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Found 16 results

  1. Greetings Sethraliss ! Summer has started, and that means holidays, sun and good times ! Apart from the expected release of Ny'alotha's fourth and final wing (that includes no less than an old god, heh) we also wanted to do something special that has never been done before. Because we know it can feel tiring having to wait for a next expansion (we are doing our best believe us !), with only a few raid bosses added regularly on a patch some of you have already covered back and forth. Therefore, we've decided to do two things that will start this week: Summer-long changes on the realm that should benefit everyone (from the casual player to the most implicated) Weekend "events" (from friday afternoon until monday morning so you can't miss it) that should give an additional incentive to play ! On top of that, we will up the pace for Ny'alotha's Mythic Mode release, which will be released as soon as it's ready (ETA 2 weeks) instead of waiting the usual 5. With all of this, we hope to make each and everyone of you happy ! Excited ? Good ! Let's dive in ! NY'ALOTHA'S LAST WING: N'ZOTH AWAITS ! The last Wing of the raid Ny'alotha, the Waking City, called The Waking Dream opens its doors on Wednesday, July 21st at 11:00AM in LFR, NM and HM difficulties ! Both encounters have a sanity mechanic like the one present in visions: do not let it drop to 0 or you will turn to a servant ! Carapace of N'zoth, where you will have to defeat the Fury of N'zoth before it manages to flee, so you can get access to the old god! N'zoth the corruptor, the final fight of the raid ! The encounter will consist of 3 phases and will push your team to the extreme! As mentioned in the intro, we will try to release the full Mythic Mode of the raid as fast as possible, so practice as much as you can in the meantime ! SUMMER EVENT ! With the image right above, you probably got an idea of our first event for the whole summer, but this is far from being over ! As we said at the beginning of the post, we are going to have several things implemented tomorrow Thursday 15th: The EXP x10 will be enabled on Sethraliss but also on all of our other realms until at least September 1st The 'Echoes of Ny'alotha' currency will be enabled so you can start gathering them for next Wednesday with the raid wing's release MOTHER in the chamber of the heart will sell corruptions & will also allow you to get essences on your alts if you obtained the rank 3 on another character ! You can find more info regarding the corruptions sold here. Every week, the first vision you will do will grant you automatically one free vessel whether you clear it or not: that way you can do another one right away ! Winning a Battleground will award 500 azerite and 500 coalescing visions, while winning an epic BG will grant twice the amounts ! Every week, if you clear the highest key on a given dungeon (only 10+ keys count), you will be awarded 10000 gold, as well as 1000 azerite and 2000 coalescing visions. The Warmode bonus for experience, azerite and reputation is increased by 20%: time to turn it on to farm more efficiently ! In LFR & NM difficulties, the individual loot chances on each boss will be increased by 20% Not bad right ? But wait, there's more coming up every weekend from Fridays 4:00PM until Mondays 10:00AM: The lootrate will be x2 for every non-gear item & azerite gains will be doubled while every MM+ run will grant 1 additional loot for the whole group. The chances to get corrupted gear in MM+, Raid BoPs, World Quests and PVP activities will be doubled Custom World Bosses will be spawned in Coldarra (Northrend) with exclusive rewards ! XT-500 :warning: Warning :warning: Warning :warning: Emergency call to all Heros! XT-500 as booted up. Make your way to BFA, Coldarra in Northrend and end his threat! The Firestorm world security system You can defeat this World Boss every weekend and receive your loot on those days! Resets daily! Doing it grants you chance to get the unique mount https://www.wowhead.com/item=172012/obsidian-worldbreaker# Good luck On top of it all, we will try to coordinate all of our teams to propose some wide-scale events in game where everyone will be able to participate to earn cool rewards ! A moment of fun to relax from time to time, which on top of that grants rewards: who would refuse ? We will edit this post like a patch note to add more information (such as events dates) and maybe even other new things added to the realm so keep an eye out ! This is our first time trying something like this, and we hope all of you will be pleased - if not by everything, at least by some of them ! Rendez-vous tomorrow to get things started, we wish everyone a nice summer The Firestorm Team
  2. Hello i ´ve got problem after update 8.3.7. , i don t recieve the experience for completed quest ? Can you help me ?
  3. This is it ! The last and final BFA update, Vision of N'Zoth, is ready to be released on Sethraliss. We wanted to make extra sure this would be happening as softly as possible: you can now mark down on your calendar the Monday, March 22nd ! The realm will be shut down for a short period of time while we update it, but do not worry we will keep you posted on Discord, Facebook and Twitter so as soon as it's back up and updated, you are notified. Since this update includes a client change, you will need to do something on your side as well ! HOW TO DOWNLOAD / UPDATE TO 8.3.7 CLIENT: Whether you already have an 8.2 client or not, everything is detailed in this quick & easy tutorial we've made for you! BORIS To celebrate this release, Boris will be back on Firestorm ! From Thursday, 25th March 5PM until Tuesday 30th March 10AM server time, Boris will be available in all capitals & starting zones on all of our realms! Speaking with him will allow you, once per account and per expansion, to get a free boost to the max lvl (110 on BFA instead), fully geared and ready to start exploring the continents, and discovering the content! NEW CONTENT The last content that was released on Sethraliss was the 8.2.0 one, and we're gonna update the client straight to 8.3.7: you might think that between those 2 there were several content patches, but in reality only the 8.3.0 was really relevant. We have a habit to release the content "in order", but here we won't separate the 8.2.5 and 8.3.0 ones: you will get everything right from the start ! A few exceptions are the raid, which will be released wing by wing as always, and some additions that retail introduced later in the patch, which we will delay as well to ensure that the content is experienced as it should. This post is here to help you get a first look at the changes and the new things that will be waiting for you, namely: Horrific Visions & the Legendary Cloak ! N'Zoth Assaults in Uldum & Vale of Eternal Blossom Mythic+ & PVP Season 4 Ny'alotha Raid The new allied races The Corruption system Below you will find more details about each of those main features. HORRIFIC VISIONS & LEGENDARY CLOAK Those 2 new systems are deeply intertwined which explains why we're regrouping them in the same section: The first questline you will be able to do from the 8.3 content will grant you an upgradable legendary cloak: Ashjra'kamas, Shroud of Resolve, which will help you fight the corruption of N'Zoth, both inside the visions, and on your equipment (that part will be covered in a later section below). It starts at Rank 1 at item level 470, and upgrading it will increase its power while adding other unique effects including some new spells ! More details on it are available here. Horrific Visions are instances challenges for 1 to 5 players happening in either a Stormwind, or an Orgrimmar twisted future where N'Zoth's corruption reigns. You will constantly lose sanity inside, putting a clock on your journey. Completing objectives inside them will grant you resources used to upgrade the cloak, which will help you better counter the sanity loss and thus allowing you to progress further into the Visions, and earn greater rewards. Entering a vision will cost a vessel (that can be obtained in various ways) which means you won't have limited tries per week. A thorough guide is available here, and we suggest you read it ! As you can see, it's a pretty simple combination: the cloak helps you survive in visions, where you get the necessary reagents to upgrade it, which in turns makes it even more effective inside the visions allowing you to get even deeper and get better rewards: upgrading your cloak will thus be one of your main focus in this patch. ULDUM / VALE OF ETERNAL BLOSSOMS ASSAULTS N'Zoth has been freed from his titanwrought prison, unleashing destruction and terror across Azeroth ! His forces are gathered to lay siege on the titan facilities in Uldum and Vale of Eternal Blossoms. Each week, one of the 2 zones will be overwhelmed by the Old God's minions, giving you plenty of contents to do: defeating them of course (including rares and World Bosses !) but also looting treasures, participating in events and completing various objectives. Once you've drawn back their forces enough, you will have to face the lieutenant leading them: defeating him will reward you with powerful gear, and a Vessel to enter the Horrific Visions. While you're taking parts in those Assaults, you will also earn progress towards 2 new reputations: Uldum Accord & Rajanni, which provide new rewards to purchase. You will also be able to enter Lesser Visions alone or with friends which will, not unlike their horrific counterparts, put your sanity to the test for a chance to obtain rewards ! You will find a lot of additional details in this guide. MYTHIC+ & PVP SEASON 4 Season 4 of Mythic+ will begin right away, while the PvP one will be put on hold until Wednesday, 31st March at 12PM (noon server time). in PVP, the Corrupted Gladiator season will begin, with updated rewards! To get more info, you can check this link. The conquest system you know since season 1 returns, with