xawen

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About xawen

Firestorm User

  • Name Xawwen
  • Guild Tavern of the KinGGoblin
  • Class Druid
  • Level 120
  • Realm Sethraliss
  • Race Tauren

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  1. PVP is broken for the following reasons: - Top ranked players are just a donor - The MMR system does not work here at all (2800 rated players play vs 2000). Even if you win from 2000 with a rating against 2800, you will receive a maximum of +20 rating for the win (For retails, even +80) - From the 1800 rating he gives an awfully small rating for winning if he wins 1800 team vs 1800 team gets one team + 12 and the other -12. For retail (where MMR works, it would be completely different) There, you can easily get +20 and a team that loses, maybe -20 or -2 or -0 (depending on MMR) - An ordinary player who is not a donor has a problem hitting a 2400 rating while the reward for such a rating is the same as for MM 15. This demotivates most players to play PVP because on FS the 2400 is almost unattainable and it is easier to go PVE. - All this results in few people playing active arenas, so in arenas you meet the same team 10 times in a row. Bonus: I looked at the R1 retail player at 250 arenas and the 68% win had a 3224 rating. My character at Firestorm has 230 arenas played, I have a 72% win ratio and my rating is 2200. This is also caused by the fact that there is little population in FS. 3K-5K players vs retail 300k + My suggestion for this issue: - Set up an arena system so that players get more ratings for winning and less for losing. For example, if a player with a 1900 rating beats a team with a 2400 rating, he will receive much more ratings than he does now. - Set it so that the team can go against each other a maximum of 4 times then the queue system will ignore these teams and will not unite them for the next hour since the last game. - Set the limit for the win arena to +96 not to +20 as it is now (when 2200 team beats 2800 team) FS should note that PVP is an important part of the game and many players ignore PVP here because it is much harder to achieve a rating than Retail. In this case, it is necessary for the system to be set up so that the PVP becomes more attractive to more players and also to take into account the number of players on the server.
  2. its not bug. Firestorm reset your honor level on BFA idk why but reset...
  3. Title: Epic BG queue info Type: In-game Description:  HI my suggestion for Firestorm BFA realm is enable yellow text info for Epic BG queue. What i mean?: If i join epic BG at horde game show me yellow text: Epic BG Aliance: 20 , Horde 60. That info is important for players becuse now show only aliance+horde in queue info ... And players waiting for one epic BG 1-2 hours... If you impelemt this my suggestion players will can show how many players missing from both faction and can join as oposite fraction with Mercenary contratct as Aliance. Or Aliance as Horde.
  4. Yes. PvP here is terrible. Shop kill PVP here. Donor players without skill dominate here. For pvp is other better servers.
  5. Title: PVP Island expeditions never ending queue Type: In-game Description:  Hi, I have a proposal that would modify the new PvP island expedition. The population on FS is not balanced, so the Horde must wait for expeditions for a very long time. Many players are not interested in playing expeditions with such a long queu. I have 3 suggestions on how to eliminate this: 1. Cross faction PVP island expedition. Horde vs Horde, Ali vs Ali etc ... (Arena style) 2. Mercenary contract also for PVP expeditions 3. Artifat power weekly cap only for PVP island expedition in my opinion, the best solution would be 1st or 2nd. You have spent a long time for the expeditions to work and players who want to play it cannot because they have no one against whom one of the factions (the Alliance) is not as interested in PVP expeditions as the Horde. The horde doesn't want to play it because they have to wait a long time for their opponents.
  6. This never will be fixet for 2 reasons: 1. Developers dont know how work it 2. Firestorm and his shop PVP here vs Ratiel = absolutly other game.
