D

What are you on about? It is not mandatory to look at retail rules only server rules. Also it is possible to do combat ress as many times as you want, stop lieing.

Edited by Mokoko

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We seriously need a forum moderator.

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3 minutes ago, Mokoko said:

What are you on about? It is not mandatory to look at retail rules only server rules. Also it is possible to do combat ress as many times as you want, stop lieing.

And again. Its not a rule - its a ingame mechanic which u bypassed. But maybe its too small in the Site i already linked, here u have it from blizzard directly.

https://worldofwarcraft.com/en-us/news/15682579#combat_rez

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and for your info we had 5 combat ress if you count hunter pet and symb on that raid not only 3

Edited by suren

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14 minutes ago, Ríu said:

And again. Its not a rule - its a ingame mechanic which u bypassed. But maybe its too small in the Site i already linked, here u have it from blizzard directly.

https://worldofwarcraft.com/en-us/news/15682579#combat_rez

and as I said 10 times, it is not mandatory to read what blizzard says or what's bannable in retail before playing. It's only mandatory to read server rules. And it's not in the rules nor has it been stated that it's a form of bug abusing. So we had no way of knowing that it was.

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  • 1 hour ago, Marúschka said:

    So we’ve built a new system to be more transparent, and improve usability.

    • During a boss encounter, all combat resurrection spells now share a single raid-wide pool of charges that’s visible on the action bar button.
    • Upon engaging a boss, all combat resurrection spells will have their cooldowns reset and begin with 1 charge. Charges will accumulate at a rate of 1 per (90/RaidSize) minutes.
      • Example 1: A 10-player raid will accumulate 1 charge every 9 minutes (90/10 = 9).
      • Example 2: A 20-player raid will accumulate 1 charge every 4.5 minutes (90/20 = 4.5).
    • A charge will only be deducted when a combat resurrection is successful (when the target accepts the resurrection).
    • Raid frames now show a debuff indicating that a dead player has a pending combat resurrection available.
    • Outside of raid boss encounters, combat resurrection spells retain their normal cooldown behavior.
    During a boss encounter, all combat resurrection spells now share a single raid-wide pool of charges that’s visible on the action bar button.
  • Upon engaging a boss, all combat resurrection spells will have their cooldowns reset and begin with 1 charge. Charges will accumulate at a rate of 1 per (90/RaidSize) minutes.
    • Example 1: A 10-player raid will accumulate 1 charge every 9 minutes (90/10 = 9).
    • Example 2: A 20-player raid will accumulate 1 charge every 4.5 minutes (90/20 = 4.5).
  • A charge will only be deducted when a combat resurrection is successful (when the target accepts the resurrection).
  • Raid frames now show a debuff indicating that a dead player has a pending combat resurrection available.
  • Outside of raid boss encounters, combat resurrection spells retain their normal cooldown behavior.
  • 1 hour ago, Marúschka said:

    o we’ve built a new system to be more transparent, and improve usability.

    • During a boss encounter, all combat resurrection spells now share a single raid-wide pool of charges that’s visible on the action bar button.
    • Upon engaging a boss, all combat resurrection spells will have their cooldowns reset and begin with 1 charge. Charges will accumulate at a rate of 1 per (90/RaidSize) minutes.
      • Example 1: A 10-player raid will accumulate 1 charge every 9 minutes (90/10 = 9).
      • Example 2: A 20-player raid will accumulate 1 charge every 4.5 minutes (90/20 = 4.5).
    • A charge will only be deducted when a combat resurrection is successful (when the target accepts the resurrection).
    • Raid frames now show a debuff indicating that a dead player has a pending combat resurrection available.
    • Outside of raid boss encounters, combat resurrection spells retain their normal cooldown behavior.
    During a boss encounter, all combat resurrection spells now share a single raid-wide pool of charges that’s visible on the action bar button.
  • Upon engaging a boss, all combat resurrection spells will have their cooldowns reset and begin with 1 charge. Charges will accumulate at a rate of 1 per (90/RaidSize) minutes.
    • Example 1: A 10-player raid will accumulate 1 charge every 9 minutes (90/10 = 9).
    • Example 2: A 20-player raid will accumulate 1 charge every 4.5 minutes (90/20 = 4.5).
  • A charge will only be deducted when a combat resurrection is successful (when the target accepts the resurrection).
  • Raid frames now show a debuff indicating that a dead player has a pending combat resurrection available.
  • Outside of raid boss encounters, combat resurrection spells retain their normal cooldown behavior.

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Show me were in that video its the debuff and were is the reset.....

If u link rules read them close.

 

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1 minute ago, Bulibon said:
  • During a boss encounter, all combat resurrection spells now share a single raid-wide pool of charges that’s visible on the action bar button.
  • Upon engaging a boss, all combat resurrection spells will have their cooldowns reset and begin with 1 charge. Charges will accumulate at a rate of 1 per (90/RaidSize) minutes.
    • Example 1: A 10-player raid will accumulate 1 charge every 9 minutes (90/10 = 9).
    • Example 2: A 20-player raid will accumulate 1 charge every 4.5 minutes (90/20 = 4.5).
  • A charge will only be deducted when a combat resurrection is successful (when the target accepts the resurrection).
  • Raid frames now show a debuff indicating that a dead player has a pending combat resurrection available.
  • Outside of raid boss encounters, combat resurrection spells retain their normal cooldown behavior.
  • During a boss encounter, all combat resurrection spells now share a single raid-wide pool of charges that’s visible on the action bar button.
  • Upon engaging a boss, all combat resurrection spells will have their cooldowns reset and begin with 1 charge. Charges will accumulate at a rate of 1 per (90/RaidSize) minutes.
    • Example 1: A 10-player raid will accumulate 1 charge every 9 minutes (90/10 = 9).
    • Example 2: A 20-player raid will accumulate 1 charge every 4.5 minutes (90/20 = 4.5).
  • A charge will only be deducted when a combat resurrection is successful (when the target accepts the resurrection).
  • Raid frames now show a debuff indicating that a dead player has a pending combat resurrection available.
  • Outside of raid boss encounters, combat resurrection spells retain their normal cooldown behavior.

That is WoD change :P

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I know m8:D, i saw the patch from were Riu linked

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Combat resurrections are an extremely powerful tool that players have while in combat. Naturally, we apply some limitations. In Mists of Pandaria, that limit was 1 resurrection during a given raid boss encounter for 10-player modes and 3 for 25-player modes. With Flexible difficulty introduced in Patch 5.4, we erred on the forgiving side, and gave Flexible Raids 3 resurrections regardless of raid size.

 

Firestorm is using the same game mechanics like Retail. And im just waiting for the moment when u realise that this isnt a rule. This is a mechanic which got added from Blizzard into the Gamefiles. And sorry, but u always where like "we are the best guild on Firestorm" - but u want to say me u dont even know about this thing? I hope u are joking.

Even PvP Players know that u just have one combat ress each fight in 10 Normal. Incase they farmed some stuff too and learned it. U are just trying to hide ur own abuse and bypass again in the hope that the GMs will give u another chance. But in general everyone knows that this was ur next abuse with that u got offical catched.

And if u have nothing to hide in general. Why u actually delete ur own Video then? - Kinda obvious.

Edited by Ríu

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