the new loots matching this table (note the extra 5 caps !): in Mythic+, the seasonal affix will now be Awakened (instead of Beguiling for the previous season). There will be 4 Black Empire obelisks throughout the dungeon: by clicking on one, you will enter N'Zoth's realm inside which you will skip the normal mobs, but will have to face a strong lieutenant instead ! For additional details regarding this new affix, you can click here. As usual, the rewards will also be updated and will follow this table: (please note that the chest generated on the 24th March week will still be a 'season 3' chest and won't fall into this table) Thaumaturge Vashreen, the Titan Residuum Vendor will be updated to sell increased ilvl Azerite gear, but you will lose all of your current titan residuum, therefore you should spend it now ! NY'ALOTHA, THE WAKING CITY The fifth and final raid of the expansion will open its doors right on release ! The first wing 'Visions of Destiny' will be available in LFR, NM and HM difficulties. It includes the following bosses: Wrathion, the Black Emperor Maut The Prophet Skitra. If you're looking at a more general guide of the whole raid (including the following bosses !) here it is! A peculiarity of Ny'alotha is that its entrance isn't static like the rest of the raids you're used to: it will be located in the zone currently under attack by the forces of N'Zoth, either Uldum or Vale of Eternal blossoms. As usual, we plan on releasing a new wing every 3-4 weeks, and the full Mythic mode 3-4 weeks after the fourth and final wing is made available. NEW ALLIED RACES Two new allied races will be available right away, without any requirements: Mechagnomes for the Alliance Vulperas for the Horde Each of them has its own racial spells, so be sure to check their guide to get the best out of them! CORRUPTION SYSTEM This one is important, so read carefuly ! With this update, the warforge / titanforge system that you've known for years will be gone: the items that you loot will always have their ilvl fixed, determined solely by the context in which you obtained them without any chance of having a higher ilvl. Rest assured it's not just gone, it's actually replaced: instead of the chances to "proc" to a higher ilvl, gear (with the exception of trinkets and azerite gear) will now have a chance to become "corrupted", with added effects: A corruption effect that increases your power in some way when you equip the item An amount of "corruption stat" that will weigh in that stat's total for your character This adds a risk / reward parameter into your choices of gear: the more corrupted gear or the more powerful the corruptions you equip, the higher your corruption stat will be, leading to increasingly negative effects on your character. If you remember the part about the legendary cloak that we covered earlier, upgrading it will grant you higher corruption resistances, meaning you will be able to equip more or stronger corrupted items as times goes by. This whole system is pretty complex, but at the heart of this patch so we advise you to read a thorough guide like this one in order to take out the best of corruption ! Important Note: The Corruption vendor will not be available on release. This was something added later by blizzard to allow for faster catchup and we intend on keeping the same idea. But those aren't the only improvements coming along with this update ! There will also be several smaller changes that you will discover on day one: The reworked Auction House will be there ! The Operation: Mechagon dungeon will be split in 2 parts for the added Heroic and Mythic+ difficulties ! Some older content received some love, and will keep on getting more throughout the patch ! Namely Pandaria and Draenor zones, including the infamous Hellfire Citadel, Blackhand in BRF and the dungeons Auchindoun, Everbloom and End of Time ! Some new essences are added, and the Heart of Azeroth itself will be tweaked. More informations here ! The ending of the War Campaign will be available on release: finish what you started at the very beginning of BFA ! Darkmoon Faire has been rescripted ! With all this the Battle for Azeroth expansion will be fully covered on Sethraliss after just a little bit more than 2 years ! Its Bugtracker will also be wiped (since we're upgrading the client, and a lot of changes occurred, old reports might have lost their meaning). Thanks for your patience, we will be monitoring the update closely to address any issue that arises! See you on Monday! The Firestorm Team
  4. Three months ago, we discussed for the first time the state of the upcoming update on Sethraliss, our BFA realm: the 8.3 patch Visions of N'Zoth. For those of you that missed it, or simply want to compare the evolution since then, you can find the post here. We also had our first talk about what comes afterwards: Shadowlands. While it's still too early to give additional details about this next expansion of World of Warcraft, we thought it was time to give you some fresh news on the 8.3, and every change it includes. As a reminder, our current client is in 8.2.0 version, which means it will need to be updated when this ships to live: some of you are used to it, it will consist on a small patcher download (around 40Mbs), that will need to be placed in your client folder and started to get all of the new assets & client changes. Simple ! Content will then be released progressively, to reflect what happened on retail, and what you're used to here. But I'm getting ahead of myself: rest assured we'll cover that in details in due time. For now let's take a look at what we have in store ! The Horrific Visions system is working, and testing phase has already started: those are scenarios designed for 1-5 players taking place in alternative versions of Stormwind or Orgrimmar where N'Zoth's corruption thrives. You need to hold as much as possible before losing all your sanity: this mode will allow you to upgrade your legendary cloak. The legendary cloak Ashjra'kamas' questline has been scripted: this item can be upgraded and will offer protection against sanity loss during your Horrific Visions run, and against Corruption on equipment. Its different appearances are working, but the two spells it can bear are still a WIP. The Mythic+ Season 4 Affix: Awakened is fully scripted, including commanders. Final tests will be done to check if everything is working as intended. The new PVP Season's rewards have been scripted and tested for the most part at the moment. The reworked Deepwind Gorge is also working ! Assaults are soon done, then testing phase will start. Happening in either Uldum or Vale of Eternal Blossoms, they will come with dailies, events, rare mobs to slay and even more ! The 2 new World Bosses will be worked on shortly, and will then require testings Operation: Mechagon will now be splitted in two (think like Return to Karazhan in Legion) and available in Heroic & Mythic+ difficulties. The developper in charge has scripted everything, and testings are ongoing ! The first wing of the new raid: Ny'alotha is fully working and has been tested quite extensively. Following wings (that won't be released at the same time) have already been scripted for the most part, and tests have begun. Most class balance changes have been reported, scripted, and confirmed as fixed ! The 2 new allied races (Vulperan & Mecagnomes) are close to be fully operationnal: only one Vulperan racial still needs work. The new system that replaces titanforging, called Corruption is fully working, and the corruption spells themselves have also been scripted, and they are being tested as we speak. Titanic Purification will be worked on soon: this will allow you to remove the corruption effects from items. An alternative way exists that will swap the corruption effects for a guaranteed socket ! The Azerite vendor has been updated, but tokens still need to be fixed: reminder that unlike the last season change this time you will NOT keep your titan residuum so don't mind spending it now ! The reworked Auction House will be fully working! Some older contents received a bit of love, but this part is still a work in progress, so we're keeping it a surprise for now ! As you can see, things have evolved since last time, but there is still quite a lot of work to be done especially on the testing side since a client update induces a lot of generic changes: we want to make sure that your player experience is improved upon release, meaning everything that works now needs to be working, alongside all of the new content we'll bring ! For those reasons, we still cannot give you any estimated date of release yet, but we're getting closer every day, and doing our best to make it a successful and enjoyable release ! As a reminder, if you wish to help testing you could do so by joining our Quality Assurance team: if you're interested, or have any question feel free to contact Astagan#6584 or Tarkkhbeast#8316 / Beastial, respectively Head and Admin in charge of the BFA QA. You can both find them on our public discord. Thank you for your patience and fidelity, The Firestorm Team