  7. LOL. U can use NPC and log BG as Horde.
  8. I have been playing PVP for a long time (TBC, WOTLK, CATA, WOD, BFA) I consider myself an experienced player in this field and therefore I have to comment on PVP at Firestorm where I actively play. At Firestorm, I observe 4 main problems in PVP: 1. Missing PVP template (which are on Official blizzard servers) 2. Sale of the best possible equipment for the slot with the best hundreds with the possibility of a socket 3. Automatic downgrade of arena rating when not playing arenas (this is completely Unblizzlike) 4. The rating arena and the MMR system work completely wrong here Explanation: 1. The missing PVP heating system has already been reported to Bugtrackers and closed twice with the fact that the Devs do not know exactly how it should work and therefore they cannot implement it. (I don't like this because it's a key thing for PVP to work properly but I take it as a reasonable argument and I understand it) 2. The sale of gear is the decision of the management of the server to receive funds to ensure the operation of the server. It's okay, but in my opinion, the management of Firestorm has chosen the absolutely wrong path and would receive similar funding from players in other ways. I see this as one of the main problems we have here in PVP in connection with point 1. It does with players who buy in a shop invincible in arenas. (if the PVP template system worked here, the players who had bought a gear 425 would be against the regular players in the arena they had only a minimal difference in strength now that is a huge difference) 3. Automatic downgrade was introduced because the players who achieved a high rating no longer played and no one finished them by the end of the PVP season, and thus without active play they had a season rank for the arenas. (I would leave it here but I would set it to the limit so that the automatic descent would start if the player reached the rating 2500 and ended at 2400, which means that players who have 2800a would stop playing would automatically get the rating 2400 and it would not decrease further) 4. Arena rating and MMR system. MMR is a "hidden rating" Arena rating is the level a player has reached in a given PVP season. MMR is its "skill" rating. explains: If I am a new player and I am going to the arena for the first time I have a basic MMR 1500. My MMR increases / decreases with each win / loss. MMR is used to prevent players with high MMR and low MMR (skillers / new players) from playing against each other. It was introduced because skill players would achieve an extremely fast high rating if they associated them with low skill players. The MMR should start to increase together with the rating only after reaching the arena rating 1500. (if I have a rating of 1258 my MMR is still 1500 if I reach a rating of 1650 my MMR should be 1650 but this only applies to a new player). In case the new season starts and I am an experienced player (the previous season I had 2700 rating) my MMR should be 2700 !!! even if the arena rating is 0. Until I reach the level of 2700 in the new season, my MMR remains at this level (In blizzard there, the correction decreases slightly but it is possible -2 or -3 rating for each loss, but the winnings do not increase until my rating is the same as my MMR ). Therefore, it is possible to observe during the new season that they will achieve a 2100+ rating at Retail in the first two days of the new season, and it is not a problem to give 2400+ completely with an overview. There is a huge problem at Firestorm that the rating arena and MMR are reset here every season !!! In this case, the top players play against the low players and literally their farm and have a free rating. The problem, however, is that even though the farm of low players receive less ratings per win than if they played with the MMR from the previous season, this is because the Arena rating for the win should be calculated from the MMR not with the Arena rating. I will give an example: Retail: Team 1 (1650 rating - 2500 MMR), Team 2 (1700 rating - 1900 MMR) Team 2 beats Team 1 so Team 1 loses -2 MMR and - 10 arena rating, Team 2 gets +60 arena rating and + 0 MMR) Firestorm: Team 1 (1650 rating - 1650 MMR), Team 2 (1700 rating - 1700 MMR) Team 2 beats Team 1 so Team 1 loses -8 MMR and - 8 arena rating, Team 2 gets +10 arena rating and + 10 MMR) This example is indicative of the exact values, of course I do not know, but you can clearly see what lies in the fact that in retail a player with 2200 rating can get a +50 rating for winning, compared to a player on Firestorm would not achieve a +50 rating even if he beat the team. 1700 rating more .... What about that? I have a few suggestions on how to handle this: To point 1. No one will solve this because we do not know how it should work So let's focus on the points we can influence Point 2. Shop my suggestion is to redesign the shop as it was on Legion, a system of lootboxes without falling the maximum item level (if max ilvl 425 so set lootboxes to 415+) and divide the lootboxes into several types: PVP Lootbox gear PVP lootbox azerite gear PVP lootbox weapon PVP Lootbox trinket PVE Lootbox gear PVE lootbox azerite gear PVE lootbox weapon PVE Lootbox trinket This way, everyone can buy exactly the lootbox they need to improve their gear, and if they are lucky, they will get a titanium or warforge item 425 with the possibility of a socket .... This would greatly improve the whole PVP and would be more balanced. Players who buy gear would still have an advantage. Point 3. The automatic downgrade of the rating I have already described here would be appropriate to stop it at 2400 and would only fall to players who have more than 2400 and do not play. However, the ceiling would be 2400. Point 4. Modify the MMR system to make it more blizzlike. At the start of the new season, reset only the arena rating and keep the MMR. The combination of non-functional PVP templates, a shop and a malfunctioning MMR together with a declining rating is a bad joke at Firestorm. Please consider ways to enhance the gaming experience for the PVP community as well. This server is primarily aimed at the PVE community, but if a good and fair PVP worked here, it would attract many new players here. I even think Firestorm would benefit more from the shop than it does now. One more thing to think about: A nice example of how PVP is on can also be seen from the weekly chest. Where in PVE you have to complete the MM10 + key to get 410+ item in PVP it is to reach 2100 rating to get 410+ item. While in PVE it is quite easy in PVP it is achieved by only a few people. At the same time, the level of difficulty in obtaining the same chest from PVP and PVE should be + - the same. Please players who have more knowledge than the specific things I described should contribute to the discussion and try to make FS a better place for the PVP community. Thanks for reading and sorry for your English (Google translate)