  5. The 8.2 Content update: Rise of Azshara is upon us ! You have all been patient, it is now time for us to release this huge update including a lot of new content for you to discover & enjoy. The update will be shipped to Sethraliss on Monday, August 3rd at noon (server time). The realm will be shut down for approximately 2-3 hours beforehand in order to apply everything and make sure nothing got messed up. There are a lot of new things that will be available with this update, and this post is here to guide you throughout everything so you don't feel lost when you'll log in for the first time after it is applied: we'll go through every change & addition with a description, and links if you feel like you need a more thorough understanding. Basically, here is a quick overview of the new content: 2 New Zones: Nazjatar featuring the raid Azsharah's Eternal Palace, and Mechagon featuring the Megadungeon: Operation: Mechagon The new Heart of Azeroth Essence System explained later in this post Pathfinder Part 2, unlocking flying in all of BFA's zones! Continuation of the War Campaign Mount Equipment Slots New ilvl cap: 455 / 445 for Azerite Gear New Season: In Mythic+ a new affix, Beguiling & in PvP the Notorious Gladiator! Oh, and also our friend Boris 'the long-awaited' will return on all of our realms starting Monday, August 3rd at noon (server time) as well and will stay a full week so you can't possibly miss him ! Now let's get a more in-depth look at all the new stuff we'll have ! NAZJATAR A whole new zone, home of the Nagas will emerge! With both the Horde and Alliance having lost a lot of their naval power, Nagas take this opportunity to strike. While Sylvanas and Jaina send members of their faction to investigate, you will uncover the ancient land of Nazjatar, filled with traps laid by Queen Azshara and will need help from local people already fighting the Nagas: For the Alliance, those allies will be the Ankoan, a group of water warriors For the Horde, those allies will be a group of former Naga slaves composed of various species: the Unshackled. By helping their faction, you will be able each day to select a bodyguard (one out of 3 different available) which will gain experience through the content you do and progress. Each one has 30 levels that will unlock new abilities and cosmetic rewards. Starting 8.2, Nazjatar will become your main hub, where you will be able to do the main questline, dailies, world quests, find treasures and collectibles, slay rares and even fight world bosses! New professions reagents and vendors can also be found there, as well as a new type of gear: Benthic Armor obtained through tokens looted or exchanged to an NPC for Prismatic Manapearls, the new main currency used in Nazjatar. This special gear can furthermore be upgraded, starting at 385 ilvl and ending at 430 ilvl. A new type of event will also take place there regularly: Battle for Nazjatar, a world-sized PVP fight over the control of key locations around Nazjatar! Your job will be to fill your victory points faster than the opposing faction through various means, but mainly killing them & taking control of a maximum number of PVP locations by staying in their vicinity until they are captured. The winners will earn more Battle Commendations, the PVP currency used on this patch. You will also be able to unlock various Azerite Essences in Nazjatar, through reputation, questing and war mode activities. You can find more information on this guide. Last but not least, a new raid will open its doors deep within Nazjatar: Azshara's Eternal Palace! AZSHARA'S ETERNAL PALACE This new raid, home of the Queen Azshara herself contains 8 bosses grouped in 3 wings. You can find an overview here. On the patch release, the first wing 'The Grand Reception' will be available in LFR (400 ilvl), NM (415 ilvl) and HM (430 ilvl) difficulties. Here are its 3 champions: Abyssal Commander Sivara, which will require quick reaction times to defeat Blackwater Behemoth, an underwater encounter! Radiance of Azshara, a 2-phase boss On Radiance of Azshara (and on other last wing-bosses once they are released), you will also be awarded a number of Aqueous Reliquary, that you will be able to combine to create an Azerite Essence (1 per role available). This number depends on the difficulty in which you slay it: 1 in LFR, 2 in Normal, and 4 in Heroic + 1 extra on your first kill. You can only loot them once per difficulty per week, and killing Radiance in a higher difficulty before its lower difficulty counterparts will grant you all the reliquaries you would have gotten from all difficulties up to the one you just did. brain freeze This sounds confusing, but is actually pretty simple: if you kill it in Heroic first on a said week, you will get 1 (from LFR) + 2 (from Normal) + 4 (from Heroic) + 1 extra = 8 reliquaries, and won't be able to get any other this week. You'll need 9 Aqueous Reliquary to create the Rank 1 version of the Essence, 18 to create the Rank 2 and 36 to create the Rank 3. The release of the whole raid will happen wing by wing with a 4-week average interval: the second one, 'Depths of the Devoted' will be released around 4 weeks after the release, then the 3rd and final wing, 'The Circle of Stars' around 4 weeks after it. Once all wings are available for that same time range, the Mythic difficulty will be released on the whole raid (just like we did with Battle of Dazar'Alor). MECHAGON The second zone to be released with the patch, home to the gnomish society calling themselves Mechagnomes! Kul Tiran excavators managed to open a previously closed vault built in the southern mountains of Tiragarde Sound, in which a radio transmitter was found, sending out a signal pointing to this new land, Mechagon ! You can find an overview of the zone here. Alike Nazjatar, this new zone offers many content for you to do: questlines (the intro one, plus some to introduce the zone mechanic alongside the mount and fishing ones), rotating chests, rares, rotating daily quests with visitors, new fishing points, and blueprints, an important new feature allowing you to craft many useful things with Pascal! Mechagon also brings its fair share of customization (that what mechas are known for right ?), including relevant stuff like the new customizable trinket (via Punch Cards obtained through various sources), and irrelevant-thus-indispensable things like a Gramophone to listen to old-school music, a Beer-dispenser (cheers for the resistance !) and a pimp-able mechanocat! On top of that, you will be able to gather a lot of new collectibles: mounts, battle pets, and toys throughout your exploration of the zone. A new construction system will also be added: the junker gnomes try to maintain a couple of construction projects active, but since they aren't enough to keep all of them active at the same time, they have to rotate them day by day which will change possible activities! For instance, some content will only be accessible when a specific project is up, so you'll have to contribute with other players your hard-earned Mechagon materials (Spare Parts and Energy Cells) to make them work. As if this wasn't enough, a Megadungeon will also be released in the zone: Operation: Mechagon where you will need to stop King Mechagon's evil plans of turning everything flesh into robotic parts! MEGADUNGEON OPERATION: MECHAGON This 8-boss dungeon, only available in Mythic difficulty will give 415 base ilvl gear, but also a lot of other cool types of loot: punch cards (for your customizable trinket), pets, mounts, profession recipes and even an Azerite Essence! You can find more information on this guide. On top of that, you will be able to obtain on 2 of the bosses customizable set rings: On the HK-8 Aerial Oppression Unit you can get 'Logic Loop' rings, while on the Machinist's Garden you can get 'Bit bands'. The first type of ring sets the proc rule (for instance: "if you heal a target whose health is below 30%..., or "if you damage an enemy from behind...") The second type sets the proc effect (for instance: "... then you gain X haste for 15 secs" or "... then you deal X damage to a nearby enemy") That way you can create your own 2-part set bonuses! The fun doesn't stop here, as this dungeon also reintroduces the Hardmode on its HK-8 Aerial Oppression Unit! This boss will patrol over the first 3 bosses randomly, and you will need to fight those specific bosses! This is where the hard part starts, as the HK-8 will disrupt the course of your run and of the boss fights. Once you've cleared all 3 bosses guarded by it, you will be able to start the 'Hard' boss fight itself, introducing new trash mobs & improved spells. All in the name of glory? Indeed, but also of improved rewards! An achievement for everyone, and an ilvl 430 Azerite Helm + a special mount for one of your group members! It seems even more rewards await those completing the hard mode without dying even once... NEW MYTHIC+ SEASON 3 New Mythic+ season means a new level 10 affix: say goodbye to reaping, and welcome beguiling: Azshara is sending her emissaries to disrupt your run and make you rethink your strategy! You will find more information here. On all keys of level 10+, you will find a new kind of enemy: Emissaries. There are 3 different ones, each with its own mechanic and specificity, based on the 3 schools of magic: Arcane, Frost, and Shadow. They will be present throughout packs in the dungeon, and their locations will rotate (in a similar way to the Infested Affix of Season 1). Each week will be themed in one magic school, with its corresponding Emissary being in a much higher number. Let's give a look at each of them: Enchanted Emissary (Arcane): Immune to crowd control, she gives all surrounding NPCs the Queen's Decree: Blowback aura, making them return 150% of all damage suffered back to the attacker. Your job will be to hit her (and not her close friends) as each hit knocks her back: once she's far enough your group will be safe to hit the rest of the pack. She has way too much health to be killed but only has a 20-second 'lifetime' shown by her depleting energy which doesn't reset on wipe, so you won't have to keep her busy for long. Emissary of the Tides (Frost): All crowd control on her will last a maximum of 8 seconds, but she has no diminishing return (meaning several stuns in a row will always have full effect on her). She gives all surrounding NPCs the Queen's Decree: Unstoppable aura, making them immune to crowd control, including interrupts. She has slightly less health than an average mob, but the fact that she has no diminishing return makes it easy to keep her away with periodic crowd controls while pulling her friends, until she's alone and easy to be dealt with. Void-Touched Emissary (Shadow): Immune to crowd control, but unable to move, her only mechanic is casting Queen's Decree: Hide, a 9-second cast AOE dealing 50% of the target's max health to everyone in line of sight on a 60-yard radius, and applying a debuff increasing this spell's damage furthermore... Your job will be to avoid being hit by this spell using walls and pillars present in her vicinity while hitting her whenever possible. She has a slightly higher than average health pool, but on wipe her health won't reset to full. As with every season change, dungeons, in general, are also scaled up: all NPCs will have 30% more health to account for players' higher ilvl gear, and the scaling of damage & health per keystone level will be tougher (a +10 key in S2 gave 85% additional damage & health, while on S3 it will give 114%). That being said, rewards of all dungeon difficulties have also been scaled up: Normal gives 370 ilvl, Heroic gives 385 ilvl and Mythic gives 400 ilvl. Here is the table for Mythic+ loots: Please note that until Wednesday, August 12 at the time of the reset, all Weekly Chest loots will still be generated according to Season 2 rewards. Thaumaturge Vashreen, the Titan Residuum Vendor will be updated on release to sell increased ilvl Azerite gear. You will not lose any residuum you saved up, but it will require much more to get a high-end piece of gear compared to season 2. PVP SEASON 3: NOTORIOUS GLADIATOR The current PVP season 2 of the Sinister Gladiator will end at the time of the update, and the ladder will be frozen until Wednesday, August 12 when the new Notorious Gladiator season starts! Rewards for the season 2 will be distributed sometime during this 'preseason'. Once season 3 has started, you will be able to earn the Notorious transmog set through normal PVP gear acquisition, while the Elite recolor will require you to reach certain ranking levels: Combatant (1400 - 1599): Wrist and Waist Challenger (1600-1799): Hands, Legs, Feet Rival (1800-2099): Head, Shoulders, Chest Duelist (2100-2399): Cloak Elite (2400+): Tabard Conquest trackers will be reset, allowing players to re-earn its rewards for higher ilvl pieces of gear: each week, you will have to participate in PVP activities in order to cap your conquest and unlock a specific item, following this table: Each week, a new cap will be unlocked for players: if you missed one (or more), you will still be able to fill them on later weeks so you don't skip any piece of gear. Moreover, if you cap your conquest at least once during the week, you will unlock the Weekly PVP chest the following Wednesday during the reset. Its loot, alongside end of game rewards from Rated Arenas and RBG matches, will scale on your highest current rating, following this table: Skirmish rewards will award gear based on your own ilvl, scaling from 360 to 400 ilvl. The season 3 PVP Mount will be the Vicious War Basilisk, which you will obtain by filling the mount bar for the first time. Further fillings will give you Vicious Saddles which you will be able to turn in for mounts. WAR CAMPAIGN 8.2 As with every content update, you will be able to continue the War Campaign storyline where you left it. This time, both the horde and the alliance have a common objective to kick things off: saving Baine Bloodhoof! Although this part of the WC isn't as long as some others, it shows a bit more of Sylvanas' dark side, and for the first time since Legion, both sides will cooperate to defeat the biggest threat at hand: Azshara! For a recap of the war campaign storyline, you can read the Horde WC post, or the Alliance WC one. HEART OF AZEROTH ESSENCE SYSTEM Several times in this post has it been mentioned, the Essence System is a new type of customization for your Heart of Azeroth. It will allow you to gain talent-like Major and Minor powers based on the essences you decide to place into your HoA, among the ones you've unlocked from a wide variety available throughout different means. You can find more info here Things start of with a questline involving M.O.T.H.E.R., Magni, and the remaining Dragonflights giving you access to the Essence System, and your first Essence: The Crucible of Flame. Each essence has a major active ability and minor passive effects that can be socketed into your Heart of Azeroth. You unlock the Major slot when your HoA reaches level 35: the essence socketed into it will give a major effect and minor effect. Minor slots will then be unlocked when your HoA reaches level 55 and 65, with essences socketed into them only giving their minor effect. Each essence has 4 different ranks: Rank 1 is the base obtention level of the essence, while Ranks 2 & 3 enhance its effects. Rank 4 is a cosmetic upgrade that doesn't give any actual benefit except making you look extra cool! Each essence can be obtained in a specific way, while its upgraded ranks will require a bit more effort & time put into it. Some essences are specific to a role (dps, heal or tank), but most of them can be used by all 3. You can check this link to learn about the different ways to obtain essences: all of them will be available except the Island Expedition one, which will be obtainable once this feature is released on Sethraliss (soon™). ADDITIONAL INFORMATION On top of everything that deserved a specific section, a few additional things will get added with the update: Professions will be updated and will include new recipes! The Pathfinder Part 2 will be added. Completing it and part 1 will allow you to fly on all of BFA! Mount Equipment will be added: customize your mont with special effects purchased from reputation vendors! World Quests rewards will be scaled up (they still scale on your own ilvl, but their cap is increased): 400 ilvl cap for regular ones, and 415 for emissaries BORIS RETURNS! Boris will return on all of our realms for a full week, starting the day of this update! It is the perfect opportunity for you to get a free boost on Sethraliss to discover all this new content, or to make an alt on our other realms to try an old expansion! Boris will be available in all races starting zones until Monday, August 10th and will give you a boost to the max level alongside gear. Note: On BFA, the boost is to level 110, not 120. Using Boris on an Allied Race character will NOT give you the heritage armor. We know you guys are eager to discover all those new content, and so are we! We've been working on them for a long time now, and it's really exciting to have it go live! As with every update, we'll monitor the realm closely to spot any issue. You can help us by using our Bugtracker to report any issues you may find during your adventures in our Realms! Our Game Masters will also do their best to assist you with any issue you encounter in the game, and our moderators on the forums & discord, but please remember that the amount of work they will have due to the update will increase a lot, so try to be extra patient That's it for now! See you next Monday for the release! The Firestorm Staff
  6. Greetings everyone! We're here to talk about the 8.2 content update, that we initially planned on releasing around the end of June as stated in our last devblog (you can check it to compare the advancement state!) Even though it was an ETA (which means it wasn't certain), we understand that you want to know how things evolved since then; and most importantly when is the update to be expected on Sethraliss. Well, here we go ! Tests have gone well since last we spoke, thus the update is gonna be ready soon: it will be released end of July / beginning of August. A few things still need to be cleaned up but it shouldn't be postponed beyond this date. Now that this is settled, let's take a look at what we have in store for you for this huge update: New ilvl cap: 455 ilvl for basic gear, and 445 for Azerite Gear. Nazjatar: The main questline, world quests, daily quests and the bodyguard system are scripted, alongside the Battle for Nazjatar event and 2 World Bosses. We're currently scripting the last Rares, trainers & vendors. Essence System: This new type of Heart of Azeroth customization is working, the base questline & all Magni quests are scripted, as well as all the ways to obtain essences except from island expeditions, which will be added when they get released (see below). Our devs are scripting the remaining essence spells which are being tested by our Quality Assurance team. Eternal Palace: The 8.2 Raid, featuring 8 bosses and Queen Azshara. The first wing has been fully tested in NM & HM difficulties, while the remaining wings are still being worked on. First wing items are being scripted at the moment. Mechagon: The dungeon 'Operation Mechagon' has been scripted, and its hard mode is being worked on. Gear effects are currently being scripted but you can already loot them without issues. Daily quests of the zone are done, while the intro quest and constructions are still under development. Constructions might not be available right away on release but will be released soon afterwards. New Season: In PVP, the Notorious Gladiator season will start, while in Mythic+ a new affix will replace Reaping: Beguiling which has been scripted & tested on all dungeons. The Titan Residuum vendor will be updated as well All of the dungeons have been updated for 8.2: they will be harder but give better rewards. BFA Pathfinder Part I & II will be fully working: time to unlock that sweet flying on all of BFA! As for Island Expedition, another developper has resumed the unfinished work of the previous dev, and the first islands should be ready by August. Considering the number of times we told you about them, we get that you might feel suspicious, but if things didn't improve we would say so! Upon release, you will also be able to get an essence through it as well. We're sorry that this took a bit more time than anticipated, but we're really excited to have you guys enjoy all of those new contents! An announcement will be published in a few weeks regarding the update with details about the content (not in the form of a devblog as it is here) & a few surprises... Thank you for your time, and we wish you all a nice beginning of summer! See you soon, The Firestorm Staff.