  9. The problem is that it also sells what is not normally available in the game and it is 425 item + socket + extra stat (leech, speed, etc) when the player has more such items is almost 2x stronger than a normal player who can in a normal game to get max 415-420. The problem is that the buyer buys BIS items and the average player finds it difficult to get BIS items to match. This makes the game in the arenas absolutely unbalanced. I don't understand why FS doesn't sell Lootboxes 415+ as it was on Legion and when the player is lucky he gets a good item. "He gets character, devs get money to keep themselves motivated - win / win situation." Win / win? The fact that the server has lost its reputation is not a win / win with my friends, no one wants to play here because it is said to be a "fun server", "pay to win realm", "FS Shop system = cheating like other games", etc ... Many of my friends have stopped playing because they do not win the best in pvp, but the one who pays. I also claim that the title for PVP at Firestorm is worthless because only those who buy gear will get it. I understand that you need to pay developers, but there will certainly be a better way than selling BIS items + socket + extras. As I mentioned there are Lootboxes, enchant illusions, pets, mounts, Items that can no longer be obtained because Blizzard has removed them from the game, VIP system, etc ... The shop system that literally kills PVP here in conjunction with a poorly set up arena system absolutely degrades PVP here. I don't want to complain, I just wrote here what most players think. For admins: You can take the test yourself, make yourself an ordinary character and ask random people from around the world what they think about PVP on FS and see for yourself. I don't care about hate. On the contrary, I would like PVP to come to life here and the game to be more fun with this system, however, few people focus on PVP and most only play PVE. (Sorry for my english)
  10. Ye. It's flying bug. If u use flying master sometimes drop you before fly end. After relog you flying under texture. If you join BG without relog you cant move inside BG. This flying bug is here many years and it's still not fixed
  11. This system is not well set up. Comparing FS and Retail to achieve a certain PVP rank is easier in retail than here. I saw arenas where players got +60 rating when they won at 2200 rating here it is impossible even if I beat the 2000 rating team with 3200 rating +60 maybe I can't get max + 25 .... This is one problem, the next is the SHOP system you introduced here. This is killing PVP. OK I understand you need money but why sell the best items like in the game? Why can't it be possible to buy items up to 10 item levels lower than the current max item level? The shop system is good for generating money, but it actually kills the whole part of the PVP game on BFA. This is your choice but I want to tell you that many players are leaving your server to play pvp else because it just doesn't work for the pay to win system.
  12. Hi, I have to open this discussion because I mean something is wrong here. The ranking for arena victory is totally different in retail. Now the new season is starting and I'm watching some arena streams. Or when I open the retail line, I see these differences. I mean win / loss ratio. As you can see, Firestorm and retail are totally different (I chose a few players to compare) Firestorm: https://imgur.com/a/7UwvTJY Player 1: 53 win - 51 lose - 1439 rating Player 2: 61 win - 34 lose - 1666 rating Player 3: 87 win - 33 lose - 1783 rating Retail: https://imgur.com/a/UKWH031 Player 1: 36 win - 34 lose - 1806 rating Player 2: 54 win - 53 lose - 1755 rating Player 3: 58 win - 50 lose - 1814 rating Player 4: 59 win - 40 lose - 2107 rating Player 5: 62 win - 60 lose - 1896 rating (best compare is player 1 - Firestorm vs player 2 Retail same arena played but huge differences) + Bonus (https://imgur.com/a/NXWBgwR) The problem is that there are fewer PVP players and much fewer players are focused on PVP than retail. Therefore, it is much more difficult to play on free PVP servers than at retail. You have fewer teams and many times you get the same team 5 times in a row that almost never happens in retail (unless you have a rank of 1-50). Therefore, I want to find out what you think about this system. In my opinion, if the PVP arena system were modified to make it more similar to retail, many more players would play PVP and the game would be more fun. The fact is that it is much harder to achieve a certain rating at Firestoem than to achieve the same rating at retail. Any ideas on how to make it more Blizzlike? (Sorry for my english)
  13. Yes this is reason why is PVP on FS joke....
  14. Ye PVP experience here is bad. Normal players must play vs €€ (pay2win) players. Absolutely unbalanced when you start play and you have 390 ilvl vs 425 and soket geared players youu have 0% chance to win. I know, we need money but this is /facepalm. Best for pvp is stop selling max ilvl items on shop. (Why dont sell Mounts, tranmosgs, enchant illusions,pets,toys,etc) Or sell items but not 425 ilvl, maybe 410 or lootboxes as in legion.
  15. Best for PVP is fix all buggs for all classes.