  7. Greetings, BFA ! Following our latest development roadmap announce, it is time for Sethraliss to receive some new content! The release of the Mythic mode of the raid 'Battle of Dazar'Alor' marked the end of the 8.1 content (even though Jaina still hasn't been defeated, don't give up!), therefore it is now time to set our eyes on a new patch: 8.1.5, coming in hot on Wednesday, April 15th at 10AM Server Time! It isn't as big as a round patch like 8.1 or 8.2, but it still packs some interesting stuff: let's get into it! XAL'ATATH QUESTLINE This questline is an introduction to the Crucible of Storms Raid, in which you will meet a very old - and not so nice - god, N'zoth. A new kind of world quest will appear in Zuldazar and Kul'Tiras, involving Naga invasions: by doing those, you will loot the Azsharan Medallion, beginning the questline. If you played on Legion, you might remember Xal'atath, the Blade of the Black Empire, Shadow Priest's Artifact, which will play a part in this story. At some point, N'zoth will give you a present, which you can either keep or not... But regardless of your decision, your journey has only just begun! All the info related to the questline can be found here. CRUCIBLE OF STORMS Similar to Trial of Valor from Legion in size (this one only has 2 bosses), this raid will make you uncover the secret that lies beneath Shrine of the Storm... What's unique about this raid is the loot you can get: there are no azerite armor, but all the gear you can get is filled with the Old God's unstable powers, and will grant you unique effects! The raid will be available in LFR, NM & HM difficulties right away, with the Mythic Mode being added later on, as we did for BoD. Here are some guides for the 2 bosses it contains: The Restless Cabal Uu'Nat, Harbinger of the Void The 2 fights will involve the relics you saw during the Xal'atath questline in different ways, so read the guides to know what to expect! 8.1.5 WAR CAMPAIGN Each new patch allows you to move forward in the battle between Horde & Alliance, this time focussing on the aftermath of the Battle of Dazar'Alor. Jaina will be reunited with someone she hasn't seen in ages, and you will get a glimpse at the true nature of Sylvanas... More information can be found here: Horde 8.1.5 War Campaign Alliance 8.1.5 War Campaign HATI QUESTLINE This one should please all Hunters... They received a message from Mimiron: I have wondrous news! A recent energy signature tripped several detection relays I installed after that unfortunate incident with Sargeras. I require further data to know for certain, but initial diagnostics suggest that these energies are coming from Hati! We might still be able to save him! Hati's spirit is still bound to your own, so I'll need your help. Meet me at my library in the Storm Peaks right away! Since the sacrifice of Legion Artifacts to save Azeroth, Hati disappeared as well. Isn't it time to save him ? Once you've rescued him, you will be able to have him back as your fellow pet in several different appearances, and even use him as a mount! One last thing: in this patch, there is supposed to be a questline with Magni for your Heart of Azeroth: once you're revered with the Champions of Azeroth, you will be able to talk to Magni to get those sweet +10ilvl instantly! Since this quest was removed in 8.2, we won't have it working here, but its reward will work, don't worry! This concludes our 8.1.5 Content Release preview! We hope you're hyped for this, and as usual with any update, don't hesitate to report any issue you find to the bugtracker! Our Quality Assurance team is at the moment testing 8.2 content: if you want to help improve the server, you can apply here or send a message to the Beastial (BFA QA Admin) or Astagan (BFA HQA) on Discord! See you next Wednesday!
  8. Following 4 weeks of open PTR, where a lot of people were able to preview the 8.2.0 client update, we're now shipping it to our live BFA realm, Sethraliss! This will take place on Monday, November 18th! The realm will be shut down for a short period of time while we update it, but do not worry, we will keep you posted on Discord, Facebook and Twitter so as soon as it's back up and updated, you are notified. We would also like to thank everyone who took the time to write reports on the PTR 8.2 bugtracker, as those helped us improve the quality of the release, so really, thank you! HOW TO DOWNLOAD / UPDATE TO 8.2.0 CLIENT: Whether you already have an 8.0 client or not, everything is detailed in this quick & easy tutorial we've made for you! BORIS Boris is back on Firestorm! From Friday, 22nd November 4PM until Tuesday 26th November 10AM server time, Boris will be available in all capitals & starting zones on all of our realms! Speaking with him will allow you, once per account and per expansion, to get a free boost to the max lvl (110 on BFA instead), fully geared and ready to start exploring the continents, and discovering the content! NEW CONTENT As we said before, even though our client is updated straight to 8.2 (for practical reasons), we wish to follow the retail order of content release, which means 8.1 patch content first! This post is here to guide you through our different content, namely: 8.1 War Campaign Darkshore open world zone Mythic+ & PVP Season 2 Battle of Dazar'Alor Raid Faction Assaults Below you will find more details about each of those main features. WAR CAMPAIGN Continue what you started on the 8.0 War Campaign! For the Horde, it's all about crippling the Alliance, and it will take you up to the raid Battle of Dazar'Alor! More info is available here For the Alliance, the objective is to set everything up for the attack on the Zandalari capital, and to defeat King Rastakhan! More info is available here The 8.1 part of the War Campaign will be fully scripted, up until your involvements in the Battle of Dazar'Alor! DARKSHORE Darkshore is to the 8.1 patch what Arathi Highlands were to the 8.0, so you can expect to find the same kind of content available here; It's a whole new zone filled with special World Quests, and rare mobs that can reward equipments, mounts, toys or pets. The whole zone will be controlled by one faction, switching every week: while your faction holds the reins, you will get access to world quests in the area, and to the corresponding world boss: Ivus the Forest Lord for the Horde, and Ivus the Decayed for the Alliance. You can find more information about Darkshore here: here Please note that like Arathi Highlands, the Warfront won't be available. MYTHIC+ & PVP SEASON 2 The season 2 of Mythic+ and PvP will begin on Wednesday, 20th November at 12PM (noon server time). in PVP, the Sinister Gladiator season will begin, with updated rewards! To get more info, you can check this link. You will also find the same "conquest" system that was there in BFA's season 1, but with more flexibility in the rewards to help you get the gear you need. They will be following this table: in Mythic+, the seasonal affix will now be Reaping (instead of Infested for the season 1). This special affix will revive all defeated monsters at certain dungeon completion %, meaning you will need to defeat them twice! With this season, a new currency is added: Titan Residuum that can be spent to buy Azerite Armor. For more details on the Season 2, you can click here. The rewards will also be updated, and will follow this table: (please note that the chest generated on the 20th November week will still be a 'season 1' chest and won't fall into this table) BATTLE OF DAZAR'ALOR The second Raid of the expansion, involving Jaina Proudmoore and the Alliance's invasion of Dazar'Alor, the Zandalari capital! What makes this raid special is the fact that your faction will be changed during certain fights, to reflect on each faction's story during the attack. Unlike Uldir, we chose to release the raid wing by wing. So, starting Wednesday 20th November at 12PM (noon server time) you will be able to get in BoD to fight the first 3 bosses: Champions of the Light Grong Jadefire Masters. They will be available in LFR, NM and HM difficulties. If you're looking for a guide of BoD as a whole, here it is! We plan on releasing a new wing every 3-4 weeks, and the full Mythic mode 3-4 weeks after the third and final wing is released (basically a similar schedule to what we had for Tomb of Sargeras or Antorus on Legion). This will allow for a better release schedule and rhythm, without reducing too much ladder competitivity. NEW ALLIED RACES Two new allied races will be available right away, without any requirements: Kul Tiran Humans for the Alliance Zandalari Trolls for the Horde Each of them has its own racial spells, so be sure to check their guide to get the best out of them! ASSAULTS Similar to the Legion Invasions, following a rotation some BFA zones will get invaded by either the Horde or the Alliance. Depending on the zone and your faction, you will either act as an invader, or a defender and will get access to specific world quests: once you've completed 4 of them, you will unlock a quest asking you to do one last effort to help your faction, which will reward you with gear, war resources, ap and reputations. For more information, you can read this guide. This is it, our 8.2.0 client update, including a lot of new content for everyone to discover! As explained before, we will be releasing all contents in retail order: you can thus expect the rest of BoD first, then the 8.1.5 War Campaign alongside the 3rd raid, Crucible of Storms, and finally 8.2 content (Nazjatar & Mechagon, alongside the 4th raid, Azshara's Eternal Palace). On a side note, Island Expeditions are nearly done! We know you teased them a while ago, but several unpredictable events delayed their release: rest assured, we haven't given up on them! you can expect 6-7 different islands to be released in the near future, probably alongside the release of one of BoD's wings. The Bugtracker of Sethraliss will also be wiped (since we're upgrading the client, and a lot of changes occurred, old reports might have lost their meaning). It will also be the chance to upgrade its system, to avoid duplicates: Starting Monday 18th, when you'll report an achievement, item, quest or NPC, you will need to give its id (easily findable in its wowhead URL link). This will allow us to post your new report as a comment of an already existing one, if there is. That way, all the information about 1 issue will be given on 1 post, which will be better for players & developers alike. Thanks for your patience, we will be monitoring the update closely to address any issue that arises! See you on Monday! The Firestorm Team
  9. Hello everyone! If you read our announcement about Sethraliss’ 3rd content update, you’re aware that for a little while now, we started working on the development of 8.1 content on a 8.2 client. At first, only a few devs were assigned to it, but now almost all of them are working on it, which also explains why our 8.0 development is lighter now (less tickets in the live changelog is one of the symptoms). In that last announcement done in July, we mentioned that we were aiming for a release mid October: we’re halfway there, so we figured it would be a good time to share with you our progress and aims for the release! The ETA of the release is now the end of October (just a slight delay in 2 months worth of development). In the meantime, we’re still taking care of Sethraliss and making sure our 8.0 version is stable, don’t worry! A few developers are still monitoring it and making sure the important issues are addressed (major spell bugs, main questline / Uldir issues, etc). As we said before, the client itself will be an 8.2 client (the latest we can), but the content we are scripting is the one directly following what you currently have on Sethraliss: 8.1 questlines, zone & raid. We do not wish to skip anything from the content part, but having an 8.2 client will allow us to keep on scripting up to 8.2 without having to update the client again, which is a huge gain of time for us. So do not worry, you won’t miss on anything BFA has to offer! For those that remember our Legion’s development, we did a similar thing when updating our client from 7.1.5 to 7.3.5, without skipping any of the 7.2 content. One thing worth mentioning though is the class balance that will be taken from 8.2 right away when the 8.2 FS client is released. We’re aware that this means you won’t be doing the content with its related balancing, but there are several reasons that made us stick to this choice (again, the same way it was done on Legion): It drastically reduces dev time: between each game version, a lot of balance changes are done, including removal & addition of new traits or spells: Altering one spell for 8.1, and then again when we’d get into 8.2 content would take twice the amount of time. In essence, later versions are often “better” balanced than earlier ones: some bugs or unintended features are fixed, and the strongest classes are usually slightly nerfed while the weakest are buffed, which leads to a healthier state of the game. That point is up for debate, we’re aware, but it still explains why we also believed this was a good approach. For a few weeks now, our Quality Assurance team is focussing on making reports of class changes, and our developers are fixing them. On the side, some QA members are testing the next raid, Battle of Dazar’Alor (most bosses have their main script done, and require feedback for adjustment). As a reminder, you can apply to join our Quality Assurance team and help us bring out the best release possible here! Here is our developer assignment at the moment: 1 dev on Sethraliss monitoring & major bug fixing 3 devs on BoD (one per wing, so 3 bosses each) 2 devs on class fixing 2 devs on the continuation of the war campaign (one for each side) 1 dev on Darkshore 1 dev on PVP invasions Also, as you may have seen for the past months (and still ongoing) we have a few developers that work on low-level zones or older expansion questlines: Gilneas & Kezan have been rescripted, Elwynn Forest is on the way and we also have a developer working on WoD’s main questline: the idea is to then rescript fully a “leveling route” that will allow you to level up from 1 to 110 as easily as you can level up from 110 to 120 on BFA’s questlines. This means, broadly, scripting 1 zone of each level range available where every race can go without too much effort. Now for the more detailed list of what’s planned on our 8.2 client release! Currently on Sethraliss, every 8.0 content short of the Island Expeditions are available. We know we announced them a while ago, but their development got delayed: rest assured, one of our developers is working on them at the moment, and 3 islands should be available at the release! As usual, when doing a client update / new expansion release, a Public Test Realm will be set up so players can test the new contents. 8.2.0 release content at launch: 8.2 Class balance 8.1 War campaign continuation New allied races / Kultiran / Zandalari 1st wing of Battle of Dazar'alor New endgame zone Darkshore Siege of Boralus and Kings' Rest available on Heroic difficulty. PVP Invasions Azerite gear Vendor New Azerite traits Then, from there on we will script content as it was released on retail: 2nd and 3rd wing of BoD, then the full Mythic mode, then the 3rd Raid Crucible of Storms alongside its quests, and finally 8.2 zones. As you noticed, we plan on releasing BoD wing by wing (like we used to on Legion) and not fully at once as we did with Uldir. We initially thought that releasing the raid all at once would help deliver a better experience for players, and this point still stands; but what we underestimated was the impact in terms of workflow: It’s harder to test all the bosses at once for the QA, and harder for the developers as well, who have to make some bug fixes as long as 3 months after the boss was released. On top of that, we saw on Uldir that only a few guilds actually profited from the full release, as most were progressing (in HM at least) at a pace close to 1 wing / month, which is what we plan on doing on BoD. Easier to test & to fix means higher quality, to the “price” of quantity. We thought we could manage it on Uldir, but it wasn’t really conclusive so we’re switching back to the old, more manageable way! FIRESTORM Q&A It’s been a while since we gave you guys the chance to ask us about Firestorm, and the 8.2 client update sounds like a great opportunity! On Tuesday, October 1st 6 PM Server Time, we will be hosting a Questions & Answers on the public discord! Its system will be the same as the previous times: We’ll unlock a channel for you to post questions, then lock it and take time to answer them: there will be about 5 or 6 rounds. Please read carefully everything in this devblog to not waste questions on stuff that we already explained! EDIT: Transcript of the Q&A available here! Thank you for your time! We hope this will shed some light on the 8.2 client update! The Firestorm Staff
  10. Greetings! We hope you are having a nice summer! We made some changes to the shop, with some tweaking and additions. While this mostly concerns BFA, every expansion's shop got at least a little something! Let's start off with the BFA exclusive changes: All items in the shop that were still sold as 340 ilvl got updated to 395 ilvl. Some loots from World Bosses & PVP gear that were missing from the shop got added! Lootboxes prices have gone down by 10 Points per lootbox (Mythic dungeon ones at 20, Uldir ones at 30 / piece). New BFA Mounts have been added! They'll be present under the shop category "BFA Mounts". A new category has been added on the BFA shop as well: Upgrader items. Inside, you will find several different 'Upgraders': Tertiary Stat Upgrader (Leech, Speed or Avoidance): Allows you to add a tertiary stat of your choice on an item. Prismatic Socket Upgrader: Adds a prismatic socket on an item. Azerite Booster: Puts your Heart of Azeroth to level 35, unlocking every traits threshold for 8.0.1 content. ilvl Boosters (available in 2 versions: +5 & +15): increases the ilvl of the item you use it on. Only the +15 can be used on Azerite Gear, and none of them can be used on the Heart of Azeroth. You are still limited by the realm ilvl cap. We also heard your complaints that nothing really worth it is available in loyalty points outside of character changes (rename, race / faction change) right now. So we decided to include in this update some new loyalty points purchase options, on 3 specific things: Mythic Dungeon lootboxes (ilvl 365+) Tertiary Stat Upgrader (all 3 different ones) ilvl Booster +5 We hope that with those additions, retrieving your loyalty points daily feels more rewarding. As for the changes regarding all expansions, we reviewed Mounts pricing and downscaled them (a mount that costed between 300 & 350 points before now costs 180 points for example). On top of that, now all mounts in the shop can be part of the weekly promotion (roughly 25% discount). You can check the Firestorm shop through this link. We hope you'll enjoy those changes, and wish you a nice summer end! The Firestorm Team
  11. Third time's the charm! Following our previous content update, we will be updating Sethraliss on DATE TO BE DECIDED for our 3rd content update! We also wanted to keep you guys posted about 8.2 version, as we've started to work on it: You can expect it to be shipped to live around the MIDDLE OF OCTOBER. This ETA (remember that the E stands for Estimated: this is subject to potential changes) matches retail in terms of release delay, as we'll have had 8.0 patch going for about 6 months. As a reminder, this patch will also put the first PVP & Mythic+ season to an end, starting the 2nd PVP season 'Sinister Gladiator' alongside a new affix for Mythic+ season 2: Reaping! But let's focus first on what this 3rd content update will bring onto Sethraliss! Bring it on!!! ARATHI HIGHLANDS Arathi's zone will be available! A full new zone, including new rare mobs to slain! Each week, the control of the zone will switch faction, allowing the one in control to battle the opposing faction's world boss ! For example, if the Horde is controlling the area, their players will be able to group up to fight the Alliance's World Boss, rewarding 370 ilvl gear! Each Faction has its own World Boss: The Lion's Roar for the Alliance, and Doom's Howl for the Horde. For more information on Arathi's zone, click here. Note: Warfront won't be available in this update. VOL'DUN The last remaining Horde zone, Vol'dun will have its full questline released! World Quests will also be included, which means the Horde territory will now be fully available! FOR THE HORDE! With this zone also comes a new World Boss that will be added in the rotation: Dunegorger Kraulok STORMSONG VALLEY The last remaining Alliance zone, Stormsong Valley will have its full questline released! World Quests aren't ready at this point, but will be added gradually: you will be able to follow those additions on the BFA Live Changelog. With this zone also comes a new World Boss that will be added in the rotation: Warbringer Yenajz DEVELOPMENT ROADMAP Last time we shared was a month and a half ago, here's where we stand now! Island Expeditions are under testing! Currently 3 maps are available: Dread Chain, Skittering Hollow and Rotting Mire. This content should be shipped to live soon, way before the 8.2 with other islands added progressively. This will be that last 8.0 content currently missing! After that, we'll set sail to 8.1 content (see below for more information) The development on old content stuff continues! We're still not sure if we'll make a post for everything that was done, or if we'll add fixes when they are applied on the live changelog, but regardless we will keep you posted about what's worked on! So far, Gilneas has already been applied, and Kezan is under testing. Tanaan Jungle is being scripted, and some old dungeons have been fixed so they can now be completed. The 'Role Check' system is still being worked on: in essence it works, but there are still some slight tweaking to do before we can release it on the live realm. 8.2 is being worked on, with a test realm running. Even though the patch itself will be 8.2, we'll start by scripting the 8.1 content: as stated above, except for the Island Expedition, this 3rd update concludes all content from patch 8.0. We're switching our developers from 8.0.1 version toward 8.2 gradually (a few will stay to ensure Sethraliss gets the attention it needs in the meantime), and focussing our attention first on spell fixing (we already have a list of all changes made on every spells since 8.0.1), as well as the 2nd Raid: Battle of Dazar'Alor, the sequel of our current War Campaign, and PVP invasions! As a reminder, our Quality Assurance team could use your help, especially with the 8.2 patch featuring all its new content! Whether you're more familiar with raids, dungeons, questlines, professions, or classes, you can help us improve the server! You can send your application here (in English) and if you have questions, feel free to ask any admin on discord, or the Head QAs directly (Citryne for PVE side, and Tweek for Class Masters). Thanks for your time, we wish you all good luck & fun while enjoying those new contents! The Firestorm Team.
  12. Third time's the charm! Following our previous content update, we will be updating Sethraliss on Wednesday, July 31st at 11:00AM server time for our 3rd content update! On top of that, we'll be having a special weekend from Friday, August 2nd at 4:00PM to Monday, August 5th at 11:55PM server time, where all experience gains will be x10! Take this opportunity to level up new alts with friends and discover the new content added! We also wanted to keep you guys posted about 8.2 version, as we've started to work on it: You can expect it to be shipped to live around the MIDDLE OF OCTOBER. This ETA (remember that the E stands for Estimated: this is subject to potential changes) matches retail in terms of release delay, as we'll have had 8.0 patch going for about 6 months. As a reminder, this patch will also put the first PVP & Mythic+ season to an end, starting the 2nd PVP season 'Sinister Gladiator' alongside a new affix for Mythic+ season 2: Reaping! But let's focus first on what this 3rd content update will bring onto Sethraliss! Bring it on!!! ARATHI HIGHLANDS Arathi's zone will be available! A full new zone, including new rare mobs to slain! Each week, the control of the zone will switch faction, allowing the one in control to battle the opposing faction's world boss ! For example, if the Horde is controlling the area, their players will be able to group up to fight the Alliance's World Boss, rewarding 370 ilvl gear! Each Faction has its own World Boss: The Lion's Roar for the Alliance, and Doom's Howl for the Horde. For more information on Arathi's zone, click here. Note: Warfront won't be available in this update. VOL'DUN The last remaining Horde zone, Vol'dun will have its full questline released! World Quests will also be included, which means the Horde territory will now be fully available! FOR THE HORDE! With this zone also comes a new World Boss that will be added in the rotation: Dunegorger Kraulok STORMSONG VALLEY The last remaining Alliance zone, Stormsong Valley will have its full questline released! World Quests aren't ready at this point, but will be added gradually: you will be able to follow those additions on the BFA Live Changelog. With this zone also comes a new World Boss that will be added in the rotation: Warbringer Yenajz DEVELOPMENT ROADMAP Last time we shared was a month and a half ago, here's where we stand now! Island Expeditions are under testing! Currently 3 maps are available: Dread Chain, Skittering Hollow and Rotting Mire. This content should be shipped to live soon, way before the 8.2 with other islands added progressively. This will be that last 8.0 content currently missing! After that, we'll set sail to 8.1 content (see below for more information) The development on old content stuff continues! We're still not sure if we'll make a post for everything that was done, or if we'll add fixes when they are applied on the live changelog, but regardless we will keep you posted about what's worked on! So far, Gilneas has already been applied, and Kezan is under testing. Tanaan Jungle is being scripted, and some old dungeons have been fixed so they can now be completed. The 'Role Check' system is still being worked on: in essence it works, but there are still some slight tweaking to do before we can release it on the live realm. 8.2 is being worked on, with a test realm running. Even though the patch itself will be 8.2, we'll start by scripting the 8.1 content: as stated above, except for the Island Expedition, this 3rd update concludes all content from patch 8.0. We're switching our developers from 8.0.1 version toward 8.2 gradually (a few will stay to ensure Sethraliss gets the attention it needs in the meantime), and focussing our attention first on spell fixing (we already have a list of all changes made on every spells since 8.0.1), as well as the 2nd Raid: Battle of Dazar'Alor, the sequel of our current War Campaign, and PVP invasions! As a reminder, our Quality Assurance team could use your help, especially with the 8.2 patch featuring all its new content! Whether you're more familiar with raids, dungeons, questlines, professions, or classes, you can help us improve the server! You can send your application here (in English) and if you have questions, feel free to ask any admin on discord, or the Head QAs directly (Citryne for PVE side, and Tweek for Class Masters). Thanks for your time, we wish you all good luck & fun while enjoying those new contents! The Firestorm Team.
  13. Greetings! During our previous announcement we told you guys that we'd release one Uldir LFR wing every 2 weeks, and planned on releasing the full Mythic difficulty alongside the release of the 3rd and last wing: last Wednesday, the 2nd wing was released, which means that next Wednesday the final one is to be delivered on live. Well, we're gonna deliver on our promises, with some extras! Uldir Mythic, alongside King's Rest, Siege of Boralus and the full War Campaign will ship to live on Wednesday, June 5th at 11:00 AM Server time! Note: With this update, the realm ilvl cap will be increased to 395. ULDIR MYTHIC The mythic mode of Uldir will be available on all 8 bosses! Be ready to face them all in their true form and battle your way to the top of the ladder, while ending G'huun's corruption once and for all! All bosses will loot base 385 ilvl gear. In Mythic difficulty, the challenge is increased, with some new mechanics on the bosses, be sure to check them before getting into the fray! We grouped them for you here: Taloc Mother Zek’voz, Herald of N’zoth Vectis Fetid Devourer Zul Mythrax the Unraveler G’huun WAR CAMPAIGN The 8.0 War Campaign will be fully released, both Alliance & Horde sides! Since the release, only the Footholds were available: now is the time to continue what you started, and lay waste on the opposing faction! (NB: you need to complete all available Footholds before continuing the War Campaign questline). Horde side: You will be able to get to the 5th chapter 'The Strike on Boralus' Alliance side: You will be able to get to the 5th chapter 'The Strike on Zuldazar' Note: Island Expeditions are still under development, and won't be released with this update. SIEGE OF BORALUS The last Kul Tiran dungeon, Siege of Boralus will be available in Mythic, and Mythic+ difficulties! EDIT: To unlock this dungeon, whether you are Alliance or Horde, you will need to finish the war campaign. KING'S REST The last Zandalari dungeon, King's Rest will be available in Mythic, and Mythic+ difficulties! EDIT: To unlock this dungeon, whether you are Alliance or Horde, you will need to finish the war campaign. DEVELOPMENT ROADMAP Things have evolved since the last time we shared, here are the standings now: Vol'dun is almost fully scripted and will begin testings shortly. Stormsong Valley is a bit behind, but still progressing. Arathi Outdoors' tests have begun, but the contribution system still needs to be implemented & tested. Islands Expeditions are soon finished and will then have to be tested. Some of our developers began working on 'old content' namely Tanaan Jungle questline, as well as Gilneas & Kezan to improve player experience when leveling. One of our devs is working on implementing the 'Role Check' system for PvP queues (the window that pops up asking you to confirm your role for arenas & BGs). It should be testable soon, and after that will be shipped to live. As a reminder, our Quality Assurance team could use your help! Whether you're more familiar with raids, dungeons, questlines, professions, or classes, you can help us improve the server! You can send your application here (in English) and if you have questions, feel free to ask any admin on discord, or the Head QAs directly (Citryne for PVE side, and Tweek for Class Masters). Thank you for your time, we wish you all good luck & fun while enjoying those new contents! The Firestorm Team.
  14. Greetings Everyone! Following our latest news regarding the 1st content update on Sethraliss, here comes the release announcement, including detailed information on what's to come, as well as the shipping date: Wednesday, May 8th at 11:00 AM server time! Note: With this release, the realm ilvl cap will be increased to 385. We also received a message from Boris, who returned from a dangerous adventure around the world. He asked us if he could come and say hi, and we didn't dare say no to an old friend! He'll be joining us on all expansions from Friday, May 3rd at 6 PM to Monday, May 6th 11:59 PM (both server time) In this post, we'll be reviewing in detail everything that's gonna be released. Are your seat belts fastened? Alright, let's go! ULDIR Uldir will be fully released (all 8 bosses) in Normal & Heroic Difficulty, plus the 1st wing of LFR: The Halls of Containment (which will include the first 3 bosses listed below). As opposed to what was stated in our previous post, we chose to release the LFR version of the raid wing by wing rather than all at once. The 2nd Wing should be released 2 to 3 weeks later, and the 3rd and final wing 2 to 3 weeks after the second one, alongside the full Mythic difficulty. The ilvl of gear is as follows, with a hard cap at 385 as stated in the introduction: LFR 340+ / Normal 355+ / Heroic 370+. As a reminder, only non-azerite gear can proc. Bosses: Taloc Mother Zek’voz, Herald of N’zoth Vectis Fetid Devourer Zul Mythrax the Unraveler G’huun MYTHIC+ SEASON 1 Mythic + will be added: this means tougher challenges, new affixes, but also better rewards! Push your key to get the best possible gear at the end of the dungeon, and in your weekly chest. Some changes have been made to the MM+ system, here is a list of the most important ones: Azerite armor pieces (Head - Chest - Shoulders) can only be obtained in the Weekly chest, you cannot get them in the end-of-dungeon chest. You cannot swap gear inside the MM+, so you will have to choose your gear prior to entering the dungeon. You can now Bonus roll inside the MM+: the rolled bonus can contain a random piece from the current dungeon, taking into account the key level to define the base ilvl (item can still proc). On top of the system changes, the affixes themselves underwent some changes (including balancing). Here are the most important ones: Tyrannical and Fortified become lvl 2 affixes, which means they will be present on every key now. There is now one special lvl 10 affix each season of MM+. The first one is Infested: every key of lvl 10 or higher will include this affix during the course of the first MM+ season The affixes present on the first week will be: Tyrannical (2) / Raging (4) / Volcanic (7) (number in parenthesis is minimum key level for the affix to be active). The reward system is in essence similar to the one from Legion: The weekly chest reward is based on your previous week best completion, while the end of dungeon reward is based on the current dungeon's key level. Rewards will be as follow. As a reminder, all looted gear except azerite ones can proc, with a hard cap of 385. Rewards: If you want more information about the Mythic + System, you can check here. DREAD GLADIATOR PVP SEASON For those of you that thrive in the heat of PvP fights, start climbing the ladder in 2vs2 and 3vs3: face your opponents on the arena and prove your worth as a champion of Azeroth! This will be the first PvP season and will last until the second raid, Battle of Dazar’alor is released (expected duration is 4-5 months). Here is a list of the most important features of this system: At the end of an arena match, you will have a chance to get a piece of gear, with its ilvl scaling based on your current rating (see below) Winning a rated arena match, or winning your first rated battleground of the day fills up your conquest progression, and will earn you some gear pieces at specific breakpoints: it starts off at an LFR-level and scales up as you progress. If you fill up your conquest bar entirely for the week, you will now be able to get a weekly PvP cache, with its rewards depending on your highest PvP rank (see below): Everything you need to know can be found here. List of rewards for Season 1: (again, only non-azerite gear can proc, up to a hard cap of 385): Rank Rating EoM* Cache** Cache (Azerite Item) Rewards Unranked 0-1399 340 355 355 Combatant 1400-1599 350 365 355 Elite Appearance - Bracer, Belt Challenger 1600-1799 360 370 370 Elite Appearance - Gloves, Legs, Boots Rival 1800-2099 365 375 370 Elite Appearance - Helm, Shoulder, Chest Duelist 2100-2399 370 380 385 Elite Appearance - Cloak Gladiator 2400+ 375 385 385 Elite Appearance - Tabard / Gladiator Title (50 wins) *EoM = End of Match, occasional **Cache = Weekly PVP Chest, available at Hook Point / Mugambala PVP Hubs WORLD BOSSES Each week (rotation happening on Wednesdays), you will get a new World Quest regarding a World Boss: team up with other people to bring them down, and get a chance to loot a 355+ piece of gear! A different one will be available each week, you can learn more about them here. List of scripted World Bosses: T'zane, The Soul Terror Azurethos, The Winged Typhoon Hailstone Construct Ji'arak BORIS Boris is gone, see you soon On top of that, Boris will be visiting all of our realms the weekend preceding the update! From Friday, May 3rd at 6 PM to Monday, May 6th 11:59 PM (both server time), once per account per expansion you will be able to talk to him and ask him for a free boost. This boost will get you to max level (except on Sethraliss, our BFA realm where you will be put lvl 110), and will include some gear and a bit of gold so you can hop straight into the action! This is it, our first update on Sethraliss! We hope everyone will enjoy all the new content that is being released. You guys still have 1 week to fully prepare, so don't waste your time, and let's see which guild climbs the ladder first, which 5 man groups hold the best key record for high MM+ keys, and who's gonna be the uncontested dread gladiator! PS: Following our latest roadmap, and for those interested, there has been some progress! War campaign is almost fully scripted and needs testing now, alongside Siege of Boralus. King's Rest is already fine. Stormsong Valley and Vol'dun are both at around 3/7 chapters done. Testing sessions will begin shortly. Arathi Outdoors is close to being finished as well, and will then need testing. (scenario is not included) Islands Expeditions have been started! Again, there is no set date for now: it's just to give you guys an idea about what's being done behind the scenes development wise! As you can see, all those new contents need testing before being shipped to the live realm; If you're interested in giving a hand, you can apply to become a member of our Quality Assurance team here. That's all for today! We hope you're excited about all this and wish you all good fortune in the wars to come! (And fun too. Fun is important). The Firestorm Team.
  15. Hello everyone, we hope you are all enjoying our newest expansion! We have dedicated all our time and resources to make it the best possible Battle for Azeroth private server, we’re happy with the results so far, and we’re continuously fixing issues that you guys might encounter to make sure the gaming experience is at its best for everyone. Now let’s talk development: When we released the realm Sethraliss, we told you guys that the first big content update would include, among other things, the first wing of Uldir: well there has been some changes! We heard a lot of people complain that, by releasing Uldir wing by wing, it would cut out most of the hype a raid release is supposed to bring: the experience is different than retail, because you would be able to do the first wings several times before reaching G’huun (the final boss) that would be released week later, and the guild race wouldn’t feel the same when you have bosses released 3 by 3, with weeks between them. You probably know where this is going by now: We decided to release Uldir fully in one update, in LFR, Normal & Heroic difficulties (Mythic will be released later, not the next week). Since we have 3 different developers working on the raid, this change of plan won’t actually delay the update by much, and we’re currently expecting to release it late April / early May. As you may guess, releasing the full raid implies heavier testing sessions to make sure that everything works fine: this is made possible thanks to our Quality Assurance team ! If you’re interested and want to help us out, feel free to apply there to join the team! Now let's get to it! ULDIR Uldir will be fully available in Looking for Raid(LFR), Normal and Heroic. All the bosses, loot and achievements released in one single patch: get ready, read the strats with your guildies, and climb the PvE ladder that will be available on our website! As a reminder, we will be releasing the Mythic Mode a few weeks later. Bosses: Taloc Mother Zek’voz, Herald of N’zoth Vectis Fetid Devourer Zul Mythrax the Unraveler G’huun MYTHIC+ SEASON 1 Mythic + will be added: this means tougher challenges, new affixes, but also better rewards! Push your key to get the best possible gear at the end of the dungeon, and in your weekly chest. Some changes have occurred since Legion, be sure to check them here. Season 1 Special Affix: Infested, for the rest of the affixes you check here. Rewards: DREAD GLADIATOR PVP SEASON For those of you that thrive in the heat of PvP fights, start climbing the ladder in 2vs2 and 3vs3: face your opponents on the arena and prove your worth as a champion of Azeroth! This will be the first PvP season, and will last until the second raid, Battle of Dazar’alor is released. Here is the list of rewards you can get while defeating your enemies. Alongside the ranked system, you will now be able to get a weekly PvP cache, when you cap your conquest, with its rewards depending on your PvP rank: Everything you need to know can be found here. Rewards of the weekly chest, based on your highest rating: WORLD BOSSES Face World Bosses in epic battles. Work with other Champions in order to get those big baddies down and claim their prize! A different one will be available each week: https://www.wowhead.com/world-bosses-in-battle-for-azeroth With this release, we hope to give everyone new challenges to face alone or with friends, both PVE and PVP wise: more content to do every week, with better rewards. Join the battle, get the best gear possible in the meantime to make sure you’re ready for it! Regarding other content still under development and testings, you can expect several updates (no clear roadmap yet: those will be released at different times, but no set date as of now): - War campaign, alongside King’s Rest and Siege of Boralus dungeons. - The 2 last zones: Stormsong Valley in Kul Tiras, and Vol’dun in Zandalar - Arathi Highlands Warfront Thank you for your time, and we hope you are as hyped as us about this! Have fun on Firestorm, and see you next time The Firestorm Team.
  16. Hi, I would really appreciate if a GM would update all the users over forums when at-least the server is down or any other issue which relates to alot of users. I understand that the GM's get busy with working on to fix the issue, It you would really be nice if you could update that on forums so the users know that your actually know your working to fix the issue and not post nasty comments over new threads or even worse leave the server.I know 2 who have already left they were both good friends of mine IG. I believe there would be alot others who would agree to this topic.